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--Copyright (c) 2013-2014, Thomas Rogers
--All rights reserved.
--Redistribution and use in source and binary forms, with or without
--modification, are permitted provided that the following conditions are met:
-- * Redistributions of source code must retain the above copyright
-- notice, this list of conditions and the following disclaimer.
-- * Redistributions in binary form must reproduce the above copyright
-- notice, this list of conditions and the following disclaimer in the
-- documentation and/or other materials provided with the distribution.
-- * Neither the name of RollTracker nor the
-- names of its contributors may be used to endorse or promote products
-- derived from this software without specific prior written permission.
--THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
--ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
--WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
--DISCLAIMED. IN NO EVENT SHALL THOMAS ROGERS BE LIABLE FOR ANY
--DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
--(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
--LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
--ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
--(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
--SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
_addon.name = 'RollTracker'
_addon.version = '1.8.0.0'
_addon.author = 'Balloon'
_addon.commands = {'rolltracker','rt'}
require('luau')
chat = require('chat')
chars = require('chat.chars')
packets = require('packets')
defaults = {}
defaults.autostopper = true
defaults.bust = 1
defaults.effected = 1
defaults.fold = 1
defaults.luckyinfo = true
settings = config.load(defaults)
windower.register_event('addon command',function (...)
cmd = {...}
if cmd[1] ~= nil then
if cmd[1]:lower() == "help" then
log('To toggle rolltracker from allowing/stopping rolls type: //rolltracker autostop')
log('To toggle rolltracker from showing/hiding Lucky Info type: //rolltracker luckyinfo')
elseif cmd[1]:lower() == "autostop" then
if settings.autostopper then
settings.autostopper = false
log('Will no longer stop Double-UP on a Lucky Roll.')
else
settings.autostopper = true
log('Will stop Double-UP on a Lucky Roll.')
end
elseif cmd[1]:lower() == "luckyinfo" then
if settings.luckyinfo then
settings.luckyinfo = false
log('Lucky/Unlucky Info will no longer be displayed.')
else
settings.luckyinfo = true
log('Lucky/Unlucky Info will now be displayed.')
end
end
config.save(settings, 'all')
end
end)
--This is done because GearSwap swaps out too fast, and sometimes things aren't reported in memory.
--Therefore, we store it within rolltracker so we can do the check locally.
windower.register_event('incoming chunk', function(id, data)
if id == 0x050 then
local packet = packets.parse('incoming', data)
local slot = windower.ffxi.get_items(packet['Inventory Bag'])[packet['Inventory Index']]
gearTable[packet['Equipment Slot']] = slot ~= nil and slot.id or 0
elseif id == 0x0DD then
local packetParty = packets.parse('incoming', data)
end
end)
function getGear(slot)
local equip = windower.ffxi.get_items()['equipment']
return windower.ffxi.get_items(equip[slot..'_bag'])[equip[slot]]~= nil and windower.ffxi.get_items(equip[slot..'_bag'])[equip[slot]].id or 0
end
windower.register_event('load', function()
--We need a gear table, and we need to initialise it when we load
--So that if someone doesn't swap gear, at least it still works.
gearTable = {
[0]=getGear('main'),[1]=getGear('sub'),[2]=getGear('range'),[3]=getGear('ammo'),
