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|
--[[Copyright © 2014-2015, trv
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Rhombus nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL trv BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.--]]
_addon.name = 'Rhombus'
_addon.author = 'trv'
_addon.version = '1.2.1'
config = require('config')
texts = require('texts')
res = require('resources')
bit = require('bit')
require 'tables'
require('lists')
require('sets')
require('logger')
require('defs')
require('helper_functions')
config.register(_defaults, function(settings_table)
x_offset = settings_table.x_offset
y_offset = settings_table.y_offset
selector_pos.x = 102 + x_offset
windower.prim.set_position('menu_backdrop',selector_pos.x,y_offset)
windower.prim.set_position('selector_rectangle',selector_pos.x,y_offset)
windower.prim.set_position('scroll_bar',selector_pos.x + 150,y_offset)
display_text:pos(95 + x_offset, y_offset)
menu_icon:pos(-12 + x_offset, -22 + y_offset)
menu_icon:show()
end)
function get_templates()
if not windower.ffxi.get_info().logged_in then return end
local player = windower.ffxi.get_player()
player_info.id = player.id
player_info.main_job = main_job_id or player.main_job_id
player_info.sub_job = sub_job_id or player.sub_job_id
player_info.main_job_level = main_job_level or player.main_job_level
player_info.sub_job_level = sub_job_level or player.sub_job_level
local main = res.jobs[player_info.main_job].en
local sub = res.jobs[player_info.sub_job].en
local t_temp = L(res.spells:levels(function(t) return t[player_info.main_job] or t[player_info.sub_job] end):keyset())
spells_template = loadfile(windower.addon_path .. 'data/spells_template.lua')
if not spells_template then
print('No template for spells was found.')
spells_template = t_temp
else
spells_template = spells_template()
count_table_elements(spells_template)
end
t_temp = L(res.weapon_skills:keyset())
ws_template = loadfile(windower.addon_path .. 'data/ws_template.lua')
if not ws_template then
print('No template for weapon skills was found.')
ws_template = t_temp
else
ws_template = ws_template()
count_table_elements(ws_template)
if ws_template[main] then
if ws_template[sub] then
ws_template = recursively_merge_tables(ws_template[main], ws_template[sub])
else
ws_template = recursively_merge_tables(ws_template[main],t_temp)
end
elseif ws_template[sub] then
ws_template = recursively_merge_tables(ws_template[sub],t_temp)
else
ws_template = t_temp
end
end
t_temp = L(res.job_abilities:prefix('/jobability'):keyset())
ja_template = loadfile(windower.addon_path .. 'data/ja_template.lua')
if not ja_template then
print('No template for job abilities was found.')
ja_template = t_temp
else
ja_template = ja_template()
count_table_elements(ja_template)
if ja_template[main] then
if ja_template[sub] then
ja_template = recursively_merge_tables(ja_template[main], ja_template[sub])
else
ja_template = recursively_merge_tables(ja_template[main],t_temp)
end
elseif ja_template[sub] then
ja_template = recursively_merge_tables(ja_template[sub],t_temp)
else
ja_template = t_temp
end
end
t_temp = L(res.job_abilities:prefix('/pet'):keyset())
pet_command_template = loadfile(windower.addon_path .. 'data/pet_command_template.lua')
if not pet_command_template then
print('No template for pet commands was found.')
