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local math = GameLab.Package("GameLab.Engine.Math")
local import = GameLab.Import(...)
import("Math")
import("Vector2")
import("Vector3")
import("Vector4")
import("Matrix44")
import("Matrix33")
import("Quaternion")
import("Rect")
GameLab.Debug.Log("GameLab.Engine.Math loaded")
math.Max = function(a, b)
return a >= b and a or b
end
math.Min = function(a, b)
return a <= b and a or b
end
math.Clamp = function(v, min, max)
return math.Min(math.Max(v, min), max)
end
math.Sign = function(num)
local retval = 0
if(num > 0) then
retval = 1
end
if(num < 0) then
retval = -1
end
return retval
end
return math
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