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local set = require("sets")
local packets = require("packets")
local o = {
fire = 0,
earth = 0,
water = 0,
wind = 0,
ice = 0,
thunder = 0,
light = 0,
dark = 0,
}
local burden = {}
local mt = {
__index = burden
}
setmetatable(o, mt)
local updaters = {}
local heatsink
windower.register_event('incoming chunk',function(id,org,modi,is_injected,is_blocked)
if id == 0x044 then
local attachments = windower.ffxi.get_mjob_data().attachments
if attachments then
for _, id in pairs(attachments) do
heatsink = (id == 8610)
if heatsink then
break
end
end
end
end
end)
local thresholdModifiers =
{
[11101] = 40, -- Cirque Farsetto +2
[11201] = 20, -- Cirque Farsetto +1
[14930] = 5, -- Pup. Dastanas
[15030] = 5, -- Pup. Dastanas +1
[16281] = 5, -- Buffoon's Collar
[16282] = 5, -- Buffoon's Collar +1
[20520] = 40, -- Midnights
[26263] = 10, -- Visucius's Mantle
[26932] = 40, -- Kara. Farsetto
[26933] = 40, -- Kara. Farsetto +1
[27960] = 5, -- Foire Dastanas
[27981] = 5, -- Foire Dastanas +1
[28634] = 5, -- Dispersal Mantle
}
burden.threshold = 30
local pet_actions =
{
[136] = "activate",
[139] = "deactivate",
[141] = "fire",
[142] = "ice",
[143] = "wind",
[144] = "earth",
[145] = "thunder",
[146] = "water",
[147] = "light",
[148] = "dark",
[309] = "cooldown",
[310] = "deus_ex_automata",
}
function burden:update(action)
updaters[action](self)
end
function burden:zone()
for k in pairs(self) do
self[k] = 15
end
end
function burden.set_decay_event(func)
burden.decay_event = func
end
function updaters.deactivate(self)
for k in pairs(self) do
self[k] = 0
end
end
function updaters.activate(self)
for _, id in pairs(windower.ffxi.get_mjob_data().attachments) do
heatsink = (id == 8610)
if heatsink then
break
end
end
burden.update_decay_rate()
for k in pairs(self) do
self[k] = 15
end
end
updaters.deus_ex_automata = updaters.activate
function updaters.cooldown(self)
for k in pairs(self) do
self[k] = self[k] / 2
end
end
function updaters.maneuver(self, type)
self[type] = self[type] + 15
local inventory = windower.ffxi.get_items()
local equipment = {
sub = {},
ammo = {},
main = {},
head = {},
body = {},
back = {},
legs = {},
feet = {},
neck = {},
hands = {},
range = {},
waist = {},
left_ear = {},
left_ring = {},
right_ear = {},
right_ring = {},
}
for k, v in pairs(inventory.equipment) do
equipment[string.gsub(k ,"_bag","")][k] = v
end
burden.threshold = 30
for k, v in pairs(equipment) do
item = windower.ffxi.get_items(v[k .. "_bag"], v[k])
if thresholdModifiers[item.id] then
burden.threshold = burden.threshold + thresholdModifiers[item.id]
end
end
end
function updaters.ice(self) updaters.maneuver(self, "ice") end
function updaters.fire(self) updaters.maneuver(self, "fire") end
function updaters.wind(self) updaters.maneuver(self, "wind") end
function updaters.dark(self) updaters.maneuver(self, "dark") end
function updaters.earth(self) updaters.maneuver(self, "earth") end
function updaters.water(self) updaters.maneuver(self, "water") end
function updaters.light(self) updaters.maneuver(self, "light") end
function updaters.thunder(self) updaters.maneuver(self, "thunder") end
burden.decay_rate = 1
function burden.decay()
for k in pairs(o) do
if o[k] > burden.decay_rate then
o[k] = o[k] - burden.decay_rate
elseif o[k] > 0 then
o[k] = 0
end
end
if burden.decay_event then
burden.decay_event()
end
coroutine.schedule(burden.decay, 3)
end
coroutine.schedule(burden.decay, os.date("*t").sec % 3)
local count_to_decay_rate = {
[0] = 2,
[1] = 4,
[2] = 5,
[3] = 6,
}
function burden.update_decay_rate()
if heatsink then
local count = 0
for _, v in pairs(windower.ffxi.get_player().buffs) do
if v == 305 then
count = count + 1
end
end
burden.decay_rate = count_to_decay_rate[count];
else
burden.decay_rate = 1
end
end
return o
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