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+# LuaDist CMake utility library for Lua.
+#
+# Copyright (C) 2007-2012 LuaDist.
+# by David Manura, Peter Drahos
+# Redistribution and use of this file is allowed according to the terms of the MIT license.
+# For details see the COPYRIGHT file distributed with LuaDist.
+# Please note that the package source code is licensed under its own license.
+
+set ( INSTALL_LMOD ${INSTALL_LIB}/lua
+ CACHE PATH "Directory to install Lua modules." )
+set ( INSTALL_CMOD ${INSTALL_LIB}/lua
+ CACHE PATH "Directory to install Lua binary modules." )
+
+option ( SKIP_LUA_WRAPPER
+ "Do not build and install Lua executable wrappers." OFF)
+
+# List of (Lua module name, file path) pairs.
+# Used internally by add_lua_test. Built by add_lua_module.
+set ( _lua_modules )
+
+# utility function: appends path `path` to path `basepath`, properly
+# handling cases when `path` may be relative or absolute.
+macro ( _append_path basepath path result )
+ if ( IS_ABSOLUTE "${path}" )
+ set ( ${result} "${path}" )
+ else ()
+ set ( ${result} "${basepath}/${path}" )
+ endif ()
+endmacro ()
+
+# install_lua_executable ( target source )
+# Automatically generate a binary if srlua package is available
+# The application or its source will be placed into /bin
+# If the application source did not have .lua suffix then it will be added
+# USE: lua_executable ( sputnik src/sputnik.lua )
+macro ( install_lua_executable _name _source )
+ get_filename_component ( _source_name ${_source} NAME_WE )
+ # Find srlua and glue
+ find_program( SRLUA_EXECUTABLE NAMES srlua )
+ find_program( GLUE_EXECUTABLE NAMES glue )
+ # Executable output
+ set ( _exe ${CMAKE_CURRENT_BINARY_DIR}/${_name}${CMAKE_EXECUTABLE_SUFFIX} )
+ if ( NOT SKIP_LUA_WRAPPER AND SRLUA_EXECUTABLE AND GLUE_EXECUTABLE )
+ # Generate binary gluing the lua code to srlua, this is a robuust approach for most systems
+ add_custom_command(
+ OUTPUT ${_exe}
+ COMMAND ${GLUE_EXECUTABLE}
+ ARGS ${SRLUA_EXECUTABLE} ${_source} ${_exe}
+ DEPENDS ${_source}
+ WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+ VERBATIM
+ )
+ # Make sure we have a target associated with the binary
+ add_custom_target(${_name} ALL
+ DEPENDS ${_exe}
+ )
+ # Install with run permissions
+ install ( PROGRAMS ${_exe} DESTINATION ${INSTALL_BIN} COMPONENT Runtime)
+ # Also install source as optional resurce
+ install ( FILES ${_source} DESTINATION ${INSTALL_FOO} COMPONENT Other )
+ else()
+ # Install into bin as is but without the lua suffix, we assume the executable uses UNIX shebang/hash-bang magic
+ install ( PROGRAMS ${_source} DESTINATION ${INSTALL_BIN}
+ RENAME ${_source_name}
+ COMPONENT Runtime
+ )
+ endif()
+endmacro ()
+
+macro ( _lua_module_helper is_install _name )
+ parse_arguments ( _MODULE "LINK;ALL_IN_ONE" "" ${ARGN} )
+ # _target is CMake-compatible target name for module (e.g. socket_core).
+ # _module is relative path of target (e.g. socket/core),
+ # without extension (e.g. .lua/.so/.dll).
+ # _MODULE_SRC is list of module source files (e.g. .lua and .c files).
+ # _MODULE_NAMES is list of module names (e.g. socket.core).
