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|
--[[
A library to facilitate text primitive creation and manipulation.
]]
local table = require('table')
local math = require('math')
local texts = {}
local meta = {}
windower.text.saved_texts = {}
local dragged
local events = {
reload = true,
left_click = true,
double_left_click = true,
right_click = true,
double_right_click = true,
middle_click = true,
scroll_up = true,
scroll_down = true,
hover = true,
drag = true,
right_drag = true,
}
_libs = _libs or {}
_libs.texts = texts
_meta = _meta or {}
_meta.Text = _meta.Text or {}
_meta.Text.__class = 'Text'
_meta.Text.__index = texts
local set_value = function(t, key, value)
local m = meta[t]
m.values[key] = value
m.texts[key] = value ~= nil and (m.formats[key] and m.formats[key]:format(value) or tostring(value)) or m.defaults[key]
end
_meta.Text.__newindex = function(t, k, v)
set_value(t, k, v)
t:update()
end
--[[
Local variables
]]
local default_settings = {}
default_settings.pos = {}
default_settings.pos.x = 0
default_settings.pos.y = 0
default_settings.bg = {}
default_settings.bg.alpha = 255
default_settings.bg.red = 0
default_settings.bg.green = 0
default_settings.bg.blue = 0
default_settings.bg.visible = true
default_settings.flags = {}
default_settings.flags.right = false
default_settings.flags.bottom = false
default_settings.flags.bold = false
default_settings.flags.draggable = true
default_settings.flags.italic = false
default_settings.padding = 0
default_settings.text = {}
default_settings.text.size = 12
default_settings.text.font = 'Arial'
default_settings.text.fonts = {}
default_settings.text.alpha = 255
default_settings.text.red = 255
default_settings.text.green = 255
default_settings.text.blue = 255
default_settings.text.stroke = {}
default_settings.text.stroke.width = 0
default_settings.text.stroke.alpha = 255
default_settings.text.stroke.red = 0
default_settings.text.stroke.green = 0
default_settings.text.stroke.blue = 0
math.randomseed(os.clock())
local amend
amend = function(settings, defaults)
for key, val in pairs(defaults) do
if type(val) == 'table' then
settings[key] = amend(settings[key] or {}, val)
elseif settings[key] == nil then
settings[key] = val
end
end
return settings
end
local call_events = function(t, event, ...)
if not meta[t].events[event] then
return
end
-- Trigger registered post-reload events
for _, event in ipairs(meta[t].events[event]) do
event(t, meta[t].root_settings)
end
end
local apply_settings = function(_, t, settings)
settings = settings or meta[t].settings
texts.pos(t, settings.pos.x, settings.pos.y)
texts.bg_alpha(t, settings.bg.alpha)
texts.bg_color(t, settings.bg.red, settings.bg.green, settings.bg.blue)
texts.bg_visible(t, settings.bg.visible)
texts.color(t, settings.text.red, settings.text.green, settings.text.blue)
texts.alpha(t, settings.text.alpha)
texts.font(t, settings.text.font, unpack(settings.text.fonts))
texts.size(t, settings.text.size)
texts.pad(t, settings.padding)
texts.italic(t, settings.flags.italic)
texts.bold(t, settings.flags.bold)
texts.right_justified(t, settings.flags.right)
texts.bottom_justified(t, settings.flags.bottom)
texts.visible(t, meta[t].status.visible)
texts.stroke_width(t, settings.text.stroke.width)
texts.stroke_color(t, settings.text.stroke.red, settings.text.stroke.green, settings.text.stroke.blue)
texts.stroke_alpha(t, settings.text.stroke.alpha)
call_events(t, 'reload')
end
-- Returns a new text object.
-- settings: If provided, it will overwrite the defaults with those. The structure needs to be similar
-- str: Formatting string, if provided, will set it as default text. Supports named variables:
-- ${name|default|format}
-- If those are found, they will initially be set to default. They can later be adjusted by simply
-- setting the values and it will format them according to the format specifier. Example usage:
--
-- t = texts.new('The target\'s name is ${name|(None)}, its ID is ${id|0|%.8X}.')
-- -- At this point the text reads:
-- -- The target's name is (None), its ID is 00000000.
-- -- Now, assume the player is currently targeting its Moogle in the Port Jeuno MH (ID 17784938).
--
-- mob = windower.ffxi.get_mob_by_index(windower.ffxi.get_player()['target_index'])
--
-- t.name = mob['name']
-- -- This will instantly change the text to include the mob's name:
-- -- The target's name is Moogle, its ID is 00000000.
