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--[[
Copyright © 2019, Xathe
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Debuffed nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL Xathe BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
_addon.name = 'Debuffed'
_addon.author = 'Xathe (Asura)'
_addon.version = '1.0.0.4'
_addon.commands = {'dbf','debuffed'}
config = require('config')
packets = require('packets')
res = require('resources')
texts = require('texts')
require('logger')
defaults = {}
defaults.interval = .1
defaults.mode = 'blacklist'
defaults.timers = true
defaults.hide_below_zero = false
defaults.whitelist = S{}
defaults.blacklist = S{}
defaults.colors = {}
defaults.colors.player = {}
defaults.colors.player.red = 255
defaults.colors.player.green = 255
defaults.colors.player.blue = 255
defaults.colors.others = {}
defaults.colors.others.red = 255
defaults.colors.others.green = 255
defaults.colors.others.blue = 0
settings = config.load(defaults)
box = texts.new('${current_string}', settings)
box:show()
list_commands = T{
w = 'whitelist',
wlist = 'whitelist',
white = 'whitelist',
whitelist = 'whitelist',
b = 'blacklist',
blist = 'blacklist',
black = 'blacklist',
blacklist = 'blacklist'
}
sort_commands = T{
a = 'add',
add = 'add',
['+'] = 'add',
r = 'remove',
remove = 'remove',
['-'] = 'remove'
}
player_id = 0
frame_time = 0
debuffed_mobs = {}
function update_box()
local lines = L{}
local target = windower.ffxi.get_mob_by_target('t')
if target and target.valid_target and (target.claim_id ~= 0 or target.spawn_type == 16) then
local data = debuffed_mobs[target.id]
if data then
for effect, spell in pairs(data) do
local name = res.spells[spell.id].name
local remains = math.max(0, spell.timer - os.clock())
if settings.mode == 'whitelist' and settings.whitelist:contains(name) or settings.mode == 'blacklist' and not settings.blacklist:contains(name) then
if settings.timers and remains > 0 then
lines:append('\\cs(%s)%s: %.0f\\cr':format(get_color(spell.actor), name, remains))
elseif remains < 0 and settings.hide_below_zero then
debuffed_mobs[target.id][effect] = nil
else
lines:append('\\cs(%s)%s\\cr':format(get_color(spell.actor), name))
end
end
end
end
end
if lines:length() == 0 then
box.current_string = ''
else
box.current_string = 'Debuffed [' .. target.name .. ']\n\n' .. lines:concat('\n')
end
end
function get_color(actor)
if actor == player_id then
return '%s,%s,%s':format(settings.colors.player.red, settings.colors.player.green, settings.colors.player.blue)
else
return '%s,%s,%s':format(settings.colors.others.red, settings.colors.others.green, settings.colors.others.blue)
end
end
function handle_overwrites(target, new, t)
if not debuffed_mobs[target] then
return true
end
for effect, spell in pairs(debuffed_mobs[target]) do
local old = res.spells[spell.id].overwrites or {}
-- Check if there isn't a higher priority debuff active
if table.length(old) > 0 then
for _,v in ipairs(old) do
if new == v then
return false
end
end
end
-- Check if a lower priority debuff is being overwritten
if table.length(t) > 0 then
for _,v in ipairs(t) do
if spell.id == v then
debuffed_mobs[target][effect] = nil
end
end
end
end
return true
end
function apply_debuff(target, effect, spell, actor)
if not debuffed_mobs[target] then
debuffed_mobs[target] = {}
end
-- Check overwrite conditions
local overwrites = res.spells[spell].overwrites or {}
if not handle_overwrites(target, spell, overwrites) then
return
end
-- Create timer
debuffed_mobs[target][effect] = {id=spell, timer=(os.clock() + (res.spells[spell].duration or 0)), actor=actor}
end
function handle_shot(target)
if not debuffed_mobs[target] or not debuffed_mobs[target][134] then
return true
end
local current = debuffed_mobs[target][134].id
if current < 26 then
debuffed_mobs[target][134].id = current + 1
end
end
function inc_action(act)
