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local Rect = GameLab.GlobalClass("GameLab.Engine.Math.Rect")
local Vector2 = GameLab.Include("GameLab.Engine.Math.Vector2")
Rect.Ctor = function(self, x, y, width, height)
self.x = x or 0
self.y = y or 0
self.width = width or 0
self.height = height or 0
end
Rect.Set = function(self, rect)
if rect.Is and rect:Is(Rect) then
self.x = rect.x
self.y = rect.y
self.width = rect.width
self.height = rect.height
else
self.x = rect.x or rect[1]
self.y = rect.y or rect[2]
self.width = rect.z or rect[3]
self.height = rect.w or rect[4]
end
end
Rect.get_xy = function(self)
local v = Vector2(self.x, self.y)
return v
end
Rect.get_location = function(self)
local v = Vector2(self.x, self.y)
return v
end
Rect.get_position = Rect.get_location
Rect.get_wh = function(self)
local v = Vector2(self.width, self.height)
return v
end
Rect.get_size = function(self)
local v = Vector2(self.width, self.height)
return v
end
Rect.get_w = function(self)
return self.width
end
Rect.set_w = function(self, w)
self.width = w
end
Rect.get_h = function(self)
return self.height
end
Rect.set_h = function(self, h)
self.height = h
end
Rect.GetSize = function(self)
local v = Vector2(self.width, self.height)
return v
end
Rect.CopyFrom = function(self, rect)
self.x = rect.x
self.y = rect.y
self.width = rect.width
self.height = rect.height
end
Rect.Contains = function(self, point)
return point.x >= self.x and point.x <= self.x + self.width
and point.y >= self.y and point.y <= self.y + self.height
end
return Rect
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