--
-- t.id = mob['id']
-- -- This instantly changes the ID part of the text, so it all reads:
-- -- The target's name is Moogle, its ID is 010F606A.
-- -- Note that the ID has been converted to an 8-digit hex number, as specified with the "%.8X" format.
--
-- t.name = nil
-- -- This unsets the name and returns it to its default:
-- -- The target's name is (None), its ID is 010F606A.
--
-- -- To avoid mismatched attributes, like the name and ID in this case, you can also pass a table to update:
-- t:update(mob)
-- -- Since the mob object contains both a "name" and "id" attribute, and both are used in the text object,
-- -- it will update those with the respective values. The extra values are ignored.
function texts.new(str, settings, root_settings)
if type(str) ~= 'string' then
str, settings, root_settings = '', str, settings
end
-- Sets the settings table to the provided settings, if not separately provided and the settings are a valid settings table
if not _libs.config then
root_settings = nil
else
root_settings =
root_settings and class(root_settings) == 'Settings' and
root_settings
or settings and class(settings) == 'Settings' and
settings
or
nil
end
local t = {}
local m = {}
meta[t] = m
m.name = (_addon and _addon.name or 'text') .. '_gensym_' .. tostring(t):sub(8) .. '_%.8X':format(16^8 * math.random()):sub(3)
t._name = m.name
m.settings = settings or {}
m.status = m.status or {visible = false, text = {}}
m.root_settings = root_settings
m.base_str = str
m.events = {}
m.keys = {}
m.values = {}
m.textorder = {}
m.defaults = {}
m.formats = {}
m.texts = {}
windower.text.create(m.name)
amend(m.settings, default_settings)
if m.root_settings then
config.save(m.root_settings)
end
if _libs.config and m.root_settings and settings then
_libs.config.register(m.root_settings, apply_settings, t, settings)
else
apply_settings(_, t, settings)
end
if str then
texts.append(t, str)
else
windower.text.set_text(m.name, '')
end
-- Cache for deletion
table.insert(windower.text.saved_texts, 1, t)
return setmetatable(t, _meta.Text)
end
-- Sets string values based on the provided attributes.
function texts.update(t, attr)
attr = attr or {}
local m = meta[t]
-- Add possibly new keys
for key, value in pairs(attr) do
m.keys[key] = true
end
-- Update all text segments
for key in pairs(m.keys) do
set_value(t, key, attr[key] == nil and m.values[key] or attr[key])
end
-- Create the string
local str = ''
for _, key in ipairs(meta[t].textorder) do
str = str .. m.texts[key]
end
windower.text.set_text(m.name, str)
m.status.text.content = str
return str
end
-- Restores the original text object not counting updated variables and added lines
function texts.clear(t)
local m = meta[t]
m.keys = {}
m.values = {}
m.textorder = {}
m.texts = {}
m.defaults = {}
m.formats = {}
texts.append(t, m.base_str or '')
end
-- Appends new text tokens to be displayed
function texts.append(t, str)
local m = meta[t]
local i = 1
local index = #m.textorder + 1
while i <= #str do
local startpos, endpos = str:find('%${.-}', i)
local rndname = '%s_%u':format(m.name, index)
if startpos then
-- Match before the tag
local match = str:sub(i, startpos - 1)
if match ~= '' then
m.textorder[index] = rndname
m.texts[rndname] = match
index = index + 1
end
-- Set up defaults
match = str:sub(startpos + 2, endpos - 1)
local key = match
local default = ''
local format = nil
-- Match the key
local keystart, keyend = match:find('^.-|')
if keystart then
key = match:sub(1, keyend - 1)
match = match:sub(keyend + 1)
default = match
end
-- Match the default and format
local defaultstart, defaultend = match:find('^.-|')
if defaultstart then
default = match:sub(1, defaultend - 1)
format = match:sub(defaultend + 1)
end
m.textorder[index] = key
m.keys[key] = true
m.defaults[key] = default
m.formats[key] = format
index = index + 1
i = endpos + 1
else
m.textorder[index] = rndname
m.texts[rndname] = str:sub(i)
break
end
end
texts.update(t)
end
-- Returns an iterator over all currently registered variables
function texts.it(t)
local key
local m = meta[t]
return function()
key = next(m.keys, key)
return key, m.values[key], m.defaults[key], m.formats[key], m.texts[key]
end
end
-- Appends new text tokens with a line break
function texts.appendline(t, str)
t:append('\n' .. str)
end
-- Makes the primitive visible
function texts.show(t)
windower.text.set_visibility(meta[t].name, true)
meta[t].status.visible = true
end
-- Makes the primitive invisible
function texts.hide(t)
windower.text.set_visibility(meta[t].name, false)
meta[t].status.visible = false
end
-- Returns whether or not the text object is visible
function texts.visible(t, visible)
if visible == nil then
return meta[t].status.visible
end
windower.text.set_visibility(meta[t].name, visible)
meta[t].status.visible = visible
end
-- Sets a new text
function texts.text(t, str)
if not str then
return meta[t].status.text.content
end
meta[t].base_str = str
texts.clear(t)
end
--[[
The following methods all either set the respective values or return them, if no arguments to set them are provided.