[4]=getGear('head'),[9]=getGear('neck'),[11]=getGear('left_ear'),[12]=getGear('right_ear'),
[5]=getGear('body'),[6]=getGear('hands'),[13]=getGear('left_ring'),[14]=getGear('right_ring'),
[15]=getGear('back'),[10]=getGear('waist'),[7]=getGear('legs'),[8]=getGear('feet')
}
buffId = S{309} + S(res.buffs:english(string.endswith-{' Roll'})):map(table.get-{'id'})
partyColour = {
p0 = string.char(0x1E, 247),
p1 = string.char(0x1F, 204),
p2 = string.char(0x1E, 156),
p3 = string.char(0x1E, 238),
p4 = string.char(0x1E, 5),
p5 = string.char(0x1E, 6)
}
local rollInfoTemp = {
-- Okay, this goes 1-11 boost, Bust effect, Effect, Lucky, Unlucky, +1 Phantom Roll Effect, Job Bonus, Bonus Equipment and Effect,
['Allies\''] = {6,7,17,9,11,13,15,17,17,5,17,'?','% Skillchain Damage',3,10, 1,{nil,0},{6,11120, 27084, 27085, 5}},--Needs Eval
['Avenger\'s'] = {'?','?','?','?','?','?','?','?','?','?','?','?',' Counter Rate',4,8, 0,{nil,0}},
['Beast'] = {64,80,96,256,112,128,160,32,176,192,320,'0','% Pet: Attack Bonus',4,8, 32,{'bst',100}},--/1024 Confirmed
['Blitzer\'s'] = {2,3.4,4.5,11.3,5.3,6.4,7.2,8.3,1.5,10.2,12.1,'-3','% Attack delay reduction',4,9, 1,{nil,0},{4,11080, 26772, 26773, 5}},--Limited Testing for Bust, Needs more data for sure probably /1024
['Bolter\'s'] = {0.3,0.3,0.8,0.4,0.4,0.5,0.5,0.6,0.2,0.7,1.0,'0','% Movement Speed',3,9, 0.2,{nil,0}},
['Caster\'s'] = {6,15,7,8,9,10,5,11,12,13,20,'-10','% Fast Cast',2,7, 3,{nil,0},{7, 11140, 27269, 27269, 10}},
['Chaos'] = {64,80,96,256,112,128,160,32,176,192,320,"-9.76",'% Attack!', 4,8, 32,{'drk',100}},--/1024 Confirmed
['Choral'] = {8,42,11,15,19,4,23,27,31,35,50,'+25','- Spell Interruption Rate',2,6, 4,{'brd',25}},--SE listed Values and hell if I'm testing this
['Companion\'s'] = {{4,20},{20,50},{6,20},{8,20},{10,30},{12,30},{14,30},{16,40},{18,40},{3,10},{25,60},'0',' Pet: Regen/Regain',2,10, {2,5},{nil,0}},
['Corsair\'s'] = {10, 11, 11, 12, 20, 13, 15, 16, 8, 17, 24,'-6','% Experience Bonus',5,9, 2,{'cor',5}},--Needs Eval on Bust/Job Bonus
['Courser\'s'] = {'?','?','?','?','?','?','?','?','?','?','?','?',' Snapshot',3,9, 0,{nil,0}}, --11160, 27443, 27444
['Dancer\'s'] = {3,4,12,5,6,7,1,8,9,10,16,'-4',' Regen',3,7, 2,{'dnc',4}},--Confirmed
['Drachen'] = {10,13,15,40,18,20,25,5,28,30,50,'0',' Pet: Accuracy Bonus',4,8, 5,{'drg',15}},--Confirmed
['Evoker\'s'] = {1,1,1,1,3,2,2,2,1,3,4,'-1',' Refresh!',5,9, 1,{'smn',1}},--Confirmed
['Fighter\'s'] = {2,2,3,4,12,5,6,7,1,9,18,'-4','% Double-Attack!',5,9, 1,{'war',5}},
['Gallant\'s'] = {48,60,200,72,88,104,32,120,140,160,240,'-11.72','% Defense Bonus',3,7, 24,{'pld',120}},--/1024 Confirmed
['Healer\'s'] = {3,4,12,5,6,7,1,8,9,10,16,'-4','% Cure Potency Received',3,7, 1,{'whm',4}},--Confirmed
['Hunter\'s'] = {10,13,15,40,18,20,25,5,28,30,50,'-15',' Accuracy Bonus',4,8, 5,{'rng',15}},--Confirmed
['Magus\'s'] = {5,20,6,8,9,3,10,13,14,15,25,'-8',' Magic Defense Bonus',2,6, 2,{'blu',8}},
['Miser\'s'] = {30,50,70,90,200,110,20,130,150,170,250,'0',' Save TP',5,7, 15,{nil,0}},
['Monk\'s'] = {8,10,32,12,14,15,4,20,22,24,40,'-?',' Subtle Blow', 3,7, 4,{'mnk',10}},
['Naturalist\'s'] = {6,7,15,8,9,10,5,11,12,13,20,'-5','% Enhancing Magic Duration',3,7, 1,{'geo',5}},--Confirmed
['Ninja'] = {10,13,15,40,18,20,25,5,28,30,50,'-15',' Evasion Bonus',4,8, 5,{'nin',15}},--Confirmed
['Puppet'] = {5,8,35,11,14,18,2,22,26,30,40,'-8',' Pet: MAB/MAcc',3,7, 3,{'pup',12}},
['Rogue\'s'] = {2,2,3,4,12,5,6,6,1,8,14,'-6','% Critical Hit Rate!',5,9, 1,{'thf',5}},
['Runeist\'s'] = {10,13,15,40,18,20,25,5,28,30,50,'-15',' Evasion Bonus',4,8, 5,{'run',15}},--Needs Eval
['Samurai'] = {8,32,10,12,14,4,16,20,22,24,40,'-10',' Store TP Bonus',2,6, 4,{'sam',10}},--Confirmed 1(Was bad),2,3,4,5,6,7,8,11 (I Wing Test)
