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--[[
Copyright (c) 2013, Chiara De Acetis
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of <addon name> nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL <your name> BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
-- Object Alliance
--[[
Concept
list = {party1={} party2={} party3={}}
list = {party1={WHM="ppl" PLD="ppl" WAR="ppl" DD="ppl" } party2={} party3={}}
if there's "add war" and only DD slots are left, it has to put the war in the DD slot
]]
local Alliance = {}
require 'logger'
local files = require 'files'
local JobList = T{
'blm',
'blu',
'brd',
'bst',
'dnc',
'drg',
'drk',
'whm',
'rdm',
'pup',
'cor',
'pld',
'geo',
'run',
'sch',
'mnk',
'thf',
'war',
'sam',
'nin',
'smn',
'rng',
'dd',
'support',
'heal',
'tank'
}
local DDlist = T{
'blm',
'blu',
'bst',
'dnc',
'drg',
'drk',
'pup',
'pld',
'run',
'mnk',
'thf',
'war',
'sam',
'nin',
'smn',
'rng'
}
local SupportList = T{
'cor',
'brd',
'geo'
}
local HealList = T{
'whm',
'rdm',
'sch'
}
--create and empty alliance
function Alliance:new()
local ally = {
party1 = {},
party2 = {},
party3 = {}
}
setmetatable(ally, self)
self.__index = self
return ally
end
--sets one or multiple job in party1
function Alliance:setParty1(jobs)
local length = 0
local numJob = #self.party1
if numJob == 6 then
return
end
if #jobs <= (6 - numJob) then
length = #jobs
else
length = (6 - numJob)
end
j = 1
for i = 1, length do
job = jobs[i]:lower()
if JobList:contains(job) then
self.party1[j+numJob] = {job}
j = j+1
end
end
end
--sets one or multiple job in the party2
function Alliance:setParty2(jobs)
local length = 0
local numJob = #self.party2
if numJob == 6 then
return
end
if #jobs <= (6 - numJob) then
length = #jobs
else
length = (6 - numJob)
end
j = 1
for i = 1, length do
job = jobs[i]:lower()
if JobList:contains(job) then
self.party2[j+numJob] = {job}
j = j+1
end
end
end
--sets one or multiple job in party3
function Alliance:setParty3(jobs)
local length = 0
local numJob = #self.party3
if numJob == 6 then
return
end
if #jobs <= (6 - numJob) then
length = #jobs
else
length = (6 - numJob)
end
j = 1
for i = 1, length do
job = jobs[i]:lower()
if JobList:contains(job) then
self.party3[j+numJob] = {job}
j = j+1
end
end
end
--delete a job inside the ally
function Alliance:deleteJob(job, party) --it rescale the player list too
job = job:lower()
-- party slot not given
if (party == nil ) then
party = self:findJob(job)
if party[1] == 1 then
table.remove(self.party1, party[2])
elseif party[1] == 2 then
table.remove(self.party2, party[2])
elseif party[1] == 3 then
table.remove(self.party3, party[2])
end
else -- party given
if (party == "party1") then
for i=1, #self.party1 do
local slot = self.party1[i]
local v = slot[1]
if(v == job) then
table.remove(self.party1, i)
return
end
end
elseif (party == "party2") then
for i=1, #self.party2 do
local slot = self.party2[i]
local v = slot[1]
if(v == job) then
table.remove(self.party2, i)
return
end
end
elseif (party == "party3") then
for i=1, #self.party3 do
if(v == job) then
table.remove(self.party3, i)
return
end
end
end
end
end
--returns the first party table that contains the given job
function Alliance:findJob(job)
local party = nil
for i=1, #self.party1 do
local slot = self.party1[i]
local v = slot[1]
if( v == job ) then
party = {1, i}
return party
end
end
if(party == nil) then
for i=1, #self.party2 do
local slot = self.party2[i]
local v = slot[1]
if( v == job ) then
party = {2, i}
return party
end
end
end
if(party == nil) then
for i=1, #self.party3 do
local slot = self.party3[i]
local v = slot[1]
if( v == job ) then
party = {3, i}
return party
end
end
end
if(party == nil ) then
error(job..' not found')
return
end
end
--returns the string representing the party
function Alliance:printAlly()
local s = ''
if(#self.party1 > 0) then
s = s..'\nPARTY 1\n'
for i=1, #self.party1 do
slot = self.party1[i]
job = slot[1]
name = slot[2]
s = s..'['..job:upper()..']'