]]
function texts.pos(t, x, y)
local m = meta[t]
if not x then
return m.settings.pos.x, m.settings.pos.y
end
local settings = windower.get_windower_settings()
windower.text.set_location(m.name, x + (m.settings.flags.right and settings.ui_x_res or 0), y + (m.settings.flags.bottom and settings.ui_y_res or 0))
m.settings.pos.x = x
m.settings.pos.y = y
end
function texts.pos_x(t, x)
if not x then
return meta[t].settings.pos.x
end
t:pos(x, meta[t].settings.pos.y)
end
function texts.pos_y(t, y)
if not y then
return meta[t].settings.pos.y
end
t:pos(meta[t].settings.pos.x, y)
end
function texts.extents(t)
return windower.text.get_extents(meta[t].name)
end
function texts.font(t, ...)
if not ... then
return meta[t].settings.text.font
end
windower.text.set_font(meta[t].name, ...)
meta[t].settings.text.font = (...)
meta[t].settings.text.fonts = {select(2, ...)}
end
function texts.size(t, size)
if not size then
return meta[t].settings.text.size
end
windower.text.set_font_size(meta[t].name, size)
meta[t].settings.text.size = size
end
function texts.pad(t, padding)
if not padding then
return meta[t].settings.padding
end
windower.text.set_bg_border_size(meta[t].name, padding)
meta[t].settings.padding = padding
end
function texts.color(t, red, green, blue)
if not red then
return meta[t].settings.text.red, meta[t].settings.text.green, meta[t].settings.text.blue
end
windower.text.set_color(meta[t].name, meta[t].settings.text.alpha, red, green, blue)
meta[t].settings.text.red = red
meta[t].settings.text.green = green
meta[t].settings.text.blue = blue
end
function texts.alpha(t, alpha)
if not alpha then
return meta[t].settings.text.alpha
end
windower.text.set_color(meta[t].name, alpha, meta[t].settings.text.red, meta[t].settings.text.green, meta[t].settings.text.blue)
meta[t].settings.text.alpha = alpha
end
-- Sets/returns text transparency. Based on percentage values, with 1 being fully transparent, while 0 is fully opaque.
function texts.transparency(t, transparency)
if not transparency then
return 1 - meta[t].settings.text.alpha/255
end
texts.alpha(t,math.floor(255*(1-transparency)))
end
function texts.right_justified(t, right)
if right == nil then
return meta[t].settings.flags.right
end
windower.text.set_right_justified(meta[t].name, right)
meta[t].settings.flags.right = right
end
function texts.bottom_justified(t, bottom)
if bottom == nil then
return meta[t].settings.flags.bottom
end
-- Enable this once LuaCore implements it
-- windower.text.set_bottom_justified(meta[t].name, bottom)
-- meta[t].settings.flags.bottom = bottom
end
function texts.italic(t, italic)
if italic == nil then
return meta[t].settings.flags.italic
end
windower.text.set_italic(meta[t].name, italic)
meta[t].settings.flags.italic = italic
end
function texts.bold(t, bold)
if bold == nil then
return meta[t].settings.flags.bold
end
windower.text.set_bold(meta[t].name, bold)
meta[t].settings.flags.bold = bold
end
function texts.bg_color(t, red, green, blue)
if not red then
return meta[t].settings.bg.red, meta[t].settings.bg.green, meta[t].settings.bg.blue
end
windower.text.set_bg_color(meta[t].name, meta[t].settings.bg.alpha, red, green, blue)
meta[t].settings.bg.red = red
meta[t].settings.bg.green = green
meta[t].settings.bg.blue = blue
end
function texts.bg_visible(t, visible)
if visible == nil then
return meta[t].settings.bg.visible
end
windower.text.set_bg_visibility(meta[t].name, visible)
meta[t].settings.bg.visible = visible
end
function texts.bg_alpha(t, alpha)
if not alpha then
return meta[t].settings.bg.alpha
end
windower.text.set_bg_color(meta[t].name, alpha, meta[t].settings.bg.red, meta[t].settings.bg.green, meta[t].settings.bg.blue)
meta[t].settings.bg.alpha = alpha
end
-- Sets/returns background transparency. Based on percentage values, with 1 being fully transparent, while 0 is fully opaque.
