summaryrefslogtreecommitdiff
path: root/Data/BuiltIn/Libraries/lua-addons/addons/libs/texts.lua
blob: 2213e06d58327a0d64af750200fcb406d0c9ca7d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
--[[
    A library to facilitate text primitive creation and manipulation.
]]

local table = require('table')
local math = require('math')

local texts = {}
local meta = {}

windower.text.saved_texts = {}
local dragged

local events = {
    reload = true,
    left_click = true,
    double_left_click = true,
    right_click = true,
    double_right_click = true,
    middle_click = true,
    scroll_up = true,
    scroll_down = true,
    hover = true,
    drag = true,
    right_drag = true,
}

_libs = _libs or {}
_libs.texts = texts

_meta = _meta or {}
_meta.Text = _meta.Text or {}
_meta.Text.__class = 'Text'
_meta.Text.__index = texts

local set_value = function(t, key, value)
    local m = meta[t]
    m.values[key] = value
    m.texts[key] = value ~= nil and (m.formats[key] and m.formats[key]:format(value) or tostring(value)) or m.defaults[key]
end

_meta.Text.__newindex = function(t, k, v)
    set_value(t, k, v)
    t:update()
end

--[[
    Local variables
]]

local default_settings = {}
default_settings.pos = {}
default_settings.pos.x = 0
default_settings.pos.y = 0
default_settings.bg = {}
default_settings.bg.alpha = 255
default_settings.bg.red = 0
default_settings.bg.green = 0
default_settings.bg.blue = 0
default_settings.bg.visible = true
default_settings.flags = {}
default_settings.flags.right = false
default_settings.flags.bottom = false
default_settings.flags.bold = false
default_settings.flags.draggable = true
default_settings.flags.italic = false
default_settings.padding = 0
default_settings.text = {}
default_settings.text.size = 12
default_settings.text.font = 'Arial'
default_settings.text.fonts = {}
default_settings.text.alpha = 255
default_settings.text.red = 255
default_settings.text.green = 255
default_settings.text.blue = 255
default_settings.text.stroke = {}
default_settings.text.stroke.width = 0
default_settings.text.stroke.alpha = 255
default_settings.text.stroke.red = 0
default_settings.text.stroke.green = 0
default_settings.text.stroke.blue = 0

math.randomseed(os.clock())

local amend
amend = function(settings, defaults)
    for key, val in pairs(defaults) do
        if type(val) == 'table' then
            settings[key] = amend(settings[key] or {}, val)
        elseif settings[key] == nil then
            settings[key] = val
        end
    end

    return settings
end

local call_events = function(t, event, ...)
    if not meta[t].events[event] then
        return
    end

    -- Trigger registered post-reload events
    for _, event in ipairs(meta[t].events[event]) do
        event(t, meta[t].root_settings)
    end
end

local apply_settings = function(_, t, settings)
    settings = settings or meta[t].settings
    texts.pos(t, settings.pos.x, settings.pos.y)
    texts.bg_alpha(t, settings.bg.alpha)
    texts.bg_color(t, settings.bg.red, settings.bg.green, settings.bg.blue)
    texts.bg_visible(t, settings.bg.visible)
    texts.color(t, settings.text.red, settings.text.green, settings.text.blue)
    texts.alpha(t, settings.text.alpha)
    texts.font(t, settings.text.font, unpack(settings.text.fonts))
    texts.size(t, settings.text.size)
    texts.pad(t, settings.padding)
    texts.italic(t, settings.flags.italic)
    texts.bold(t, settings.flags.bold)
    texts.right_justified(t, settings.flags.right)
    texts.bottom_justified(t, settings.flags.bottom)
    texts.visible(t, meta[t].status.visible)
    texts.stroke_width(t, settings.text.stroke.width)
    texts.stroke_color(t, settings.text.stroke.red, settings.text.stroke.green, settings.text.stroke.blue)
    texts.stroke_alpha(t, settings.text.stroke.alpha)

