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|
_addon.name = 'SpellBook'
_addon.author = 'SigilBaram'
_addon.version = '1.0.1'
_addon.commands = {'spellbook','spbk'}
require('tables')
res = require('resources')
spell_types = {
whitemagic = { type = 'WhiteMagic', readable = 'White Magic spells' },
blackmagic = { type = 'BlackMagic', readable = 'Black Magic spells' },
songs = { type = 'BardSong', readable = 'Bard songs' },
ninjutsu = { type = 'Ninjutsu', readable = 'Ninjutsu' },
summoning = { type = 'SummonerPact', readable = 'Summoning spells' },
bluemagic = { type = 'BlueMagic', readable = 'Blue Magic spells' },
geomancy = { type = 'Geomancy', readable = 'Geomancy spells' },
trusts = { type = 'Trust', readable = 'Trusts'},
all = { type = 'all', readable = 'spells of all types'}
}
windower.register_event('addon command', function (command, ...)
local args = L{...}
local jobs = build_job_list()
command = command and command:lower() or 'current'
if command == 'help' then
display_help()
elseif command == 'current' then
local player = windower.ffxi.get_player()
spells_by_current(player)
elseif command == 'main' then
local player = windower.ffxi.get_player()
local level = player.main_job_level
local job_points = player.job_points[player.main_job:lower()].jp_spent
if job_points > 99 then
level = job_points
end
level = args[1] or level
if level == 'all' then
level = 1500
end
level = tonumber(level)
if level then
spells_by_job(player.main_job_id, level)
else
invalid_input()
end
elseif command == 'sub' then
local player = windower.ffxi.get_player()
if not player.sub_job then
windower.add_to_chat(7, "You don't have a subjob equipped.")
return
end
local level = args[1] or player.sub_job_level
if level == 'all' then
level = 1500
end
level = tonumber(level)
if level then
spells_by_job(player.sub_job_id, level)
else
invalid_input()
end
elseif spell_types[command] then
if args[1] == 'all' then
local player = windower.ffxi.get_player()
spells_by_type(player, spell_types[command], false)
elseif args[1] == nil then
local player = windower.ffxi.get_player()
spells_by_type(player, spell_types[command], true)
else
invalid_input()
end
elseif jobs[command] then
local job = jobs[command]
local player = windower.ffxi.get_player()
local level = args[1] or player.jobs[res.jobs[job].english_short]
if level == 'all' then
level = 1500
end
level = tonumber(level)
if level then
spells_by_job(job, level)
else
invalid_input()
end
else
invalid_input()
end
end)
--------------------------------------------------------------------------------
--Name: build_job_list
--------------------------------------------------------------------------------
--Returns:
---- (table) list of jobs with short name as the key and id as the value
--------------------------------------------------------------------------------
function build_job_list()
local jobs = {}
for id,val in pairs(res.jobs) do
jobs[val.english_short:lower()] = id
end
return jobs
end
--------------------------------------------------------------------------------
--Name: invalid_input
---- Display an error message for invalid input.
--------------------------------------------------------------------------------
function invalid_input()
windower.add_to_chat(7, 'Invalid input. See //spbk help.')
end
--------------------------------------------------------------------------------
--Name: display_help
-- Display help text for the addon.
--------------------------------------------------------------------------------
function display_help()
windower.add_to_chat(7, _addon.name .. ' version ' .. _addon.version)
windower.add_to_chat(7, 'Spent jp can be specified for spells learned from Gifts by entering a value of 100-1500.')
windower.add_to_chat(7, 'Spells are never given as Gifts for less than 100 jp and values under 100 are treated as level.')
windower.add_to_chat(7, '//spbk help -- Show this help text.')
windower.add_to_chat(7, '//spbk [current] -- Show learnable spells based on current main and sub job and level/jp.')
windower.add_to_chat(7, '//spbk <main|sub> [<level|spent jp|all>] -- Show missing spells for current main or sub job. Defaults to the job\'s current level/jp.')
windower.add_to_chat(7, '//spbk <job> [<level|spent jp|all>] -- Show missings spells for specified job and level. Defaults to the job\'s level/jp.')
windower.add_to_chat(7, '//spbk <category> [all] -- Show learnable spells by category. Limited to spells which are learnable, unless all is added after the category.')
