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--[[Copyright © 2016, Lygre, Burntwaffle@Odin
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of CapeTrader nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL Lygre, Burntwaffle@Odin BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.]]--
_addon.name = 'CapeTrader'
_addon.author = 'Lygre, Burntwaffle'
_addon.version = '1.0.2'
_addon.commands = {'capetrader', 'ct'}
require('luau')
require('pack')
require('sets')
require('tables')
require('functions')
require('strings')
local res = require('resources')
local packets = require('packets')
local augPaths = require('allAugPaths')
local maxAugMap = require('maxAugMap')
local extData = require('extdata')
local jobToCapeMap = require('jobToCapeMap')
local validItemNames = require('validItemNames')
function getValidItems()
local allItems = res.items
local itemTable = T{}
local counter = 0
local numberOfValidItems = validItemNames:length()
for key, item in pairs(allItems) do
if counter >= numberOfValidItems then
break
end
if validItemNames:contains(item.english) then
itemTable:update(T{ [item.english:lower()] = item })
counter = counter + 1
end
end
return itemTable
end
local validItemTable = getValidItems()
--The following variables need to be carefully tracked and updated throughout all parts of this file.
--TODO: Find ways to reduce the amount of global variables in this list
local currentCape = nil
local pathItem = nil
local pathName = nil
local pathIndex
local capeHasBeenPrepared = false
local currentlyAugmenting = false
local firstTimeAug = false
local timesAugmentedCount = 0
local numberOfTimesToAugment = 0
local tradeReady = false
local maxAugKey = nil
local zoneHasLoaded = true
local inventory = nil
--The following are constants.
local dustSapThreadTradeDelay = 1
local dyeTradeDelay = 2
local endMessageDelay = 2
local threadIndex = 1
local dustIndex = 2
local dyeIndex = 3
local sapIndex = 4
local inventoryBagNumber = 0
local maxAmountDustAndThread = 20
local maxAmountSapAndDye = 10
local blueTextColor = 466
local redTextColor = 123
local greenTextColor = 158
--NOTE: It is possible that the correct values for the following variables can change after a version update.
local gorpaID = nil
local gorpaTargetIndex = nil
local gorpaMenuID = 0x183
local mhauraID = res.zones:with('english','Mhaura').id
windower.register_event('addon command', function(input, ...)
local cmd = string.lower(input)
local args = {...}
updateGorpaID()
if cmd == 'prep' then
if args[1] and args[2] and args[3] then
prepareCapeForAugments(args[2], args[1], args[3])
else
windower.add_to_chat(redTextColor, "You are missing at least one input to the prep command.")
end
elseif cmd == 'go' then
if zoneHasLoaded and not currentlyAugmenting then
if args[1] then
if tonumber(args[1]) then
startAugmentingCape(args[1], true)
else
windower.add_to_chat(redTextColor, 'Error: Not given a numerical argument.')
end
else
startAugmentingCape(1, true)
end
elseif not zoneHasLoaded then
windower.add_to_chat(redTextColor, 'Your inventory has not yet loaded, please try the go command again when your inventory loads.')
elseif currentlyAugmenting then
windower.add_to_chat(redTextColor, 'You are currently still augmenting a cape, please wait until the process finishes.')
end
elseif cmd == 'list' or cmd == 'l' then
printAugList()
elseif cmd == 'help' or cmd == 'h' then
printHelp()
elseif cmd == 'unload' or cmd == 'u' then
windower.send_command('lua unload ' .. _addon.name)
elseif cmd == 'reload' or cmd == 'r' then
windower.send_command('lua reload ' .. _addon.name)
else
windower.add_to_chat(redTextColor, 'You entered an unknown command, enter //ct help if you forget your commands.')
end
end)
function getItemIndex(capeOrAugItem)
for itemIndex, item in pairs(inventory) do
if item.id == capeOrAugItem.id then
return itemIndex
end
end
end
function getItem(itemName)
return validItemTable[itemName:lower()]
end
function buildTrade(capeIndex,augmentItemIndex)
local packet = packets.new('outgoing', 0x036, {
["Target"] = gorpaID,
["Target Index"] = gorpaTargetIndex,
["Item Count 1"] = 1,
["Item Count 2"] = 1,
["Item Index 1"] = capeIndex,
["Item Index 2"] = augmentItemIndex,
["Number of Items"] = 2
})
packets.inject(packet)
end
windower.register_event('incoming chunk', function(id, data, modified, injected, blocked)
if id == 0x00B or id == 0x00A then
zoneHasLoaded = false --NOTE: This idea was taken from Zohno's findall addon.