    call_events(t, 'reload')
end

-- Returns a new text object.
-- settings: If provided, it will overwrite the defaults with those. The structure needs to be similar
-- str:      Formatting string, if provided, will set it as default text. Supports named variables:
--           ${name|default|format}
--           If those are found, they will initially be set to default. They can later be adjusted by simply
--           setting the values and it will format them according to the format specifier. Example usage:
--
--           t = texts.new('The target\'s name is ${name|(None)}, its ID is ${id|0|%.8X}.')
--           -- At this point the text reads:
--           -- The target's name is (None), its ID is 00000000.
--           -- Now, assume the player is currently targeting its Moogle in the Port Jeuno MH (ID 17784938).
--
--           mob = windower.ffxi.get_mob_by_index(windower.ffxi.get_player()['target_index'])
--
--           t.name = mob['name']
--           -- This will instantly change the text to include the mob's name:
--           -- The target's name is Moogle, its ID is 00000000.
--
--           t.id = mob['id']
--           -- This instantly changes the ID part of the text, so it all reads:
--           -- The target's name is Moogle, its ID is 010F606A.
--           -- Note that the ID has been converted to an 8-digit hex number, as specified with the "%.8X" format.
--
--           t.name = nil
--           -- This unsets the name and returns it to its default:
--           -- The target's name is (None), its ID is 010F606A.
--
--           -- To avoid mismatched attributes, like the name and ID in this case, you can also pass a table to update:
--           t:update(mob)
--           -- Since the mob object contains both a "name" and "id" attribute, and both are used in the text object,
--           -- it will update those with the respective values. The extra values are ignored.
function texts.new(str, settings, root_settings)
    if type(str) ~= 'string' then
        str, settings, root_settings = '', str, settings
    end

    -- Sets the settings table to the provided settings, if not separately provided and the settings are a valid settings table
    if not _libs.config then
        root_settings = nil
    else
        root_settings =
            root_settings and class(root_settings) == 'Settings' and
                root_settings
            or settings and class(settings) == 'Settings' and
                settings
            or
                nil
    end

    local t = {}
    local m = {}
    meta[t] = m
    m.name = (_addon and _addon.name or 'text') .. '_gensym_' .. tostring(t):sub(8) .. '_%.8X':format(16^8 * math.random()):sub(3)
    t._name = m.name
    m.settings = settings or {}
    m.status = m.status or {visible = false, text = {}}
    m.root_settings = root_settings
    m.base_str = str

    m.events = {}

    m.keys = {}
    m.values = {}
    m.textorder = {}
    m.defaults = {}
    m.formats = {}
    m.texts = {}

    windower.text.create(m.name)

    amend(m.settings, default_settings)
    if m.root_settings then
        config.save(m.root_settings)
    end

    if _libs.config and m.root_settings and settings then
        _libs.config.register(m.root_settings, apply_settings, t, settings)
    else
        apply_settings(_, t, settings)
    end

    if str then
        texts.append(t, str)
    else
        windower.text.set_text(m.name, '')
    end

    -- Cache for deletion
    table.insert(windower.text.saved_texts, 1, t)

    return setmetatable(t, _meta.Text)
end

-- Sets string values based on the provided attributes.
function texts.update(t, attr)
    attr = attr or {}
    local m = meta[t]

    -- Add possibly new keys
    for key, value in pairs(attr) do
        m.keys[key] = true
    end

    -- Update all text segments
    for key in pairs(m.keys) do
        set_value(t, key, attr[key] == nil and m.values[key] or attr[key])
    end

    -- Create the string
    local str = ''
    for _, key in ipairs(meta[t].textorder) do
        str = str .. m.texts[key]
    end

    windower.text.set_text(m.name, str)
    m.status.text.content = str

    return str
end

-- Restores the original text object not counting updated variables and added lines
function texts.clear(t)
    local m = meta[t]
    m.keys = {}
    m.values = {}
    m.textorder = {}
    m.texts = {}
    m.defaults = {}
    m.formats = {}

    texts.append(t, m.base_str or '')
end

-- Appends new text tokens to be displayed
function texts.append(t, str)
    local m = meta[t]

    local i = 1
    local index = #m.textorder + 1
    while i <= #str do
        local startpos, endpos = str:find('%${.-}', i)
        local rndname = '%s_%u':format(m.name, index)
        if startpos then
            -- Match before the tag
            local match = str:sub(i, startpos - 1)
            if match ~= '' then
                m.textorder[index] = rndname
                m.texts[rndname] = match
                index = index + 1
            end

            -- Set up defaults
            match = str:sub(startpos + 2, endpos - 1)
            local key = match
            local default = ''
            local format = nil

            -- Match the key
            local keystart, keyend = match:find('^.-|')
            if keystart then
                key = match:sub(1, keyend - 1)
                match = match:sub(keyend + 1)
                default = match
            end

            -- Match the default and format
            local defaultstart, defaultend = match:find('^.-|')
            if defaultstart then
                default = match:sub(1, defaultend - 1)
                format = match:sub(defaultend + 1)
            end

            m.textorder[index] = key
            m.keys[key] = true
            m.defaults[key] = default
            m.formats[key] = format

            index = index + 1
            i = endpos + 1

        else
            m.textorder[index] = rndname
            m.texts[rndname] = str:sub(i)
            break

        end
    end

    texts.update(t)
end

-- Returns an iterator over all currently registered variables
function texts.it(t)
    local key
    local m = meta[t]

    return function()
        key = next(m.keys, key)
        return key, m.values[key], m.defaults[key], m.formats[key], m.texts[key]
    end
end