['Scholar\'s'] = {2,10,3,4,4,1,5,6,7,7,12,'-3','% Conserve MP',2,6, 1,{'sch',3}}, --Needs Eval Source ATM: JP Wiki
['Tactician\'s'] = {10,10,10,10,30,10,10,0,20,20,40,'-10',' Regain',5,8, 2,{nil,0},{5, 11100, 26930, 26931, 10}},--Confirmed
['Warlock\'s'] = {10,13,15,40,18,20,25,5,28,30,50,'-15',' Magic Accuracy Bonus',4,8, 5,{'rdm',15}},--
['Wizard\'s'] = {4,6,8,10,25,12,14,17,2,20,30, "-10",' MAB',5,9, 2,{'blm',10}},
}
rollInfo = {}
for key, val in pairs(rollInfoTemp) do
rollInfo[res.job_abilities:with('english', key .. ' Roll').id] = {key, unpack(val)}
end
settings = config.load(defaults)
end)
windower.register_event('load', 'login', function()
isLucky = false
rollPlusBonus = false
lastRoll = 0
player = windower.ffxi.get_player()
end)
windower.register_event('incoming text', function(old, new, color)
--Hides Battlemod
if old:match("Roll.* The total.*") or old:match('.*Roll.*' .. string.char(0x81, 0xA8)) or old:match('.*uses Double.*The total') and color ~= 123 then
return true
end
--Hides Vanilla
if old:match('.* receives the effect of .* Roll.') ~= nil then
return true
end
return new, color
end)
windower.register_event('action', function(act)
if act.category == 6 and table.containskey(rollInfo, act.param) then
--This is used later to allow/disallow busting
--If you are not the rollActor you will not be disallowed to bust.
rollActor = act.actor_id
local rollID = act.param
local rollNum = act.targets[1].actions[1].param
-- anonymous function that checks if the player.id is in the targets without wrapping it in another layer of for loops.
if
function(act)
for i = 1, #act.targets do
if act.targets[i].id == player.id then
return true
end
end
return false
end(act)
then
local party = windower.ffxi.get_party()
rollMembers = {}
for partyMem in pairs(party) do
for effectedTarget = 1, #act.targets do
--if mob is nil then the party member is not in zone, will fire an error.
if type(party[partyMem]) == 'table' and party[partyMem].mob and act.targets[effectedTarget].id == party[partyMem].mob.id then
rollMembers[effectedTarget] = partyColour[partyMem] .. party[partyMem].name .. chat.controls.reset
end
end
end
local membersHit = table.concat(rollMembers, ', ')
--fake 'ternary' assignment. if settings.effected is 1 then it'll show numbers, otherwise it won't.
local amountHit = settings.effected == 1 and '[' .. #rollMembers .. '] ' or ''
local rollBonus = RollEffect(rollID, rollNum+1)
local luckChat = ''
isLucky = false
if rollNum == rollInfo[rollID][15] or rollNum == 11 then
isLucky = true
windower.add_to_chat(158,'Lucky roll!')
luckChat = string.char(31,158).." (Lucky!)"
elseif rollNum == rollInfo[rollID][16] then
luckChat = string.char(31,167).." (Unlucky!)"
end
if rollNum == 12 and #rollMembers > 0 then
windower.add_to_chat(1, string.char(31,167)..amountHit..'Bust! '..chat.controls.reset..chars.implies..' '..membersHit..' '..chars.implies..' ('..rollInfo[rollID][rollNum+1]..rollInfo[rollID][14]..')')
else
windower.add_to_chat(1, amountHit..membersHit..chat.controls.reset..' '..chars.implies..' '..rollInfo[rollID][1]..' Roll '..chars['circle' .. rollNum]..luckChat..string.char(31,13)..' (+'..rollBonus..')'..BustRate(rollNum, rollActor)..ReportRollInfo(rollID, rollActor))
end
end
end
end)
function RollEffect(rollid, rollnum)
if rollnum == 13 then
return
end
--There's gotta be a better way to do this.
local rollName = rollInfo[rollid][1]
local rollVal = rollInfo[rollid][rollnum]
if lastRoll ~= rollid then
lastRoll = rollid
rollPlusBonus = false
gearBonus = false
jobBonus = false
end
--I'm handling one roll a bit odd, so I need to deal with it separately.
