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diff --git a/ThirdParty/SDL2/src/main/haiku/SDL_BApp.h b/ThirdParty/SDL2/src/main/haiku/SDL_BApp.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#ifndef SDL_BAPP_H
+#define SDL_BAPP_H
+
+#include <InterfaceKit.h>
+#if SDL_VIDEO_OPENGL
+#include <OpenGLKit.h>
+#endif
+
+#include "../../video/haiku/SDL_bkeyboard.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "../../SDL_internal.h"
+
+#include "SDL_video.h"
+
+/* Local includes */
+#include "../../events/SDL_events_c.h"
+#include "../../video/haiku/SDL_bframebuffer.h"
+
+#ifdef __cplusplus
+}
+#endif
+
+#include <vector>
+
+
+
+
+/* Forward declarations */
+class SDL_BWin;
+
+/* Message constants */
+enum ToSDL {
+ /* Intercepted by BWindow on its way to BView */
+ BAPP_MOUSE_MOVED,
+ BAPP_MOUSE_BUTTON,
+ BAPP_MOUSE_WHEEL,
+ BAPP_KEY,
+ BAPP_REPAINT, /* from _UPDATE_ */
+ /* From BWindow */
+ BAPP_MAXIMIZE, /* from B_ZOOM */
+ BAPP_MINIMIZE,
+ BAPP_RESTORE, /* TODO: IMPLEMENT! */
+ BAPP_SHOW,
+ BAPP_HIDE,
+ BAPP_MOUSE_FOCUS, /* caused by MOUSE_MOVE */
+ BAPP_KEYBOARD_FOCUS, /* from WINDOW_ACTIVATED */
+ BAPP_WINDOW_CLOSE_REQUESTED,
+ BAPP_WINDOW_MOVED,
+ BAPP_WINDOW_RESIZED,
+ BAPP_SCREEN_CHANGED
+};
+
+
+
+/* Create a descendant of BApplication */
+class SDL_BApp : public BApplication {
+public:
+ SDL_BApp(const char* signature) :
+ BApplication(signature) {
+#if SDL_VIDEO_OPENGL
+ _current_context = NULL;
+#endif
+ }
+
+
+ virtual ~SDL_BApp() {
+ }
+
+
+
+ /* Event-handling functions */
+ virtual void MessageReceived(BMessage* message) {
+ /* Sort out SDL-related messages */
+ switch ( message->what ) {
+ case BAPP_MOUSE_MOVED:
+ _HandleMouseMove(message);
+ break;
+
+ case BAPP_MOUSE_BUTTON:
+ _HandleMouseButton(message);
+ break;
+
+ case BAPP_MOUSE_WHEEL:
+ _HandleMouseWheel(message);
+ break;
+
+ case BAPP_KEY:
+ _HandleKey(message);
+ break;
+
+ case BAPP_REPAINT:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_EXPOSED);
+ break;
+
+ case BAPP_MAXIMIZE:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_MAXIMIZED);
+ break;
+
+ case BAPP_MINIMIZE:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_MINIMIZED);
+ break;
+
+ case BAPP_SHOW:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_SHOWN);
+ break;
+
+ case BAPP_HIDE:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_HIDDEN);
+ break;
+
+ case BAPP_MOUSE_FOCUS:
+ _HandleMouseFocus(message);
+ break;
+
+ case BAPP_KEYBOARD_FOCUS:
+ _HandleKeyboardFocus(message);
+ break;
+
+ case BAPP_WINDOW_CLOSE_REQUESTED:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_CLOSE);
+ break;
+
+ case BAPP_WINDOW_MOVED:
+ _HandleWindowMoved(message);
+ break;
+
+ case BAPP_WINDOW_RESIZED:
+ _HandleWindowResized(message);
+ break;
+
+ case BAPP_SCREEN_CHANGED:
+ /* TODO: Handle screen resize or workspace change */
+ break;
+
+ default:
+ BApplication::MessageReceived(message);
+ break;
+ }
+ }
+
+ /* Window creation/destruction methods */
+ int32 GetID(SDL_Window *win) {
+ int32 i;
+ for(i = 0; i < _GetNumWindowSlots(); ++i) {
+ if( GetSDLWindow(i) == NULL ) {
+ _SetSDLWindow(win, i);
+ return i;
+ }
+ }
+
+ /* Expand the vector if all slots are full */
+ if( i == _GetNumWindowSlots() ) {
+ _PushBackWindow(win);
+ return i;
+ }
+
+ /* TODO: error handling */
+ return 0;
+ }
+
+ /* FIXME: Bad coding practice, but I can't include SDL_BWin.h here. Is
+ there another way to do this? */
+ void ClearID(SDL_BWin *bwin); /* Defined in SDL_BeApp.cc */
+
+
+ SDL_Window *GetSDLWindow(int32 winID) {
+ return _window_map[winID];
+ }
+
+#if SDL_VIDEO_OPENGL
+ void SetCurrentContext(BGLView *newContext) {
+ if(_current_context)
+ _current_context->UnlockGL();
+ _current_context = newContext;
+ if (_current_context)
+ _current_context->LockGL();
+ }
+#endif
+
+private:
+ /* Event management */
+ void _HandleBasicWindowEvent(BMessage *msg, int32 sdlEventType) {
+ SDL_Window *win;
+ int32 winID;
+ if(
+ !_GetWinID(msg, &winID)
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendWindowEvent(win, sdlEventType, 0, 0);
+ }
+
+ void _HandleMouseMove(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ int32 x = 0, y = 0;
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindInt32("x", &x) != B_OK || /* x movement */