windower.add_to_chat(7, 'Categories: whitemagic, blackmagic, songs, ninjustu, summoning, bluemagic, geomancy, trusts, all (Trusts are not included in all)')
end
--------------------------------------------------------------------------------
--Name: is_learnable
--Args:
---- player (table): player object from windower.ffxi.get_player()
---- spell (table): a spell from resources.spells
--------------------------------------------------------------------------------
--Returns:
---- (bool) true if player has a job that is high enough level to learn spell
--------------------------------------------------------------------------------
function is_learnable(player, spell)
local player_levels = player.jobs
for job,level in pairs(spell.levels) do
if player_levels[res.jobs[job].english_short] >= level then
return true
end
end
return false
end
--------------------------------------------------------------------------------
--Name: format_spell
-- Formats a spell as the spell's name followed by a list of jobs and levels
-- which would qualify to learn that spell.
--Args:
---- spell (table): a spell from resources.spells
--------------------------------------------------------------------------------
--Returns:
---- (string) the formatted string
--------------------------------------------------------------------------------
function format_spell(spell)
local format
if spell.type ~= 'Trust' then
local jobs = T{}
local levels = T{}
for job_id,_ in pairs(spell.levels) do
jobs:append(job_id)
end
jobs:sort()
for _,job_id in ipairs(jobs) do
if spell.levels[job_id] <= 99 then
levels:append(res.jobs[job_id].english_short .. ' Lv.' ..
tostring(spell.levels[job_id]))
else
levels:append(res.jobs[job_id].english_short .. ' Jp.' ..
tostring(spell.levels[job_id]))
end
end
format = levels:concat(' / ')
else
format = ' ( Trust )'
end
return string.format('%-20s %s', spell.english, format)
end
--------------------------------------------------------------------------------
--Name: spells_by_type
-- List spells of a given type, i.e. white magic.
--Args:
---- player (T): player object from windower.ffxi.get_player()
---- spell_type (table): one of the types from spell_types global
---- learnable_only (bool): if true then the output is limited to spell for
---- which the player has a job that is high enough level
--------------------------------------------------------------------------------
function spells_by_type(player, spell_type, learnable_only)
local missing_spells = T{}
local player_spells = windower.ffxi.get_spells()
local spell_count = 0
for spell_id,spell in pairs(res.spells) do
if ((spell_type.type == 'all' and spell.type ~= 'Trust') or
spell.type == spell_type.type) and
not table.empty(spell.levels) and
not player_spells[spell_id] and
(is_learnable(player, spell) or not learnable_only) and
not (spell_type.type == 'Trust' and spell.name:match('.*%(UC%)')) and
not spell.unlearnable then
missing_spells:append(format_spell(spell))
spell_count = spell_count + 1
end
end
if learnable_only then
windower.add_to_chat(7, string.format('Showing learnable %s.',
spell_type.readable))
else
windower.add_to_chat(7, string.format('Showing all missing %s.',
spell_type.readable))
end
if not missing_spells:empty() then
missing_spells:sort()
for _,spell in ipairs(missing_spells) do
windower.add_to_chat(7, spell)
end
if learnable_only then
windower.add_to_chat(7,string.format(
'List Complete. You are missing %d learnable %s.',
spell_count, spell_type.readable))
else
windower.add_to_chat(7,string.format(
'List Complete. You are missing %d %s.',
spell_count, spell_type.readable))
end
else
if learnable_only then
windower.add_to_chat(7,string.format(
'Congratulations! You know all currently learnable %s.',
spell_type.readable))
else
windower.add_to_chat(7,string.format(
'Congratulations! You know all %s.',
spell_type.readable))
end
end
end
--------------------------------------------------------------------------------
--Name: spells_by_job
-- List unknown spells by job.