--Which is stupid, I know, but look at how I've done most of this.
if rollName == "Companion\'s" then
local hpVal = rollVal[1]
local tpVal = rollVal[2]
if gearTable[9] == 26038 or rollPlusBonus then
hpVal = hpVal + (rollInfo[rollid][17][1]*7)
tpVal = tpVal + (rollInfo[rollid][17][2]*7)
rollPlusBonus = true
elseif gearTable[13] == 28548 or gearTable[14]== 28548 or rollPlusBonus then
hpVal = hpVal + (rollInfo[rollid][17][1]*5)
tpVal = tpVal + (rollInfo[rollid][17][2]*5)
rollPlusBonus = true
elseif gearTable[13] == 28547 or gearTable[14] == 28547 or rollPlusBonus then
hpVal = hpVal + (rollInfo[rollid][17][1]*3)
tpVal = tpVal + (rollInfo[rollid][17][2]*3)
rollPlusBonus = true
end
return "Pet:"..hpVal.." Regen".." +"..tpVal.." Regain"
end
--If there's no Roll Val can't add to it
if rollVal ~= '?' then
if gearTable[9] == 26038 or rollPlusBonus then
rollVal = rollVal + (rollInfo[rollid][17]*7)
rollPlusBonus = true
elseif gearTable[13] == 28548 or gearTable[14] == 28548 or rollPlusBonus then
rollVal = rollVal + (rollInfo[rollid][17]*5)
rollPlusBonus = true
elseif gearTable[13] == 28547 or gearTable[14] == 28547 or rollPlusBonus then
rollVal = rollVal + (rollInfo[rollid][17]*3)
rollPlusBonus = true
end
end
--Handle Job Bonus
if (rollInfo[rollid][18][1] ~= nil) then
--Add Job is in party check
if jobBonus then
rollVal = rollVal + rollInfo[rollid][18][2]
else
jobBonus = true
rollVal = rollVal + rollInfo[rollid][18][2]
end
end
--Handle Emp +2, 109 and 119 gear bonus
if (rollInfo[rollid][19] ~= nil) then
local bonusVal = (gearTable[rollInfo[rollid][19][1]] == rollInfo[rollid][19][2] or gearTable[rollInfo[rollid][19][1]] == rollInfo[rollid][19][3] or gearTable[rollInfo[rollid][19][1]] == rollInfo[rollid][19][4]) and rollInfo[rollid][19][5] or 0
if gearBonus == true then
rollVal = rollVal + rollInfo[rollid][19][5]
else
gearBonus = true
rollVal = rollVal + bonusVal
end
end
-- Convert Bolter's to Movement Speed based on 5.0 being 100%
if (rollName == "Bolter\'s") then
rollVal = '%.0f':format(100*((5+rollVal) / 5 - 1))
end
--Convert Beast/Chaos/Gallant's to % with 2 decimals
if (rollName == "Chaos") or (rollName == "Gallant\'s") or (rollName == "Beast") then
rollVal = '%.2f':format(rollVal/1024 * 100)
end
return rollVal..rollInfo[rollid][14]
end
function BustRate(rollNum, rollActor)
if rollNum <= 5 or rollNum == 11 or rollActor ~= player.id or settings.bust == 0 then
return ''
end
return '\7 [Chance to Bust]: ' .. '%.1f':format((rollNum-5)*16.67) .. '%'
end
--Display Lucky/Unlucky #s and check if it's already been reported once.
reportedOnce = false
function ReportRollInfo(rollID, rollActor)
if rollActor ~= player.id or not settings.luckyinfo then
return ''
elseif reportedOnce then
reportedOnce = false
return ''
else
reportedOnce = true
return '\7 '..rollInfo[rollID][1]..' Roll\'s Lucky #: ' ..rollInfo[rollID][15]..' Unlucky #: '..rollInfo[rollID][16]
end
end
--Checks to see if the below event has ran more than twice to enable busting
ranMultiple = false
windower.register_event('outgoing text', function(original, modified)
cleaned = windower.convert_auto_trans(original)
modified = original
if cleaned:match('/jobability \"?Double.*Up') or cleaned:match('/ja \"?Double.*Up') then
if isLucky and settings.autostopper and rollActor == player.id then
windower.add_to_chat(159,'Attempting to Doubleup on a Lucky Roll: Re-double up to continue.')
isLucky = false
modified = ""
end
end
if settings.fold == 1 and (cleaned:match('/jobability \"?Fold') or cleaned:match('/ja \"?Fold')) then
local count = 0
local canBust = false
--Check to see how many buffs are active
local cor_buffs = S(player.buffs) * buffId
canBust = cor_buffs:contains(res.buffs:with('name', 'Bust').id) or cor_buffs:length() > 1
if canBust or ranMultiple then
modified = cleaned
ranMultiple = false
else
windower.add_to_chat(159, 'No \'Bust\'. Fold again to continue.')
ranMultiple = true
modified = ""
end
return modified
end
return modified
end)
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