if act.category ~= 4 then
if act.category == 6 and act.param == 131 then
handle_shot(act.targets[1].id)
end
return
end
-- Damaging spells
if S{2,252}:contains(act.targets[1].actions[1].message) then
local target = act.targets[1].id
local spell = act.param
local effect = res.spells[spell].status
local actor = act.actor_id
if effect then
apply_debuff(target, effect, spell, actor)
end
-- Non-damaging spells
elseif S{236,237,268,271}:contains(act.targets[1].actions[1].message) then
local target = act.targets[1].id
local effect = act.targets[1].actions[1].param
local spell = act.param
local actor = act.actor_id
if res.spells[spell].status and res.spells[spell].status == effect then
apply_debuff(target, effect, spell, actor)
end
end
end
function inc_action_message(arr)
-- Unit died
if S{6,20,113,406,605,646}:contains(arr.message_id) then
debuffed_mobs[arr.target_id] = nil
-- Debuff expired
elseif S{64,204,206,350,531}:contains(arr.message_id) then
if debuffed_mobs[arr.target_id] then
debuffed_mobs[arr.target_id][arr.param_1] = nil
end
end
end
windower.register_event('login','load', function()
player_id = (windower.ffxi.get_player() or {}).id
end)
windower.register_event('logout','zone change', function()
debuffed_mobs = {}
end)
windower.register_event('incoming chunk', function(id, data)
if id == 0x028 then
inc_action(windower.packets.parse_action(data))
elseif id == 0x029 then
local arr = {}
arr.target_id = data:unpack('I',0x09)
arr.param_1 = data:unpack('I',0x0D)
arr.message_id = data:unpack('H',0x19)%32768
inc_action_message(arr)
end
end)
windower.register_event('prerender', function()
local curr = os.clock()
if curr > frame_time + settings.interval then
frame_time = curr
update_box()
end
end)
windower.register_event('addon command', function(command1, command2, ...)
local args = L{...}
command1 = command1 and command1:lower() or nil
command2 = command2 and command2:lower() or nil
local name = args:concat(' ')
if command1 == 'm' or command1 == 'mode' then
if settings.mode == 'blacklist' then
settings.mode = 'whitelist'
else
settings.mode = 'blacklist'
end
log('Changed to %s mode.':format(settings.mode))
settings:save()
elseif command1 == 't' or command1 == 'timers' then
settings.timers = not settings.timers
log('Timer display %s.':format(settings.timers and 'enabled' or 'disabled'))
settings:save()
elseif command1 == 'i' or command1 == 'interval' then
settings.interval = tonumber(command2) or .1
log('Refresh interval set to %s seconds.':format(settings.interval))
settings:save()
elseif command1 == 'h' or command1 == 'hide' then
settings.hide_below_zero = not settings.hide_below_zero
log('Timers that reach 0 will be %s.':format(settings.hide_below_zero and 'hidden' or 'shown'))
settings:save()
elseif list_commands:containskey(command1) then
if sort_commands:containskey(command2) then
local spell = res.spells:with('name', windower.wc_match-{name})
command1 = list_commands[command1]
command2 = sort_commands[command2]
if spell == nil then
error('No spells found that match: %s':format(name))
elseif command2 == 'add' then
settings[command1]:add(spell.name)
log('Added spell to %s: %s':format(command1, spell.name))
else
settings[command1]:remove(spell.name)
log('Removed spell from %s: %s':format(command1, spell.name))
end
settings:save()
end
else
print('%s (v%s)':format(_addon.name, _addon.version))
print(' \\cs(255,255,255)mode\\cr - Switches between blacklist and whitelist mode (default: blacklist)')
print(' \\cs(255,255,255)timers\\cr - Toggles display of debuff timers (default: true)')
print(' \\cs(255,255,255)interval <value>\\cr - Allows you to change the refresh interval (default: 0.1)')
print(' \\cs(255,255,255)blacklist|whitelist add|remove <name>\\cr - Adds or removes the spell <name> to the specified list')
end
end)
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