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--[[
Copyright (c) 2013, Ricky Gall
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of <addon name> nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL <your name> BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
--This function checks the string sent to it against your mob list
--returns true if it's found and false if not.
function mCheck(str)
for category,_ in pairs(settings.moblist) do
for name,_ in pairs(settings.moblist[category]) do
if str:lower():contains(name:lower()) then
return true
end
end
end
return false
end
--This function checks the string sent to it against your mob list
--returns true if it's found and false if not.
function mDanger(str)
for name,_ in pairs(settings.moblist.dangerous) do
if str:lower():contains(name:lower()) then
return true
end
end
return false
end
--This function checks the string sent to it against your danger list
--returns true if it's found and false if not.
function dCheck(typ, sid)
--log('DEBUG TYP: '..typ..' ID: '..sid)
sid = tonumber(sid)
if typ == 'spell' then
if settings.dangerwords.spells:find(string.imatch-{res.spells[sid].english .. '$'}) then
return true
end
elseif sid <= 255 then
if settings.dangerwords.weaponskills:find(string.imatch-{res.weapon_skills[sid].english .. '$'}) then
return true
end
else
if settings.dangerwords.weaponskills:find(string.imatch-{res.monster_abilities[sid].english .. '$'}) then
return true
end
end
return false
end
--Check if the actor is actually an npc rather than a player
function isMob(id)
if not trusts:contains(windower.ffxi.get_mob_by_id(id)['name']) then
return windower.ffxi.get_mob_by_id(id)['is_npc']
end
return false
end
--This function is used to parse the windower resources
--to fill tables with ability/spell names/ids.
--Created by Byrth
function parse_resources(lines_file)
local ignore_fields = S{'german','french','japanese','index','recast','fr','frl','de','del','jp','jpl'}
local completed_table = {}
local counter = 0
for i in ipairs(lines_file) do
local str = tostring(lines_file[i])
local g,h,typ,key = string.find(str,'<(%w+) id="(%d+)" ')
if typ == 's' then
g,h,key = string.find(str,'index="(%d+)" ')
end
if key ~=nil then
completed_table[tonumber(key)]={}
local q = 1
while q <= str:len() do
local a,b,ind,val = string.find(str,'(%w+)="([^"]+)"',q)
if ind~=nil then
if not ignore_fields[ind] then
if val == "true" or val == "false" then
completed_table[tonumber(key)][ind] = str2bool(val)
else
completed_table[tonumber(key)][ind] = val:gsub('"','\42'):gsub(''','\39')
end
end
q = b+1
else
q = str:len()+1
end
end
local k,v,english = string.find(str,'>([^<]+)</')
if english~=nil then
completed_table[tonumber(key)]['english']=english
end
end
end
return completed_table
end
--This function was made by Byrth. It's used to split strings
--at a specific character and store them in a table
function split(msg, match)
if msg == nil then return '' end
local length = msg:len()
local splitarr = {}
local u = 1
while u <= length do
local nextanch = msg:find(match,u)
if nextanch ~= nil then
splitarr[#splitarr+1] = msg:sub(u,nextanch-match:len())
if nextanch~=length then
u = nextanch+match:len()
else
u = length
end
else
splitarr[#splitarr+1] = msg:sub(u,length)
u = length+1
end
end
return splitarr
end
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