end
if id == 0x034 or id == 0x032 then
if currentlyAugmenting then
injectAugmentConfirmationPackets()
timesAugmentedCount = timesAugmentedCount + 1
if timesAugmentedCount <= tonumber(numberOfTimesToAugment) then
windower.add_to_chat(greenTextColor, timesAugmentedCount - 1 .. '/' .. numberOfTimesToAugment .. ' augments completed.')
tradeReady = true
else
capeHasBeenPrepared = false
currentlyAugmenting = false
currentCape = nil
pathItem = nil
tradeReady = false
windower.add_to_chat:schedule(endMessageDelay,blueTextColor,'You have finished augmenting your cape.')
end
return true
end
end
if id == 0x01D then
if not zoneHasLoaded then
zoneHasLoaded = true
end
if tradeReady then
tradeReady = false
if not pathItem.english:lower():endswith(' dye') then
startAugmentingCape:schedule(dustSapThreadTradeDelay, numberOfTimesToAugment - timesAugmentedCount + 1, false)
else
startAugmentingCape:schedule(dyeTradeDelay, numberOfTimesToAugment - timesAugmentedCount + 1, false)
end
end
end
end)
function checkDistanceToGorpa()
local zoneID = tonumber(windower.ffxi.get_info().zone)
if zoneID == mhauraID then
local gorpa = windower.ffxi.get_mob_by_id(gorpaID)
if gorpa and gorpa.distance < 36 then
return true
else
windower.add_to_chat(redTextColor, "You're not close enough to Gorpa-Masorpa, please get closer!")
return false
end
else
windower.add_to_chat(redTextColor, "You are not in Mhaura!")
currentlyAugmenting = false
return false
end
end
function checkAugItemCount(numberOfAugmentAttempts)
if pathItem then
local pathItemCount = 0
for key, itemTable in pairs(inventory) do
if key ~= 'max' and key ~= 'count' and key ~= 'enabled' then
if itemTable.id == pathItem.id then
pathItemCount = pathItemCount + itemTable.count
end
end
end
if tonumber(numberOfAugmentAttempts) < 1 then
windower.add_to_chat(redTextColor, 'Please enter a number of 1 or greater.')
return false
elseif tonumber(numberOfAugmentAttempts) > maxAmountSapAndDye and (pathItem.english:lower():endswith(' dye') or pathItem.english:lower():endswith(' sap')) then
windower.add_to_chat(redTextColor, 'For sap or dye, the max number of times you can augment a cape is ' .. maxAmountSapAndDye .. ' times. You entered: ' .. numberOfAugmentAttempts)
return false
elseif tonumber(numberOfAugmentAttempts) > maxAmountDustAndThread and (pathItem.english:lower():endswith(' dust') or pathItem.english:lower():endswith(' thread')) then
windower.add_to_chat(redTextColor, 'For dust or thread, the max number of times you can augment a cape is ' .. maxAmountDustAndThread .. ' times. You entered: ' .. numberOfAugmentAttempts)
return false
elseif tonumber(numberOfAugmentAttempts) > pathItemCount then
local temp
if tonumber(numberOfAugmentAttempts) > 1 then
temp = ' times.'
elseif tonumber(numberOfAugmentAttempts) == 1 then
temp = ' time.'
end
if pathItemCount ~= 0 then
windower.add_to_chat(redTextColor, 'You do not have enough ' .. pathItem.name .. ' to augment that cape ' .. numberOfAugmentAttempts .. temp ..' You only have ' .. pathItemCount .. ' in your inventory.')
else
windower.add_to_chat(redTextColor, 'You do not have enough ' .. pathItem.name .. ' to augment that cape ' .. numberOfAugmentAttempts .. temp ..' You have none in your inventory.')
end
return false
else
return true
end
end
end
function checkCapeCount()
local capeCount = 0
if currentCape then
for key, itemTable in pairs(inventory) do
if key ~= 'max' and key ~= 'count' and key ~= 'enabled' then
if itemTable.id == currentCape.id then
capeCount = capeCount + 1
end
end
end
if capeCount > 1 then
windower.add_to_chat(redTextColor, 'You have multiple ' .. currentCape.name .. 's in your inventory! Please keep only the one you intend to augment in your inventory.')