pet_command_template = t_temp
else
pet_command_template = pet_command_template()
count_table_elements(pet_command_template)
if pet_command_template[main] then
if pet_command_template[sub] then
pet_command_template = recursively_merge_tables(pet_command_template[main], pet_command_template[sub])
else
pet_command_template = recursively_merge_tables(pet_command_template[main],t_temp)
end
elseif pet_command_template[sub] then
pet_command_template = recursively_merge_tables(pet_command_template[sub],t_temp)
else
pet_command_template = t_temp
end
end
spell_aliases = loadfile(windower.addon_path .. 'data/spell_aliases.lua')
if not spell_aliases then
spell_aliases = {}
else
spell_aliases = spell_aliases()
end
end
function menu_general_layout(t,t2,n)
available_category = t
if is_menu_open then
if last_menu_open.type == n then
is_menu_open = false
menu_layer_record:clear()
close_a_menu()
last_menu_open = {}
current_menu = {}
menu_history[n] = false
else
menu_history[last_menu_open.type] = list.copy(menu_layer_record)
if menu_history[n] then
last_menu_open.type = n
menu_layer_record = menu_history[n]
current_menu = recursively_copy_spells(t2)
if current_menu then
last_menu_open = current_menu
last_menu_open.type = n
for i = 1,menu_layer_record.n do
if current_menu[menu_layer_record[i]] then
current_menu = current_menu[menu_layer_record[i]]
else
for j = 1,menu_layer_record.n+1-i do
menu_layer_record:remove()
end
break
end
end
build_a_menu(current_menu)
else
close_a_menu()
current_menu = {}
end
else
menu_layer_record:clear()
last_menu_open.type = n
current_menu = recursively_copy_spells(t2)
if current_menu then
last_menu_open = current_menu
last_menu_open.type = n
build_a_menu(current_menu)
else
close_a_menu()
current_menu = {}
end
end
end
else
if menu_history[n] then
last_menu_open.type = n
menu_layer_record = menu_history[n]
current_menu = recursively_copy_spells(t2)
if current_menu then
last_menu_open = current_menu
last_menu_open.type = n
for i = 1,menu_layer_record.n do
if current_menu[menu_layer_record[i]] then
current_menu = current_menu[menu_layer_record[i]]
else
for j = 1,menu_layer_record.n+1-i do
menu_layer_record:remove()
end
break
end
end
build_a_menu(current_menu)
else
close_a_menu()
current_menu = {}
end
else
menu_layer_record:clear()
last_menu_open.type = n
current_menu = recursively_copy_spells(t2)
if current_menu then
last_menu_open = current_menu
last_menu_open.type = n
build_a_menu(current_menu)
else
close_a_menu()
current_menu = {}
end
end
end
end
windower.register_event('incoming chunk', function(id, data)
if is_menu_open and id == 0x0AC and last_menu_open.type ~= 1 then
if not S(windower.ffxi.get_abilities()[category_to_resources[last_menu_open.type]]):equals(available_category) then
available_category = S(windower.ffxi.get_abilities()[category_to_resources[last_menu_open.type]])
current_menu = recursively_copy_spells({spells_template,ws_template,ja_template,pet_command_template}[last_menu_open.type])
menu_building_snippet()
end
end
end)
windower.register_event('gain buff', function(buff_id)
if is_menu_open and refresh_ma_when[buff_id] and last_menu_open.type == 1 then
active_buffs:add(buff_id)
number_of_jps = count_job_points()
current_menu = recursively_copy_spells(spells_template)
menu_building_snippet()
end
end)
windower.register_event('lose buff', function(buff_id)
if is_menu_open and refresh_ma_when[buff_id] and last_menu_open.type == 1 then
active_buffs:remove(buff_id)
number_of_jps = count_job_points()
current_menu = recursively_copy_spells(spells_template)
menu_building_snippet()
end
end)
windower.register_event('job change',get_templates)
windower.register_event('login', function()
get_templates:schedule(10)
end)
windower.register_event('load', function()
get_templates()
end)
windower.register_event('logout', function()
close_a_menu()
display_text:hide()
menu_icon:hide()
end)
windower.register_event('mouse', function(type, x, y, delta, blocked)
if blocked then
return
end
if type == 0 then
local _x,_y = x-(51+x_offset),y-(51+y_offset)
if drag_and_drop then
x_offset = x-drag_and_drop.x
y_offset = y-drag_and_drop.y
display_text:pos(x_offset+95,y_offset)
menu_icon:pos(x_offset-12,y_offset-22)
selector_pos.x = x_offset+102
windower.prim.set_position('menu_backdrop',selector_pos.x,y-drag_and_drop.y)
windower.prim.set_position('selector_rectangle',selector_pos.x,y_offset+selector_pos.y)
windower.prim.set_position('scroll_bar',selector_pos.x + 150,y_offset + ((12 * font_height_est * (1 - 12 / menu_list.n)) / (menu_list.n - 12)) * (menu_start - 1))