+ if ( _MODULE_ALL_IN_ONE )
+ string ( REGEX REPLACE "\\..*" "" _target "${_name}" )
+ string ( REGEX REPLACE "\\..*" "" _module "${_name}" )
+ set ( _target "${_target}_all_in_one")
+ set ( _MODULE_SRC ${_MODULE_ALL_IN_ONE} )
+ set ( _MODULE_NAMES ${_name} ${_MODULE_DEFAULT_ARGS} )
+ else ()
+ string ( REPLACE "." "_" _target "${_name}" )
+ string ( REPLACE "." "/" _module "${_name}" )
+ set ( _MODULE_SRC ${_MODULE_DEFAULT_ARGS} )
+ set ( _MODULE_NAMES ${_name} )
+ endif ()
+ if ( NOT _MODULE_SRC )
+ message ( FATAL_ERROR "no module sources specified" )
+ endif ()
+ list ( GET _MODULE_SRC 0 _first_source )
+
+ get_filename_component ( _ext ${_first_source} EXT )
+ if ( _ext STREQUAL ".lua" ) # Lua source module
+ list ( LENGTH _MODULE_SRC _len )
+ if ( _len GREATER 1 )
+ message ( FATAL_ERROR "more than one source file specified" )
+ endif ()
+
+ set ( _module "${_module}.lua" )
+
+ get_filename_component ( _module_dir ${_module} PATH )
+ get_filename_component ( _module_filename ${_module} NAME )
+ _append_path ( "${CMAKE_CURRENT_SOURCE_DIR}" "${_first_source}" _module_path )
+ list ( APPEND _lua_modules "${_name}" "${_module_path}" )
+
+ if ( ${is_install} )
+ install ( FILES ${_first_source} DESTINATION ${INSTALL_LMOD}/${_module_dir}
+ RENAME ${_module_filename}
+ COMPONENT Runtime
+ )
+ endif ()
+ else () # Lua C binary module
+ enable_language ( C )
+ find_package ( Lua REQUIRED )
+ include_directories ( ${LUA_INCLUDE_DIR} )
+
+ set ( _module "${_module}${CMAKE_SHARED_MODULE_SUFFIX}" )
+
+ get_filename_component ( _module_dir ${_module} PATH )
+ get_filename_component ( _module_filenamebase ${_module} NAME_WE )
+ foreach ( _thisname ${_MODULE_NAMES} )
+ list ( APPEND _lua_modules "${_thisname}"
+ "${CMAKE_CURRENT_BINARY_DIR}/\${CMAKE_CFG_INTDIR}/${_module}" )
+ endforeach ()
+
+ add_library( ${_target} MODULE ${_MODULE_SRC})
+ target_link_libraries ( ${_target} ${LUA_LIBRARY} ${_MODULE_LINK} )
+ set_target_properties ( ${_target} PROPERTIES LIBRARY_OUTPUT_DIRECTORY
+ "${_module_dir}" PREFIX "" OUTPUT_NAME "${_module_filenamebase}" )
+ if ( ${is_install} )
+ install ( TARGETS ${_target} DESTINATION ${INSTALL_CMOD}/${_module_dir} COMPONENT Runtime)
+ endif ()
+ endif ()
+endmacro ()
+
+# add_lua_module
+# Builds a Lua source module into a destination locatable by Lua
+# require syntax.
+# Binary modules are also supported where this function takes sources and
+# libraries to compile separated by LINK keyword.
+# USE: add_lua_module ( socket.http src/http.lua )
+# USE2: add_lua_module ( mime.core src/mime.c )
+# USE3: add_lua_module ( socket.core ${SRC_SOCKET} LINK ${LIB_SOCKET} )
+# USE4: add_lua_module ( ssl.context ssl.core ALL_IN_ONE src/context.c src/ssl.c )
+# This form builds an "all-in-one" module (e.g. ssl.so or ssl.dll containing
+# both modules ssl.context and ssl.core). The CMake target name will be
+# ssl_all_in_one.
+# Also sets variable _module_path (relative path where module typically
+# would be installed).
+macro ( add_lua_module )
+ _lua_module_helper ( 0 ${ARGN} )
+endmacro ()
+
+
+# install_lua_module
+# This is the same as `add_lua_module` but also installs the module.
+# USE: install_lua_module ( socket.http src/http.lua )
+# USE2: install_lua_module ( mime.core src/mime.c )
+# USE3: install_lua_module ( socket.core ${SRC_SOCKET} LINK ${LIB_SOCKET} )
+macro ( install_lua_module )
+ _lua_module_helper ( 1 ${ARGN} )
+endmacro ()
+
+# Builds string representing Lua table mapping Lua modules names to file
+# paths. Used internally.
+macro ( _make_module_table _outvar )
+ set ( ${_outvar} )
+ list ( LENGTH _lua_modules _n )
+ if ( ${_n} GREATER 0 ) # avoids cmake complaint
+ foreach ( _i RANGE 1 ${_n} 2 )
+ list ( GET _lua_modules ${_i} _path )
+ math ( EXPR _ii ${_i}-1 )
+ list ( GET _lua_modules ${_ii} _name )
+ set ( ${_outvar} "${_table} ['${_name}'] = '${_path}'\;\n")
+ endforeach ()
+ endif ()
+ set ( ${_outvar}
+"local modules = {
+${_table}}" )
+endmacro ()
+
+# add_lua_test ( _testfile [ WORKING_DIRECTORY _working_dir ] )
+# Runs Lua script `_testfile` under CTest tester.
+# Optional named argument `WORKING_DIRECTORY` is current working directory to
+# run test under (defaults to ${CMAKE_CURRENT_BINARY_DIR}).
+# Both paths, if relative, are relative to ${CMAKE_CURRENT_SOURCE_DIR}.
+# Any modules previously defined with install_lua_module are automatically
+# preloaded (via package.preload) prior to running the test script.
+# Under LuaDist, set test=true in config.lua to enable testing.
+# USE: add_lua_test ( test/test1.lua [args...] [WORKING_DIRECTORY dir])
+macro ( add_lua_test _testfile )
+ if ( NOT SKIP_TESTING )
+ parse_arguments ( _ARG "WORKING_DIRECTORY" "" ${ARGN} )
+ include ( CTest )
+ find_program ( LUA NAMES lua lua.bat )
+ get_filename_component ( TESTFILEABS ${_testfile} ABSOLUTE )
+ get_filename_component ( TESTFILENAME ${_testfile} NAME )
+ get_filename_component ( TESTFILEBASE ${_testfile} NAME_WE )
+
+ # Write wrapper script.
