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path: root/Data/BuiltIn/Libraries/GameLab/Engine/Rendering/Image.lua
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-- Image在texture基础上增加了一些数据
local Image = GameLab.GlobalClass("GameLab.Engine.Rendering.Image")

Image.Ctor = function(self, texture) 
    self.texture = texture -- "atlas"
    self.rect = {0, 0, 1, 1} -- 这个image在texture中的位置
    self.isSlicing = false 
    self.slicing = {0, 0, 0, 0} 
end 

Image.GetWidth = function(self)
end 

Image.GetHeight = function(self)
end

Image.GetSize = function(self)
end 

return Image