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**Author:** Cairthenn<br>
**Version:** 1.1<br>
**Date:** Nov. 11, 2015<br>
# DressUp #
* Allows you to specify custom gear models for yourself, others, or individual players. Also allows for 1:1 model replacement similar to the functionality of .DAT swapping.
* Emulates BlinkMeNot functionality to prevent model blinking.
* **Uses packets**.
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#### Settings ####
* DressUp uses 'settings.xml' in its data folder for all settings related to models and blinking.
* If you choose to edit this manually, this file uses **model IDs** for gear. You can look up the appropriate model IDs in the files in the main directory.
**Abbreviation:** //du
#### Commands: ####
1. help : Shows a menu of commands in game
2. self/others/player <player name (if player was selected)> [race/face/<item slot>] [<item name>/<race nam>/<face>]
- Assigns models to yourself, others, or an individual player as specified.
- Supports IDs as well as names for items/races. Specify male or female if necessary.
3. clear [self/others/player] <player name> [race/face/<item slot>]
- Clears settings for the selection. Player name specific to player option.
4. replace [race/face/<item slot>] <selection1> <selection2>
- Handles 1:1 replacement, similar to .DAT swapping.
5. blinking [self/others/party/follow/all] [always/target/combat/all] [on/off]
- Changes blinking settings. Toggles if nothing is specified.
- Also accepts "bmn" and "blinkmenot" as command prefix.
6. autoupdate
- Your character's appearance will update as you type commands if this setting is on.
7. load/save/delete <profile name>
- Creates a profile to be used for your own characters appearance.
- Profiles named JOB or NAME_JOB will be checked for on job changes.
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#### To do: ####
* Add weapons, ranged weapons, and shield models.
* Allow for monster models.
* While this is currently possible, others seem to lose their animations if transformed into a monster.
* Refine profile system
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