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--[[
Copyright (c) 2013, Ricky Gall
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of azureSets nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL The Addon's Contributors BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
_addon.name = 'AzureSets'
_addon.version = '1.23'
_addon.author = 'Nitrous (Shiva)'
_addon.commands = {'aset','azuresets','asets'}
require('tables')
require('strings')
require('logger')
config = require('config')
files = require('files')
res = require('resources')
chat = require('chat')
defaults = {}
defaults.setmode = 'PreserveTraits'
defaults.setspeed = 0.65
defaults.spellsets = {}
defaults.spellsets.default = T{}
defaults.spellsets.vw1 = T{slot01='Firespit', slot02='Heat Breath', slot03='Thermal Pulse', slot04='Blastbomb',
slot05='Infrasonics', slot06='Frost Breath', slot07='Ice Break', slot08='Cold Wave',
slot09='Sandspin', slot10='Magnetite Cloud', slot11='Cimicine Discharge', slot12='Bad Breath',
slot13='Acrid Stream', slot14='Maelstrom', slot15='Corrosive Ooze', slot16='Cursed Sphere',
slot17='Awful Eye'
}
defaults.spellsets.vw2 = T{slot01='Hecatomb Wave', slot02='Mysterious Light', slot03='Leafstorm', slot04='Reaving Wind',
slot05='Temporal Shift', slot06='Mind Blast', slot07='Blitzstrahl', slot08='Charged Whisker',
slot09='Blank Gaze', slot10='Radiant Breath', slot11='Light of Penance', slot12='Actinic Burst',
slot13='Death Ray', slot14='Eyes On Me', slot15='Sandspray'
}
settings = config.load(defaults)
function initialize()
spells = res.spells:type('BlueMagic')
get_current_spellset()
end
windower.register_event('load', initialize:cond(function() return windower.ffxi.get_info().logged_in end))
windower.register_event('login', initialize)
windower.register_event('job change', initialize:cond(function(job) return job == 16 end))
function set_spells(spellset, setmode)
if windower.ffxi.get_player()['main_job_id'] ~= 16 --[[and windower.ffxi.get_player()['sub_job_id'] ~= 16]] then
error('Main job not set to Blue Mage.')
return
end
if settings.spellsets[spellset] == nil then
error('Set not defined: '..spellset)
return
end
if is_spellset_equipped(settings.spellsets[spellset]) then
log(spellset..' was already equipped.')
return
end
log('Starting to set '..spellset..'.')
if setmode:lower() == 'clearfirst' then
remove_all_spells()
set_spells_from_spellset:schedule(settings.setspeed, spellset, 'add')
elseif setmode:lower() == 'preservetraits' then
set_spells_from_spellset(spellset, 'remove')
else
error('Unexpected setmode: '..setmode)
end
end
function is_spellset_equipped(spellset)
return S(spellset):map(string.lower) == S(get_current_spellset())
end
function set_spells_from_spellset(spellset, setPhase)
local setToSet = settings.spellsets[spellset]
local currentSet = get_current_spellset()
if setPhase == 'remove' then
-- Remove Phase
for k,v in pairs(currentSet) do
if not setToSet:contains(v:lower()) then
setSlot = k
local slotToRemove = tonumber(k:sub(5, k:len()))
windower.ffxi.remove_blue_magic_spell(slotToRemove)
--log('Removed spell: '..v..' at #'..slotToRemove)
set_spells_from_spellset:schedule(settings.setspeed, spellset, 'remove')
return
end
end
end
-- Did not find spell to remove. Start set phase
-- Find empty slot:
local slotToSetTo
for i = 1, 20 do
local slotName = 'slot%02u':format(i)
if currentSet[slotName] == nil then
slotToSetTo = i
break
end
end
if slotToSetTo ~= nil then
-- We found an empty slot. Find a spell to set.
for k,v in pairs(setToSet) do
if not currentSet:contains(v:lower()) then
if v ~= nil then
local spellID = find_spell_id_by_name(v)
if spellID ~= nil then
windower.ffxi.set_blue_magic_spell(spellID, tonumber(slotToSetTo))
--log('Set spell: '..v..' ('..spellID..') at: '..slotToSetTo)
set_spells_from_spellset:schedule(settings.setspeed, spellset, 'add')
return
end
end
end
end
end
-- Unable to find any spells to set. Must be complete.
log(spellset..' has been equipped.')
windower.send_command('@timers c "Blue Magic Cooldown" 60 up')
end
function find_spell_id_by_name(spellname)
for spell in spells:it() do
if spell['english']:lower() == spellname:lower() then
return spell['id']
end
end
return nil
end
function set_single_spell(setspell,slot)
if windower.ffxi.get_player()['main_job_id'] ~= 16 --[[and windower.ffxi.get_player()['sub_job_id'] ~= 16]] then return nil end
local tmpTable = T(get_current_spellset())
for key,val in pairs(tmpTable) do
if tmpTable[key]:lower() == setspell then
error('That spell is already set.')
return
end
end
if tonumber(slot) < 10 then slot = '0'..slot end
--insert spell add code here
for spell in spells:it() do
if spell['english']:lower() == setspell then
--This is where single spell setting code goes.