elseif math.abs(_x) + math.abs(_y) <= 51 then
local tan = (_y)/(_x)
if _x > 0 then
if tan <= -1 then
if not is_icon.G then
menu_icon:color(111,255,111)
colors_of_the_wind('G')
end
elseif tan >= -1 and tan <= 1 then
if not is_icon.R then
menu_icon:color(255,111,111)
colors_of_the_wind('R')
end
elseif tan >= 1 then
if not is_icon.B then
menu_icon:color(111,111,255)
colors_of_the_wind('B')
end
end
elseif _x < 0 then
if tan <= -1 then
if not is_icon.B then
menu_icon:color(111,111,255)
colors_of_the_wind('B')
end
elseif tan >= -1 and tan <= 1 then
if not is_icon.Y then
menu_icon:color(255,255,111)
colors_of_the_wind('Y')
end
elseif tan >= 1 then
if not is_icon.G then
menu_icon:color(111,255,111)
colors_of_the_wind('G')
end
end
end
elseif is_menu_open then
if (x >= display_text:pos_x() and x <= display_text:pos_x() + 150) then
local _,_y = display_text:extents()
if y <= y_offset or y >= y_offset + _y then return end
local y_17 = math.ceil((y-y_offset)/font_height_est)
if (y_17) ~= selector_pos.y then
selector_pos.y = (y_17 - 1) * font_height_est
windower.prim.set_position('selector_rectangle',selector_pos.x,selector_pos.y + y_offset)
end
else
if not is_icon[letter_to_n[last_menu_open.type]] then
menu_icon:color(unpack(n_to_color[last_menu_open.type]))
colors_of_the_wind(letter_to_n[last_menu_open.type])
end
end
elseif not is_icon.W then
menu_icon:color(255,255,255)
colors_of_the_wind('W')
end
elseif type == 1 then
local _x,_y = x-(51+x_offset),y-(51+y_offset)
if math.abs(_x) + math.abs(_y) <= 51 then
mouse_safety = true
if is_shift_modified then
drag_and_drop = {x=_x+51,y=_y+51}
return true
else
local tan = (_y)/(_x)
if _x >= 0 then
if tan <= -1 then
mouse_func[2]()
elseif tan >= -1 and tan <= 1 then
mouse_func[1]()
elseif tan >= 1 then
mouse_func[3]()
end
elseif _x < 0 then
if tan <= -1 then
mouse_func[3]()
elseif tan >= -1 and tan <= 1 then
mouse_func[4]()
elseif tan >= 1 then
mouse_func[2]()
end
end
return true
end
elseif is_menu_open and x >= display_text:pos_x() and x <= display_text:pos_x() + 150 then
local _,_y = display_text:extents()
if y <= y_offset or y >= y_offset + _y then return end
local y_17 = math.ceil((y-y_offset)/font_height_est + menu_start - 1)
if current_menu.sub_menus and y_17 <= current_menu.sub_menus.n then
menu_layer_record:append(current_menu.sub_menus[y_17])
current_menu = current_menu[menu_layer_record:last()]
build_a_menu(current_menu)
mouse_safety = true
return true
else
format_response(last_menu_open.type,current_menu[y_17-(current_menu.sub_menus and current_menu.sub_menus.n or 0)],is_shift_modified)
mouse_safety = true
return true
end
end
elseif type == 2 then
if drag_and_drop then
_defaults.x_offset = x_offset
_defaults.y_offset = y_offset
_defaults:save()
drag_and_drop = false
end
if mouse_safety then
mouse_safety = false
return true
end
elseif type == 10 then
if is_menu_open and menu_list.n > 12
and x >= display_text:pos_x() and x<= display_text:pos_x() + 150
and y >= display_text:pos_y() and y <= display_text:pos_y() + 12 * font_height_est then
menu_start = menu_start - delta
if menu_start < 1 then menu_start = 1 end
if menu_start + 11 > menu_list.n then menu_start = menu_list.n - 11 end
display_text:text(menu_list:concat('\n',menu_start,menu_start+11))
windower.prim.set_position('scroll_bar',selector_pos.x + 150,y_offset + ((12 * font_height_est * (1 - 12 / menu_list.n)) / (menu_list.n - 12)) * (menu_start - 1))
return true
end
elseif type == 4 then
local _x,_y = x-(51+x_offset),y-(51+y_offset)
if math.abs(_x) + math.abs(_y) <= 51 then
mouse_safety = true
if is_menu_open then
menu_history[last_menu_open.type] = list.copy(menu_layer_record)
end
close_a_menu()
return true
elseif is_menu_open and x >= display_text:pos_x() and x <= display_text:pos_x() + 150 then
if y <= y_offset or y >= y_offset + font_height_est * 12 then return end
if menu_layer_record.n == 0 then
close_a_menu()
else
open_previous_menu()
end
mouse_safety = true
return true
end
elseif type == 5 then
if mouse_safety then
mouse_safety = false
return true
end
end
end)
mouse_func = {
[1] = function()
active_buffs = S(windower.ffxi.get_player().buffs)
number_of_jps = count_job_points()
menu_general_layout(windower.ffxi.get_spells(),spells_template,1)
end,
[2] = function()
menu_general_layout(S(windower.ffxi.get_abilities().weapon_skills),ws_template,2)
end,
[3] = function()
menu_general_layout(S(remove_categories(windower.ffxi.get_abilities().job_abilities)),ja_template,3)