-- Appends new text tokens with a line break
function texts.appendline(t, str)
    t:append('\n' .. str)
end

-- Makes the primitive visible
function texts.show(t)
    windower.text.set_visibility(meta[t].name, true)
    meta[t].status.visible = true
end

-- Makes the primitive invisible
function texts.hide(t)
    windower.text.set_visibility(meta[t].name, false)
    meta[t].status.visible = false
end

-- Returns whether or not the text object is visible
function texts.visible(t, visible)
    if visible == nil then
        return meta[t].status.visible
    end

    windower.text.set_visibility(meta[t].name, visible)
    meta[t].status.visible = visible
end

-- Sets a new text
function texts.text(t, str)
    if not str then
        return meta[t].status.text.content
    end

    meta[t].base_str = str
    texts.clear(t)
end

--[[
    The following methods all either set the respective values or return them, if no arguments to set them are provided.
]]

function texts.pos(t, x, y)
    local m = meta[t]
    if not x then
        return m.settings.pos.x, m.settings.pos.y
    end

    local settings = windower.get_windower_settings()
    windower.text.set_location(m.name, x + (m.settings.flags.right and settings.ui_x_res or 0), y + (m.settings.flags.bottom and settings.ui_y_res or 0))
    m.settings.pos.x = x
    m.settings.pos.y = y
end

function texts.pos_x(t, x)
    if not x then
        return meta[t].settings.pos.x
    end

    t:pos(x, meta[t].settings.pos.y)
end

function texts.pos_y(t, y)
    if not y then
        return meta[t].settings.pos.y
    end

    t:pos(meta[t].settings.pos.x, y)
end

function texts.extents(t)
    return windower.text.get_extents(meta[t].name)
end

function texts.font(t, ...)
    if not ... then
        return meta[t].settings.text.font
    end

    windower.text.set_font(meta[t].name, ...)
    meta[t].settings.text.font = (...)
    meta[t].settings.text.fonts = {select(2, ...)}
end

function texts.size(t, size)
    if not size then
        return meta[t].settings.text.size
    end

    windower.text.set_font_size(meta[t].name, size)
    meta[t].settings.text.size = size
end

function texts.pad(t, padding)
    if not padding then
        return meta[t].settings.padding
    end

    windower.text.set_bg_border_size(meta[t].name, padding)
    meta[t].settings.padding = padding
end

function texts.color(t, red, green, blue)
    if not red then
        return meta[t].settings.text.red, meta[t].settings.text.green, meta[t].settings.text.blue
    end

    windower.text.set_color(meta[t].name, meta[t].settings.text.alpha, red, green, blue)
    meta[t].settings.text.red = red
    meta[t].settings.text.green = green
    meta[t].settings.text.blue = blue
end

function texts.alpha(t, alpha)
    if not alpha then
        return meta[t].settings.text.alpha
    end

    windower.text.set_color(meta[t].name, alpha, meta[t].settings.text.red, meta[t].settings.text.green, meta[t].settings.text.blue)
    meta[t].settings.text.alpha = alpha
end

-- Sets/returns text transparency. Based on percentage values, with 1 being fully transparent, while 0 is fully opaque.
function texts.transparency(t, transparency)
    if not transparency then
        return 1 - meta[t].settings.text.alpha/255
    end
    
    texts.alpha(t,math.floor(255*(1-transparency)))
end

function texts.right_justified(t, right)
    if right == nil then
        return meta[t].settings.flags.right
    end

    windower.text.set_right_justified(meta[t].name, right)
    meta[t].settings.flags.right = right
end

function texts.bottom_justified(t, bottom)
    if bottom == nil then
        return meta[t].settings.flags.bottom
    end

    -- Enable this once LuaCore implements it
    -- windower.text.set_bottom_justified(meta[t].name, bottom)
    -- meta[t].settings.flags.bottom = bottom
end

function texts.italic(t, italic)
    if italic == nil then
        return meta[t].settings.flags.italic
    end

    windower.text.set_italic(meta[t].name, italic)
    meta[t].settings.flags.italic = italic
end

function texts.bold(t, bold)
    if bold == nil then
        return meta[t].settings.flags.bold
    end

    windower.text.set_bold(meta[t].name, bold)
    meta[t].settings.flags.bold = bold
end

function texts.bg_color(t, red, green, blue)
    if not red then
        return meta[t].settings.bg.red, meta[t].settings.bg.green, meta[t].settings.bg.blue
    end

    windower.text.set_bg_color(meta[t].name, meta[t].settings.bg.alpha, red, green, blue)
    meta[t].settings.bg.red = red
    meta[t].settings.bg.green = green
    meta[t].settings.bg.blue = blue
end

function texts.bg_visible(t, visible)
    if visible == nil then
        return meta[t].settings.bg.visible
    end

    windower.text.set_bg_visibility(meta[t].name, visible)
    meta[t].settings.bg.visible = visible
end

function texts.bg_alpha(t, alpha)
    if not alpha then
        return meta[t].settings.bg.alpha
    end

    windower.text.set_bg_color(meta[t].name, alpha, meta[t].settings.bg.red, meta[t].settings.bg.green, meta[t].settings.bg.blue)
    meta[t].settings.bg.alpha = alpha
end