return false
elseif capeCount == 0 then
windower.add_to_chat(redTextColor, 'You have zero ' .. currentCape.name .. 's in your inventory. Please find the one you intend to augment and move it to your inventory.')
return false
elseif capeCount == 1 then
return true
end
else
return false
end
end
function prepareCapeForAugments(augItemType, jobName, augPath)
if not currentlyAugmenting then
local validArguments = true
local augItemTypeIsValid = false
if not S{'sap', 'dye', 'thread', 'dust'}:contains(augItemType:lower()) then
windower.add_to_chat(redTextColor, 'Error with the type of augment item you entered. The second input should be sap or dye or thread or dust. You entered: ' .. augItemType:lower())
validArguments = false
else
pathItem = getItem('abdhaljs ' .. augItemType)
augItemTypeIsValid = true
end
if jobToCapeMap[jobName] then
currentCape = getItem(jobToCapeMap[jobName])
else
windower.add_to_chat(redTextColor, 'The job name you entered is not valid. You entered: ' .. jobName)
validArguments = false
end
if augPath and augItemTypeIsValid and validArguments then
local isValidPath = false
for i, v in pairs(augPaths[pathItem.english:lower()]) do
if augPath:lower() == v:lower() then
pathIndex = i
pathName = augPath
isValidPath = true
break
end
end
if not isValidPath then
windower.add_to_chat(redTextColor, 'The augment path you entered is not valid. Please check the possible augment list for ' .. augItemType:lower() .. ' using the //ct list command. You entered: ' .. augPath)
validArguments = false
end
end
if validArguments then
maxAugKey = string.lower(augItemType .. augPath)
capeHasBeenPrepared = true
timesAugmentedCount = 1
windower.add_to_chat(greenTextColor, 'You can now augment your ' .. jobToCapeMap[jobName] .. ' with ' .. augPath:lower() .. ' using abdhaljs ' .. augItemType:lower() .. '.')
else
capeHasBeenPrepared = false
currentCape = nil
pathItem = nil
end
else
windower.add_to_chat(redTextColor, 'You can\'t setup another cape while you are currently augmenting one.')
end
end
function startAugmentingCape(numberOfRepeats, firstAttempt)
inventory = windower.ffxi.get_items(inventoryBagNumber)
currentlyAugmenting = true
local augStatus = nil
local capeIndex
local augmentItemIndex
if capeHasBeenPrepared and checkCapeCount() and checkAugItemCount(numberOfRepeats) and checkDistanceToGorpa() then
augStatus = checkAugLimits():lower()
capeIndex = getItemIndex(currentCape)
augmentItemIndex = getItemIndex(pathItem)
end
if firstAttempt and augStatus then
if augStatus ~= 'maxed' and augStatus ~= 'notmatching' then
if augStatus:lower() ~= 'empty' then
firstTimeAug = false
else
firstTimeAug = true
end
local temp
if tonumber(numberOfRepeats) == 1 then
temp = 'time.'
else
temp = 'times.'
end
numberOfTimesToAugment = numberOfRepeats
windower.add_to_chat(blueTextColor, 'Starting to augment your ' .. currentCape.name .. ' ' .. numberOfRepeats .. ' ' .. temp)
tradeReady = false
buildTrade(capeIndex,augmentItemIndex)
else
currentlyAugmenting = false
tradeReady = false
end
elseif not firstAttempt and augStatus then
if augStatus and augStatus ~= 'maxed' then
tradeReady = false
buildTrade(capeIndex,augmentItemIndex)
else
capeHasBeenPrepared = false
currentlyAugmenting = false
tradeReady = false
pathItem = nil
currentCape = nil
windower.add_to_chat(blueTextColor, 'Your cape is currently maxed in that augment path, ending the augment process now.')
end
elseif not capeHasBeenPrepared then
currentlyAugmenting = false
windower.add_to_chat(redTextColor, 'You have not yet setup your cape and augment information with the //ct prep command!')
