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path: root/Data/BuiltIn/Libraries/GameLab/Engine/Math/Rect.lua
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local Rect = GameLab.GlobalClass("GameLab.Engine.Math.Rect")

Rect.Ctor = function(self, x, y, width, height)
    self.x = x or 0
    self.y = y or 0
    self.width = width or 0
    self.height = height or 0
end

Rect.Set = function(self, rect)
    if rect._type and rect._type.fullName == "GameLab.Engine.Math.Rect" then 
        self.x = rect.x or rect.x
        self.y = rect.y or rect.y
        self.width = rect.z or rect.width
        self.height = rect.w or rect.height
    else 
        self.x = rect.x or rect[1]
        self.y = rect.y or rect[2]
        self.width = rect.z or rect[3]
        self.height = rect.w or rect[4]
    end
end

Rect.GetPosition = function(self)
    local v = GameLab.Engine.Math.Vector2(self.x, self.y)
    return v
end 

Rect.GetSize = function(self)
    local v = GameLab.Engine.Math.Vector2(self.width, self.height)
    return v
end 

Rect.CopyFrom = function(self, rect)
    self.x = rect.x 
    self.y = rect.y 
    self.width = rect.width 
    self.height = rect.height
end 

Rect.Contains = function(self, point)
    return point.x >= self.x and point.x <= self.x + self.width
    and point.y >= self.y and point.y <= self.y + self.height
end

return Rect