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-rw-r--r--ThirdParty/SDL2/src/video/android/SDL_androidmouse.c117
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diff --git a/ThirdParty/SDL2/src/video/android/SDL_androidmouse.c b/ThirdParty/SDL2/src/video/android/SDL_androidmouse.c
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_ANDROID
+
+#include "SDL_androidmouse.h"
+
+#include "SDL_events.h"
+#include "../../events/SDL_mouse_c.h"
+
+#include "../../core/android/SDL_android.h"
+
+/* See Android's MotionEvent class for constants */
+#define ACTION_DOWN 0
+#define ACTION_UP 1
+#define ACTION_MOVE 2
+#define ACTION_HOVER_MOVE 7
+#define ACTION_SCROLL 8
+#define BUTTON_PRIMARY 1
+#define BUTTON_SECONDARY 2
+#define BUTTON_TERTIARY 4
+#define BUTTON_BACK 8
+#define BUTTON_FORWARD 16
+
+/* Last known Android mouse button state (includes all buttons) */
+static int last_state;
+
+void
+Android_InitMouse(void)
+{
+ last_state = 0;
+}
+
+/* Translate Android mouse button state to SDL mouse button */
+static Uint8
+TranslateButton(int state)
+{
+ if (state & BUTTON_PRIMARY) {
+ return SDL_BUTTON_LEFT;
+ } else if (state & BUTTON_SECONDARY) {
+ return SDL_BUTTON_RIGHT;
+ } else if (state & BUTTON_TERTIARY) {
+ return SDL_BUTTON_MIDDLE;
+ } else if (state & BUTTON_FORWARD) {
+ return SDL_BUTTON_X1;
+ } else if (state & BUTTON_BACK) {
+ return SDL_BUTTON_X2;
+ } else {
+ return 0;
+ }
+}
+
+void
+Android_OnMouse(int state, int action, float x, float y)
+{
+ int changes;
+ Uint8 button;
+
+ if (!Android_Window) {
+ return;
+ }
+
+ switch(action) {
+ case ACTION_DOWN:
+ changes = state & ~last_state;
+ button = TranslateButton(changes);
+ last_state = state;
+ SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
+ SDL_SendMouseButton(Android_Window, 0, SDL_PRESSED, button);
+ break;
+
+ case ACTION_UP:
+ changes = last_state & ~state;
+ button = TranslateButton(changes);
+ last_state = state;
+ SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
+ SDL_SendMouseButton(Android_Window, 0, SDL_RELEASED, button);
+ break;
+
+ case ACTION_MOVE:
+ case ACTION_HOVER_MOVE:
+ SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
+ break;
+
+ case ACTION_SCROLL:
+ SDL_SendMouseWheel(Android_Window, 0, x, y, SDL_MOUSEWHEEL_NORMAL);
+ break;
+
+ default:
+ break;
+ }
+}
+
+#endif /* SDL_VIDEO_DRIVER_ANDROID */
+
+/* vi: set ts=4 sw=4 expandtab: */
+