else
currentlyAugmenting = false
end
end
function checkAugLimits()
local capeItem
for index, item in pairs(inventory) do
if index ~= 'max' and index ~= 'count' and index ~= 'enabled' then
if item.id == currentCape.id then
capeItem = item
break
end
end
end
local augmentTable
if extData.decode(capeItem).augments then
augmentTable = extData.decode(capeItem).augments
end
local augValue
if augmentTable then
if pathItem.english:lower():endswith(' thread') then
augValue = augmentTable[threadIndex]
elseif pathItem.english:lower():endswith(' dust') then
augValue = augmentTable[dustIndex]
elseif pathItem.english:lower():endswith(' dye') then
augValue = augmentTable[dyeIndex]
elseif pathItem.english:lower():endswith(' sap') then
augValue = augmentTable[sapIndex]
end
else
augValue = 'none'
end
if augValue:lower() == 'none' or not augmentTable then
return 'empty'
end
local max = maxAugMap[maxAugKey].max
if augValue:contains(max) then
windower.add_to_chat(redTextColor, 'You have augmented your ' .. currentCape.name .. ' to the max already with ' .. pathItem.name .. '.')
return 'maxed'
end
local mustContainTable = maxAugMap[maxAugKey].mustcontain
for k, augmentString in pairs(mustContainTable) do
if not augValue:lower():contains(augmentString:lower()) then
windower.add_to_chat(redTextColor,'You can\'t augment your ' .. currentCape.name .. ' with ' .. pathName .. ' because it has already been augmented with: ' .. augValue .. ' using ' .. pathItem.name .. '.')
return 'notmatching'
end
end
local cantContainTable = maxAugMap[maxAugKey].cantcontain
if table.length(cantContainTable) > 0 then
for k, augmentString in pairs(cantContainTable) do
if augValue:lower():contains(augmentString:lower()) then
windower.add_to_chat(redTextColor,'You can\'t augment your ' .. currentCape.name .. 'with ' .. pathName .. ' because it has already been augmented with: ' .. augValue .. ' using ' .. pathItem.name .. '.')
return 'notmatching'
end
end
end
return 'allclear'
end
function injectAugmentConfirmationPackets()
local optionIndex
if firstTimeAug then
firstTimeAug = false
optionIndex = 512
else
optionIndex = 256
end
local augmentChoicePacket = packets.new('outgoing', 0x05B)
augmentChoicePacket["Target"] = gorpaID
augmentChoicePacket["Option Index"] = optionIndex
augmentChoicePacket["_unknown1"] = pathIndex
augmentChoicePacket["Target Index"] = gorpaTargetIndex
augmentChoicePacket["Automated Message"] = true
augmentChoicePacket["Zone"] = mhauraID
augmentChoicePacket["Menu ID"] = gorpaMenuID
packets.inject(augmentChoicePacket)
augmentChoicePacket["Automated Message"] = false
packets.inject(augmentChoicePacket)
local playerUpdatePacket = packets.new('outgoing', 0x016, {
["Target Index"] = windower.ffxi.get_mob_by_target('me').index,
})
packets.inject(playerUpdatePacket)
end
function updateGorpaID()
if not gorpaID then
local zoneID = tonumber(windower.ffxi.get_info().zone)
if zoneID == mhauraID then
local gorpa = windower.ffxi.get_mob_by_name('Gorpa-Masorpa')
gorpaID = gorpa.id
gorpaTargetIndex = gorpa.index
end
end
end
function printAugList()
windower.add_to_chat(blueTextColor, 'Thread: hp mp str dex vit agi int mnd chr petmelee petmagic')
windower.add_to_chat(blueTextColor, 'Dust: acc/atk racc/ratk macc/mdmg eva/meva')
windower.add_to_chat(blueTextColor, 'Sap: wsd critrate stp doubleattack haste dw enmity+ enmity- snapshot mab fc curepotency waltzpotency petregen pethaste')
windower.add_to_chat(blueTextColor, 'Dye: hp mp str dex vit agi int mnd chr acc atk racc ratk macc mdmg eva meva petacc petatk petmacc petmdmg')
end
function printHelp()
windower.add_to_chat(blueTextColor, string.format('%s Version: %s Command Listing:', _addon.name, _addon.version))
windower.add_to_chat(blueTextColor, ' reload|r Reload CapeTrader.')
windower.add_to_chat(blueTextColor, ' unload|u Unload CapeTrader.')
windower.add_to_chat(blueTextColor, ' prep <jobName> <augItem> <augPath> Prepares a given job\'s cape with augItem on augPath. Need to use this before using //ct go.')
windower.add_to_chat(blueTextColor, ' go <#repeats> Starts augmenting cape with the info gathered from the prep command. The repeats input defaults to one if not provided.')
windower.add_to_chat(blueTextColor, ' list|l Lists all possible augitems and their valid paths. Use to know what the valid inputs for //ct prep are.')
end
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