end,
[4] = function()
menu_general_layout(S(remove_categories(windower.ffxi.get_abilities().job_abilities)),pet_command_template,4)
end,
}
function build_a_menu(t)
menu_start = 1
is_menu_open = true
menu_list:clear()
if t.sub_menus and (t.sub_menus.n + t.n == 1) then
menu_layer_record:append(current_menu.sub_menus[1])
current_menu = current_menu[menu_layer_record:last()]
build_a_menu(current_menu)
else
if t.sub_menus then
for i = 1,t.sub_menus.n do
menu_list:append(' \\cs(' .. (custom_menu_colors[t.sub_menus[i]] or '239,195,255') .. ')' .. t.sub_menus[i] .. '\\cr')
end
end
for i = 1,t.n do
menu_list:append(' ' .. get_string_from_id(t[i]))
end
if menu_list.n > 12 then
windower.prim.set_size('scroll_bar',10,(font_height_est * 144 / menu_list.n))
windower.prim.set_visibility('scroll_bar',true)
windower.prim.set_position('scroll_bar',selector_pos.x + 150,y_offset)
else
windower.prim.set_visibility('scroll_bar',false)
end
display_text:text(menu_list:concat('\n',1,12))
windower.prim.set_visibility('menu_backdrop',true)
selector_pos.y = y_offset
windower.prim.set_position('selector_rectangle',selector_pos.x,selector_pos.y)
windower.prim.set_visibility('selector_rectangle',true)
display_text:show()
end
end
function close_a_menu()
is_menu_open = false
menu_layer_record:clear()
windower.prim.set_visibility('scroll_bar',false)
windower.prim.set_visibility('menu_backdrop',false)
windower.prim.set_visibility('selector_rectangle',false)
display_text:hide()
end
function open_previous_menu()
menu_layer_record:remove()
current_menu = last_menu_open
for i = 1,menu_layer_record.n do
current_menu = current_menu[menu_layer_record[i]]
end
if current_menu.sub_menus and (current_menu.sub_menus.n + current_menu.n == 1) then
if menu_layer_record.n == 0 then
close_a_menu()
else
open_previous_menu()
end
else
build_a_menu(current_menu)
end
end
function format_response(n,p,bool)
local t
if n == 1 then
if bool then
if not (res.spells[p].targets['Self'] or res.spells[p].targets['Corpse']) then
t = ' <stnpc>'
else
t = ' <stpc>'
end
else
t = ''
end
n,p = '/ma',res.spells[p].en
elseif n == 2 then
if bool then
if not (res.weapon_skills[p].targets['Self'] or res.weapon_skills[p].targets['Corpse']) then
t = ' <stnpc>'
else
t = ' <stpc>'
end
else
t = ''
end
n,p = '/ws',res.weapon_skills[p].en
else
if bool then
if not (res.job_abilities[p].targets['Self'] or res.job_abilities[p].targets['Corpse']) then
t = ' <stnpc>'
else
t = ' <stpc>'
end
else
t = ''
end
n,p = res.job_abilities[p].prefix,res.job_abilities[p].en
end
windower.send_command('input %s %q%s':format(n,p,t))
end
windower.register_event('keyboard', function(dik, down, flags, blocked)
if dik == 42 and not bit.is_set(flags, 6) then
is_shift_modified = down
end
end)
function determine_accessibility(spell,type) -- ability filter, slightly modified. Credit: Byrth
if type == 1 then
local spell_jobs = spell.levels
if not available_category[spell.id] and not (spell.id == 503) then
return false
elseif (not spell_jobs[player_info.main_job] or not (spell_jobs[player_info.main_job] <= player_info.main_job_level or
(spell_jobs[player_info.main_job] > 99 and number_of_jps >= spell_jobs[player_info.main_job]))) and
(not spell_jobs[player_info.sub_job] or not (spell_jobs[player_info.sub_job] <= player_info.sub_job_level)) then
return false
elseif player_info.main_job == 20 and ((addendum_white[spell.id] and not active_buffs[401] and not active_buffs[416]) or
(addendum_black[spell.id] and not active_buffs[402] and not active_buffs[416])) and
not (spell_jobs[player_info.sub_job] and spell_jobs[player_info.sub_job] <= player_info.sub_job_level) then
return false
elseif player_info.sub_job == 20 and ((addendum_white[spell.id] and not active_buffs[401] and not active_buffs[416]) or
(addendum_black[spell.id] and not active_buffs[402] and not active_buffs[416])) and
not (spell_jobs[player_info.main_job] and spell_jobs[player_info.main_job] <= player_info.main_job_level) then
return false
elseif spell.type == 'BlueMagic' and not ((player_info.main_job == 16 and table.contains(windower.ffxi.get_mjob_data().spells,spell.id)) or
((active_buffs[485] or active_buffs[505]) and unbridled_learning_set[spell.english])) and not
(player.sub_job_id == 16 and table.contains(windower.ffxi.get_sjob_data().spells,spell.id)) then
return false
end
return true
else
return available_category:contains(spell.id)
end
end
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