--Args:
---- job (int): the job's id
---- level_cap (int): the max level/jp required by listed spells
--------------------------------------------------------------------------------
function spells_by_job(job, level_cap)
local missing_spells = T{}
local player_spells = windower.ffxi.get_spells()
local spell_count = 0
for spell_id,spell in pairs(res.spells) do
local spell_level = spell.levels[job]
if spell_level and spell_level <= level_cap and
spell.type ~= 'Trust' and not player_spells[spell_id] and
not spell.unlearnable then
missing_spells[spell_level] = missing_spells[spell_level] or T{}
missing_spells[spell_level]:append(spell.english)
spell_count = spell_count + 1
end
end
if not missing_spells:empty() then
if level_cap > 99 then
windower.add_to_chat(7, string.format(
'Showing missing spells for %s up to %d spent job points.',
res.jobs[job].en, level_cap))
else
windower.add_to_chat(7, string.format(
'Showing missing spells for %s up to level %d.',
res.jobs[job].en, level_cap))
end
for level=1,level_cap do
if missing_spells[level] then
missing_spells[level]:sort()
if level > 99 then
windower.add_to_chat(7,
level .. 'jp: ' .. missing_spells[level]:concat(', '))
else
windower.add_to_chat(7,
level .. ': ' .. missing_spells[level]:concat(', '))
end
end
end
if level_cap > 99 then
windower.add_to_chat(7, string.format(
'List Complete. You are missing %d %s spells up to %d spent job points.',
spell_count, res.jobs[job].en, level_cap))
else
windower.add_to_chat(7, string.format(
'List Complete. You are missing %d %s spells up to level %d.',
spell_count, res.jobs[job].en, level_cap))
end
else
if level_cap >= 1500 then
windower.add_to_chat(7,string.format(
'Congratulations! You know all spells for %s.',
res.jobs[job].en))
elseif level_cap > 99 then
windower.add_to_chat(7,string.format(
'Congratulations! You know all spells for %s up to %d spent job points!',
res.jobs[job].en, level_cap))
else
windower.add_to_chat(7,string.format(
'Congratulations! You know all spells for %s up to level %d!',
res.jobs[job].en, level_cap))
end
end
end
--------------------------------------------------------------------------------
--Name: spells_by_current
-- Show missing spells for the current main and sub jobs.
--Args:
---- player (T): player object from windower.ffxi.get_player()
--------------------------------------------------------------------------------
function spells_by_current(player)
local missing_spells = T{}
local player_spells = windower.ffxi.get_spells()
local spell_count = 0
local main_job_level = player.main_job_level
local main_job_jp = player.job_points[player.main_job:lower()].jp_spent
local main_level
local sub_level
-- If the player has over 99 spend jp, then switch to treating JP as level.
if main_job_jp > 99 then
main_job_level = main_job_jp
end
for spell_id,spell in pairs(res.spells) do
local main_level = spell.levels[player.main_job_id]
local sub_level = spell.levels[player.sub_job_id]
local spell_level = nil
if main_level and main_level > main_job_level then
main_level = nil
end
if sub_level and sub_level > player.sub_job_level then
sub_level = nil
end
if main_level and sub_level then
spell_level = math.min(main_level, sub_level)
else
spell_level = spell_level or main_level or sub_level
end
if spell_level and spell.type ~= 'Trust' and
not player_spells[spell_id] and not spell.unlearnable then
missing_spells:append(format_spell(spell))
spell_count = spell_count + 1
end
end
if not missing_spells:empty() then
if main_job_jp > 0 then
if player.sub_job then
windower.add_to_chat(7, string.format('Showing learnable spells for %s%d with %d spent job points and %s%d.',
player.main_job, player.main_job_level,
player.job_points[player.main_job:lower()].jp_spent,
player.sub_job, player.sub_job_level))
else
windower.add_to_chat(7, string.format('Showing learnable spells for %s%d with %d spent job points.',
player.main_job, player.main_job_level,
player.job_points[player.main_job:lower()].jp_spent))
end
else
if player.sub_job then
windower.add_to_chat(7, string.format('Showing learnable spells for %s%d/%s%d.',
player.main_job, player.main_job_level,
player.sub_job, player.sub_job_level))
else
windower.add_to_chat(7, string.format('Showing learnable spells for %s%d.',
player.main_job, player.main_job_level))
end
end
missing_spells:sort()
for _,spell in ipairs(missing_spells) do
windower.add_to_chat(7, spell)
end
if player.sub_job then
windower.add_to_chat(7, string.format('List Complete. You are missing %d learnable spells for %s%d/%s%d.',
spell_count,
player.main_job, player.main_job_level,
player.sub_job, player.sub_job_level))
else
windower.add_to_chat(7, string.format('List Complete. You are missing %d learnable spells for %s%d.',
spell_count,
player.main_job, player.main_job_level))
end
else
if player.sub_job then
windower.add_to_chat(7, string.format('Congratulations! You know all learnable spells for %s%d/%s%d!',
player.main_job, player.main_job_level,
player.sub_job, player.sub_job_level))
else
windower.add_to_chat(7, string.format('Congratulations! You know all learnable spells for %s%d!',
player.main_job, player.main_job_level))
end
end
end
--[[
Copyright © 2018, John S Hobart
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of SpellBook nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL John S Hobart BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--]]
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