--Need to set by spell id rather than name.
windower.ffxi.set_blue_magic_spell(spell['id'], tonumber(slot))
windower.send_command('@timers c "Blue Magic Cooldown" 60 up')
tmpTable['slot'..slot] = setspell
end
end
tmpTable = nil
end
function get_current_spellset()
if windower.ffxi.get_player().main_job_id ~= 16 then return nil end
return T(windower.ffxi.get_mjob_data().spells)
-- Returns all values but 512
:filter(function(id) return id ~= 512 end)
-- Transforms them from IDs to lowercase English names
:map(function(id) return spells[id].english:lower() end)
-- Transform the keys from numeric x or xx to string 'slot0x' or 'slotxx'
:key_map(function(slot) return 'slot%02u':format(slot) end)
end
function remove_all_spells(trigger)
windower.ffxi.reset_blue_magic_spells()
notice('All spells removed.')
end
function save_set(setname)
if setname == 'default' then
error('Please choose a name other than default.')
return
end
local curSpells = T(get_current_spellset())
settings.spellsets[setname] = curSpells
settings:save('all')
notice('Set '..setname..' saved.')
end
function delete_set(setname)
if settings.spellsets[setname] == nil then
error('Please choose an existing spellset.')
return
end
settings.spellsets[setname] = nil
settings:save('all')
notice('Deleted '..setname..'.')
end
function get_spellset_list()
log("Listing sets:")
for key,_ in pairs(settings.spellsets) do
if key ~= 'default' then
local it = 0
for i = 1, #settings.spellsets[key] do
it = it + 1
end
log("\t"..key..' '..settings.spellsets[key]:length()..' spells.')
end
end
end
function get_spellset_content(spellset)
log('Getting '..spellset..'\'s spell list:')
settings.spellsets[spellset]:print()
end
windower.register_event('addon command', function(...)
if windower.ffxi.get_player()['main_job_id'] ~= 16 --[[and windower.ffxi.get_player()['sub_job_id'] ~= 16]] then
error('You are not on (main) Blue Mage.')
return nil
end
local args = T{...}
if args ~= nil then
local comm = table.remove(args,1):lower()
if comm == 'removeall' then
remove_all_spells('trigger')
elseif comm == 'add' then
if args[2] ~= nil then
local slot = table.remove(args,1)
local spell = args:sconcat()
set_single_spell(spell:lower(),slot)
end
elseif comm == 'save' then
if args[1] ~= nil then
save_set(args[1])
end
elseif comm == 'delete' then
if args[1] ~= nil then
delete_set(args[1])
end
elseif comm == 'spellset' or comm == 'set' then
if args[1] ~= nil then
set_spells(args[1], args[2] or settings.setmode)
end
elseif comm == 'currentlist' then
get_current_spellset():print()
elseif comm == 'setlist' then
get_spellset_list()
elseif comm == 'spelllist' then
if args[1] ~= nil then
get_spellset_content(args[1])
end
elseif comm == 'help' then
local helptext = [[AzureSets - Command List:')
1. removeall - Unsets all spells.
2. spellset <setname> [ClearFirst|PreserveTraits] -- Set (setname)'s spells,
optional parameter: ClearFirst or PreserveTraits: overrides
setting to clear spells first or remove individually,
preserving traits where possible. Default: use settings or
preservetraits if settings not configured.
3. set <setname> (clearfirst|preservetraits) -- Same as spellset
4. add <slot> <spell> -- Set (spell) to slot (slot (number)).
5. save <setname> -- Saves current spellset as (setname).
6. delete <setname> -- Delete (setname) spellset.
7. currentlist -- Lists currently set spells.
8. setlist -- Lists all spellsets.
9. spelllist <setname> -- List spells in (setname)
10. help --Shows this menu.]]
for _, line in ipairs(helptext:split('\n')) do
windower.add_to_chat(207, line..chat.controls.reset)
end
end
end
end)
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