function texts.bg_transparency(t, transparency)
if not transparency then
return 1 - meta[t].settings.bg.alpha/255
end
texts.bg_alpha(t, math.floor(255*(1-transparency)))
end
function texts.stroke_width(t, width)
if not width then
return meta[t].settings.text.stroke.width
end
windower.text.set_stroke_width(meta[t].name, width)
meta[t].settings.text.stroke.width = width
end
function texts.stroke_color(t, red, green, blue)
if not red then
return meta[t].settings.text.stroke.red, meta[t].settings.text.stroke.green, meta[t].settings.text.stroke.blue
end
windower.text.set_stroke_color(meta[t].name, meta[t].settings.text.stroke.alpha, red, green, blue)
meta[t].settings.text.stroke.red = red
meta[t].settings.text.stroke.green = green
meta[t].settings.text.stroke.blue = blue
end
function texts.stroke_transparency(t, transparency)
if not transparency then
return 1 - meta[t].settings.text.stroke.alpha/255
end
texts.stroke_alpha(t,math.floor(255 * (1 - transparency)))
end
function texts.stroke_alpha(t, alpha)
if not alpha then
return meta[t].settings.text.stroke.alpha
end
windower.text.set_stroke_color(meta[t].name, alpha, meta[t].settings.text.stroke.red, meta[t].settings.text.stroke.green, meta[t].settings.text.stroke.blue)
meta[t].settings.text.stroke.alpha = alpha
end
-- Returns true if the coordinates are currently over the text object
function texts.hover(t, x, y)
if not t:visible() then
return false
end
local pos_x, pos_y = windower.text.get_location(meta[t].name)
local off_x, off_y = windower.text.get_extents(meta[t].name)
return (pos_x <= x and x <= pos_x + off_x
or pos_x >= x and x >= pos_x + off_x)
and (pos_y <= y and y <= pos_y + off_y
or pos_y >= y and y >= pos_y + off_y)
end
function texts.destroy(t)
for i, t_needle in ipairs(windower.text.saved_texts) do
if t == t_needle then
table.remove(windower.text.saved_texts, i)
break
end
end
windower.text.delete(meta[t].name)
meta[t] = nil
end
-- Handle drag and drop
windower.register_event('mouse', function(type, x, y, delta, blocked)
if blocked then
return
end
-- Mouse drag
if type == 0 then
if dragged then
dragged.text:pos(x - dragged.x, y - dragged.y)
return true
end
-- Mouse left click
elseif type == 1 then
for _, t in pairs(windower.text.saved_texts) do
local m = meta[t]
if m.settings.flags.draggable and t:hover(x, y) then
local pos_x, pos_y = windower.text.get_location(m.name)
local flags = m.settings.flags
if flags.right or flags.bottom then
local info = windower.get_windower_settings()
if flags.right then
pos_x = pos_x - info.ui_x_res
elseif flags.bottom then
pos_y = pos_y - info.ui_y_res
end
end
dragged = {text = t, x = x - pos_x, y = y - pos_y}
return true
end
end
-- Mouse left release
elseif type == 2 then
if dragged then
if meta[dragged.text].root_settings then
config.save(meta[dragged.text].root_settings)
end
dragged = nil
return true
end
end
return false
end)
-- Can define functions to execute every time the settings are reloaded
function texts.register_event(t, key, fn)
if not events[key] then
error('Event %s not available for text objects.':format(key))
return
end
local m = meta[t]
m.events[key] = m.events[key] or {}
m.events[key][#m.events[key] + 1] = fn
return #m.events[key]
end
function texts.unregister_event(t, key, fn)
if not (events[key] and meta[t].events[key]) then
return
end
if type(fn) == 'number' then
table.remove(meta[t].events[key], fn)
else
for index, event in ipairs(meta[t].events[key]) do
if event == fn then
table.remove(meta[t].events[key], index)
return
end
end
end
end
return texts
--[[
Copyright © 2013-2015, Windower
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of Windower nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Windower BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
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