+ msg->FindInt32("y", &y) != B_OK /* y movement */
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendMouseMotion(win, 0, 0, x, y);
+
+ /* Tell the application that the mouse passed over, redraw needed */
+ BE_UpdateWindowFramebuffer(NULL,win,NULL,-1);
+ }
+
+ void _HandleMouseButton(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ int32 button, state; /* left/middle/right, pressed/released */
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindInt32("button-id", &button) != B_OK ||
+ msg->FindInt32("button-state", &state) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendMouseButton(win, 0, state, button);
+ }
+
+ void _HandleMouseWheel(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ int32 xTicks, yTicks;
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindInt32("xticks", &xTicks) != B_OK ||
+ msg->FindInt32("yticks", &yTicks) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendMouseWheel(win, 0, xTicks, yTicks, SDL_MOUSEWHEEL_NORMAL);
+ }
+
+ void _HandleKey(BMessage *msg) {
+ int32 scancode, state; /* scancode, pressed/released */
+ if(
+ msg->FindInt32("key-state", &state) != B_OK ||
+ msg->FindInt32("key-scancode", &scancode) != B_OK
+ ) {
+ return;
+ }
+
+ /* Make sure this isn't a repeated event (key pressed and held) */
+ if(state == SDL_PRESSED && BE_GetKeyState(scancode) == SDL_PRESSED) {
+ return;
+ }
+ BE_SetKeyState(scancode, state);
+ SDL_SendKeyboardKey(state, BE_GetScancodeFromBeKey(scancode));
+
+ if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
+ const int8 *keyUtf8;
+ ssize_t count;
+ if (msg->FindData("key-utf8", B_INT8_TYPE, (const void**)&keyUtf8, &count) == B_OK) {
+ char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
+ SDL_zero(text);
+ SDL_memcpy(text, keyUtf8, count);
+ SDL_SendKeyboardText(text);
+ }
+ }
+ }
+
+ void _HandleMouseFocus(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ bool bSetFocus; /* If false, lose focus */
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindBool("focusGained", &bSetFocus) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ if(bSetFocus) {
+ SDL_SetMouseFocus(win);
+ } else if(SDL_GetMouseFocus() == win) {
+ /* Only lose all focus if this window was the current focus */
+ SDL_SetMouseFocus(NULL);
+ }
+ }
+
+ void _HandleKeyboardFocus(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ bool bSetFocus; /* If false, lose focus */
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindBool("focusGained", &bSetFocus) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ if(bSetFocus) {
+ SDL_SetKeyboardFocus(win);
+ } else if(SDL_GetKeyboardFocus() == win) {
+ /* Only lose all focus if this window was the current focus */
+ SDL_SetKeyboardFocus(NULL);
+ }
+ }
+
+ void _HandleWindowMoved(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ int32 xPos, yPos;
+ /* Get the window id and new x/y position of the window */
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindInt32("window-x", &xPos) != B_OK ||
+ msg->FindInt32("window-y", &yPos) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendWindowEvent(win, SDL_WINDOWEVENT_MOVED, xPos, yPos);
+ }
+
+ void _HandleWindowResized(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ int32 w, h;
+ /* Get the window id ]and new x/y position of the window */
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindInt32("window-w", &w) != B_OK ||
+ msg->FindInt32("window-h", &h) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendWindowEvent(win, SDL_WINDOWEVENT_RESIZED, w, h);
+ }
+
+ bool _GetWinID(BMessage *msg, int32 *winID) {
+ return msg->FindInt32("window-id", winID) == B_OK;
+ }
+
+
+
+ /* Vector functions: Wraps vector stuff in case we need to change
+ implementation */
+ void _SetSDLWindow(SDL_Window *win, int32 winID) {
+ _window_map[winID] = win;
+ }
+
+ int32 _GetNumWindowSlots() {
+ return _window_map.size();
+ }
+
+
+ void _PopBackWindow() {
+ _window_map.pop_back();
+ }
+
+ void _PushBackWindow(SDL_Window *win) {
+ _window_map.push_back(win);
+ }
+
+
+ /* Members */
+ std::vector<SDL_Window*> _window_map; /* Keeps track of SDL_Windows by index-id */
+
+#if SDL_VIDEO_OPENGL
+ BGLView *_current_context;
+#endif
+};
+
+#endif