-- Sets/returns background transparency. Based on percentage values, with 1 being fully transparent, while 0 is fully opaque.
function texts.bg_transparency(t, transparency)
    if not transparency then
        return 1 - meta[t].settings.bg.alpha/255
    end
    
    texts.bg_alpha(t, math.floor(255*(1-transparency)))
end

function texts.stroke_width(t, width)
    if not width then
        return meta[t].settings.text.stroke.width
    end

    windower.text.set_stroke_width(meta[t].name, width)
    meta[t].settings.text.stroke.width = width
end

function texts.stroke_color(t, red, green, blue)
    if not red then
        return meta[t].settings.text.stroke.red, meta[t].settings.text.stroke.green, meta[t].settings.text.stroke.blue
    end

    windower.text.set_stroke_color(meta[t].name, meta[t].settings.text.stroke.alpha, red, green, blue)
    meta[t].settings.text.stroke.red = red
    meta[t].settings.text.stroke.green = green
    meta[t].settings.text.stroke.blue = blue
end

function texts.stroke_transparency(t, transparency)
    if not transparency then
        return 1 - meta[t].settings.text.stroke.alpha/255
    end
    
    texts.stroke_alpha(t,math.floor(255 * (1 - transparency)))
end

function texts.stroke_alpha(t, alpha)
    if not alpha then
        return meta[t].settings.text.stroke.alpha
    end

    windower.text.set_stroke_color(meta[t].name, alpha, meta[t].settings.text.stroke.red, meta[t].settings.text.stroke.green, meta[t].settings.text.stroke.blue)
    meta[t].settings.text.stroke.alpha = alpha
end

-- Returns true if the coordinates are currently over the text object
function texts.hover(t, x, y)
    if not t:visible() then
        return false
    end

    local pos_x, pos_y = windower.text.get_location(meta[t].name)
    local off_x, off_y = windower.text.get_extents(meta[t].name)
    
    return (pos_x <= x and x <= pos_x + off_x
        or pos_x >= x and x >= pos_x + off_x)
    and (pos_y <= y and y <= pos_y + off_y
        or pos_y >= y and y >= pos_y + off_y)
end

function texts.destroy(t)
    for i, t_needle in ipairs(windower.text.saved_texts) do
        if t == t_needle then
            table.remove(windower.text.saved_texts, i)
            break
        end
    end
    windower.text.delete(meta[t].name)
    meta[t] = nil
end

-- Handle drag and drop
windower.register_event('mouse', function(type, x, y, delta, blocked)
    if blocked then
        return
    end

    -- Mouse drag
    if type == 0 then
        if dragged then
            dragged.text:pos(x - dragged.x, y - dragged.y)
            return true
        end

    -- Mouse left click
    elseif type == 1 then
        for _, t in pairs(windower.text.saved_texts) do
            local m = meta[t]
            if m.settings.flags.draggable and t:hover(x, y) then
                local pos_x, pos_y = windower.text.get_location(m.name)

                local flags = m.settings.flags
                if flags.right or flags.bottom then
                    local info = windower.get_windower_settings()
                    if flags.right then
                        pos_x = pos_x - info.ui_x_res
                    elseif flags.bottom then
                        pos_y = pos_y - info.ui_y_res
                    end
                end

                dragged = {text = t, x = x - pos_x, y = y - pos_y}
                return true
            end
        end

    -- Mouse left release
    elseif type == 2 then
        if dragged then
            if meta[dragged.text].root_settings then
                config.save(meta[dragged.text].root_settings)
            end
            dragged = nil
            return true
        end
    end

    return false
end)

-- Can define functions to execute every time the settings are reloaded
function texts.register_event(t, key, fn)
    if not events[key] then
        error('Event %s not available for text objects.':format(key))
        return
    end

    local m = meta[t]
    m.events[key] = m.events[key] or {}
    m.events[key][#m.events[key] + 1] = fn
    return #m.events[key]
end

function texts.unregister_event(t, key, fn)
    if not (events[key] and meta[t].events[key]) then
        return
    end

    if type(fn) == 'number' then
        table.remove(meta[t].events[key], fn)
    else
        for index, event in ipairs(meta[t].events[key]) do
            if event == fn then
                table.remove(meta[t].events[key], index)
                return
            end
        end
    end
end

return texts

--[[
Copyright © 2013-2015, Windower
All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
    * Neither the name of Windower nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Windower BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]