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--Copyright (c) 2014, Byrthnoth
--All rights reserved.
--Redistribution and use in source and binary forms, with or without
--modification, are permitted provided that the following conditions are met:
-- * Redistributions of source code must retain the above copyright
-- notice, this list of conditions and the following disclaimer.
-- * Redistributions in binary form must reproduce the above copyright
-- notice, this list of conditions and the following disclaimer in the
-- documentation and/or other materials provided with the distribution.
-- * Neither the name of <addon name> nor the
-- names of its contributors may be used to endorse or promote products
-- derived from this software without specific prior written permission.
--THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
--ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
--WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
--DISCLAIMED. IN NO EVENT SHALL <your name> BE LIABLE FOR ANY
--DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
--(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
--LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
--ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
--(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
--SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-- Target Processing --
-----------------------------------------------------------------------------------
--Name: valid_target(targ,flag)
--Args:
---- targ (string): The proposed target
---- flag (boolean): sets a more stringent criteria for target. It has to be a
---- match to a player in the mob_array.
-----------------------------------------------------------------------------------
--Returns:
---- A string or false.
-----------------------------------------------------------------------------------
function valid_target(targ,flag)
local spell_targ
local san_targ = find_san(strip(targ))
-- If the target is whitelisted, pass it through.
if pass_through_targs:contains(targ:lower()) or st_targs:contains(targ:lower()) or (tonumber(targ:lower()) and windower.ffxi.get_mob_by_id(tonumber(targ:lower()))) then
return targ:lower()
elseif targ and windower.ffxi.get_player() then
-- If the target exists, scan the mob array for it
local current_target = windower.ffxi.get_mob_by_target('t')
local targar = {}
for i,v in pairs(windower.ffxi.get_mob_array()) do
if string.find(strip(v.name),san_targ) and (v.valid_target or v.id == windower.ffxi.get_player().id) then -- Malformed pattern somehow
-- Handling for whether it's a monster or not
if v.is_npc and v.spawn_type ~= 14 and current_target then
if v.id == current_target.id then
targar['<t>'] = math.sqrt(v.distance)
end
elseif not v.is_npc or (v.spawn_type == 14 and v.in_party) then
targar[v.name] = math.sqrt(v.distance)
end
end
end
-- If flag is set, push out the target only if it is in the targ array.
if targar[targ] then
spell_targ = targ
elseif flag then
spell_targ = false
else
-- If targ starts an element of the monster array, use it.
local priority = 50
for i,v in pairs(targar) do
if (i:lower()==san_targ:lower()) then
v = 0
elseif i:lower():find('^'..san_targ:lower()) then
v = v/50
end
if v < priority then -- Use the highest priority match, with a default priority hierarchy based on distance
priority = v
spell_targ = i
end
end
end
end
return spell_targ
end
-----------------------------------------------------------------------------------
--Name: target_make(targarr)
--Args:
---- targets (table of booleans): Keyed to potential targets
-----------------------------------------------------------------------------------
--Returns:
---- Created valid target, defaulting to '<me>'
-----------------------------------------------------------------------------------
function target_make(targets)
local target = windower.ffxi.get_mob_by_target('<t>')
local target_type = ''
if not target then
-- If target doesn't exist, leave it set to ''. This will shortcircuit the
-- rest of the processing and just return <me>.
elseif target.hpp == 0 then
target_type = 'Corpse'
elseif target.is_npc and target.spawn_type ~= 14 then
target_type = 'Enemy'
-- Need to add handling that differentiates 'Enemy' and 'NPC' here.
else
target_type = 'Ally'
local party = windower.ffxi.get_party()
for i,v in pairs(party) do
if type(v) == 'table' and v.name == target.name then
if i:sub(1,1) == 'p' then
if i:sub(1,2) == 'p0' then
target_type = 'Self'
else
target_type = 'Party'
end
end
if target.charmed and not target.is_npc then
target_type = 'Enemy'
end
break
end
end
end
if targets[target_type] and target_type ~= 'Self' then
return '<t>'
elseif targets.Self then
return '<me>'
elseif targets.Self or targets.Party or targets.Enemy or targets.NPC or targets.Ally or targets.Corpse then
return '<t>'
else
return ''
end
end
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