+ # Note: One simple way to allow the script to find modules is
+ # to just put them in package.preload.
+ set ( TESTWRAPPER ${CMAKE_CURRENT_BINARY_DIR}/${TESTFILENAME} )
+ _make_module_table ( _table )
+ set ( TESTWRAPPERSOURCE
+"local CMAKE_CFG_INTDIR = ... or '.'
+${_table}
+local function preload_modules(modules)
+ for name, path in pairs(modules) do
+ if path:match'%.lua' then
+ package.preload[name] = assert(loadfile(path))
+ else
+ local name = name:gsub('.*%-', '') -- remove any hyphen prefix
+ local symbol = 'luaopen_' .. name:gsub('%.', '_')
+ --improve: generalize to support all-in-one loader?
+ local path = path:gsub('%$%{CMAKE_CFG_INTDIR%}', CMAKE_CFG_INTDIR)
+ package.preload[name] = assert(package.loadlib(path, symbol))
+ end
+ end
+end
+preload_modules(modules)
+arg[0] = '${TESTFILEABS}'
+table.remove(arg, 1)
+return assert(loadfile '${TESTFILEABS}')(unpack(arg))
+" )
+ if ( _ARG_WORKING_DIRECTORY )
+ get_filename_component (
+ TESTCURRENTDIRABS ${_ARG_WORKING_DIRECTORY} ABSOLUTE )
+ # note: CMake 2.6 (unlike 2.8) lacks WORKING_DIRECTORY parameter.
+ set ( _pre ${CMAKE_COMMAND} -E chdir "${TESTCURRENTDIRABS}" )
+ endif ()
+ file ( WRITE ${TESTWRAPPER} ${TESTWRAPPERSOURCE})
+ add_test ( NAME ${TESTFILEBASE} COMMAND ${_pre} ${LUA}
+ ${TESTWRAPPER} "${CMAKE_CFG_INTDIR}"
+ ${_ARG_DEFAULT_ARGS} )
+ endif ()
+ # see also http://gdcm.svn.sourceforge.net/viewvc/gdcm/Sandbox/CMakeModules/UsePythonTest.cmake
+ # Note: ${CMAKE_CFG_INTDIR} is a command-line argument to allow proper
+ # expansion by the native build tool.
+endmacro ()
+
+
+# Converts Lua source file `_source` to binary string embedded in C source
+# file `_target`. Optionally compiles Lua source to byte code (not available
+# under LuaJIT2, which doesn't have a bytecode loader). Additionally, Lua
+# versions of bin2c [1] and luac [2] may be passed respectively as additional
+# arguments.
+#
+# [1] http://lua-users.org/wiki/BinToCee
+# [2] http://lua-users.org/wiki/LuaCompilerInLua
+function ( add_lua_bin2c _target _source )
+ find_program ( LUA NAMES lua lua.bat )
+ execute_process ( COMMAND ${LUA} -e "string.dump(function()end)"
+ RESULT_VARIABLE _LUA_DUMP_RESULT ERROR_QUIET )
+ if ( NOT ${_LUA_DUMP_RESULT} )
+ SET ( HAVE_LUA_DUMP true )
+ endif ()
+ message ( "-- string.dump=${HAVE_LUA_DUMP}" )
+
+ if ( ARGV2 )
+ get_filename_component ( BIN2C ${ARGV2} ABSOLUTE )
+ set ( BIN2C ${LUA} ${BIN2C} )
+ else ()
+ find_program ( BIN2C NAMES bin2c bin2c.bat )
+ endif ()
+ if ( HAVE_LUA_DUMP )
+ if ( ARGV3 )
+ get_filename_component ( LUAC ${ARGV3} ABSOLUTE )
+ set ( LUAC ${LUA} ${LUAC} )
+ else ()
+ find_program ( LUAC NAMES luac luac.bat )
+ endif ()
+ endif ( HAVE_LUA_DUMP )
+ message ( "-- bin2c=${BIN2C}" )
+ message ( "-- luac=${LUAC}" )
+
+ get_filename_component ( SOURCEABS ${_source} ABSOLUTE )
+ if ( HAVE_LUA_DUMP )
+ get_filename_component ( SOURCEBASE ${_source} NAME_WE )
+ add_custom_command (
+ OUTPUT ${_target} DEPENDS ${_source}
+ COMMAND ${LUAC} -o ${CMAKE_CURRENT_BINARY_DIR}/${SOURCEBASE}.lo
+ ${SOURCEABS}
+ COMMAND ${BIN2C} ${CMAKE_CURRENT_BINARY_DIR}/${SOURCEBASE}.lo
+ ">${_target}" )
+ else ()
+ add_custom_command (
+ OUTPUT ${_target} DEPENDS ${SOURCEABS}
+ COMMAND ${BIN2C} ${_source} ">${_target}" )
+ endif ()
+endfunction()