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--[[
Copyright © 2015, Mike McKee
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of enemybar nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL Mike McKee BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--]]
render_target_bar = function (...)
if visible == true then
tbg_cap_l:show()
tbg_cap_r:show()
tbg_body:show()
tfg_body:show()
tfgg_body:show()
t_text:show()
target = windower.ffxi.get_mob_by_target('t')
if target ~= nil then
local player = windower.ffxi.get_player()
local i = target.hpp / 100
local new_width = math.floor(targetBarWidth * i)
local old_width = tfgg_body:width()
tfgg_body:width(0)
local now = os.clock()
if new_width ~= nil and new_width > 0 then
if new_width < old_width and player.in_combat then
local x = old_width + math.floor(((new_width - old_width) * 0.1))
tfgg_body:width(x)
elseif new_width >= old_width or not player.in_combat then
tfgg_body:width(new_width)
end
end
tfg_body:width(new_width)
tbg_body:width(targetBarWidth) -- I still have no idea why removing this breaks the bg.
t_text.name = target.name
t_text.hpp = target.hpp
t_text.debug = debug_string
--Check claim_id with player and party_id
if target.hpp == 0 then
t_text:color(155, 155, 155)
elseif check_claim(target.claim_id) then
t_text:color(255, 204, 204)
elseif target.in_party == true and target.id ~= player_id then
t_text:color(102, 255, 255)
elseif target.is_npc == false then
t_text:color(255, 255, 255)
elseif target.claim_id == 0 then
t_text:color(230, 230, 138)
elseif target.claim_id ~= 0 then
t_text:color(153, 102, 255)
end
end
else
tbg_cap_l:hide()
tbg_cap_r:hide()
tbg_body:hide()
tfg_body:hide()
tfgg_body:hide()
tfgg_body:size(0, 12)
t_text:hide()
end
end
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