if name then
s = s..' '..name
end
s = s..' \n'
end
end
if(#self.party2 > 0) then
s = s..'\nPARTY 2\n'
for i=1, #self.party2 do
slot = self.party2[i]
job = slot[1]
name = slot[2]
s = s..'['..job:upper()..']'
if name then
s = s..' '..name
end
s = s..' \n'
end
end
if(#self.party3 > 0) then
s = s..'\nPARTY 3\n'
for i=1, #self.party3 do
slot = self.party3[i]
job = slot[1]
name = slot[2]
s = s..'['..job:upper()..']'
if name then
s = s..' '..name
end
s = s..' \n'
end
end
return s
end
--delete the ally
function Alliance:deleteAll()
self.party1 = {}
self.party2 = {}
self.party3 = {}
end
--delete the party
function Alliance:delete(party)
if party == "party1" then
self.party1 = {}
elseif party == "party2" then
self.party2 = {}
elseif party == "party3" then
self.party3 = {}
end
end
--sets one player to the first <job> slot free
function Alliance:addPlayer(job, name)
local party = self:findFreeSlot(job)
local rightJob = true
--if party is null the job wasn't found
--it means the there isn't the given job (example: one's looking for mnk and only slot DD are left)
if not party and job then
if DDlist:contains(job:lower()) then
party = self:findFreeSlot('dd')
rightJob = false
elseif SupportList:contains(job:lower())then
party = self:findFreeSlot('support')
rightJob = false
elseif HealList:contains(job:lower()) then
party = self:findFreeSlot('heal')
rightJob = false
end
if not party then
error("Can't find a free slot")
return
end
end
local pos = party[2]
if (party[1] == 1) then
local slot = self.party1[pos]
if rightJob then
self.party1[pos] = {slot[1], name}
else
self.party1[pos] = {job:lower(), name}
end
end
if (party[1] == 2) then
local slot = self.party2[pos]
if rightJob then
self.party2[pos] = {slot[1], name}
else
self.party2[pos] = {job, name}
end
end
if (party[1] == 3) then
local slot = self.party3[pos]
if rightJob then
self.party3[pos] = {slot[1], name}
else
self.party3[pos] = {job, name}
end
end
--if I'm here it means it the given job is missing
end
--find the first free party slot (job is optional)
function Alliance:findFreeSlot(job)
local party = nil --first position is pt, second is party slot
for i=1, #self.party1 do
local slot = self.party1[i]
local jobName = slot[1]
local name = slot[2]
if ((not job) and name == nil) then
--no job given, I'm looking for the first free slot in party
party = {1, i}
return party
elseif (job and name == nil) then
--the job is given, I'm looking for the first free slot for the given job
job = job:lower()
if(jobName == job)then
party = {1, i}
return party
end
end
end
for i=1, #self.party2 do
local slot = self.party2[i]
local jobName = slot[1]
local name = slot[2]
if ((not job) and name == nil) then
--no job given, I'm looking for the first free slot in party
party = {2, i}
return party
elseif (job and name == nil) then
--the job is given, I'm looking for the first free slot for the given job
job = job:lower()
if(jobName == job)then
party = {2, i}
return party
end
end
end
for i=1, #self.party3 do
local slot = self.party3[i]
local jobName = slot[1]
local name = slot[2]
if ((not job) and name == nil) then
--no job given, I'm looking for the first free slot in party
party = {3, i}
return party
elseif (job and name == nil) then
--the job is given, I'm looking for the first free slot for the given job
job = job:lower()
if(jobName == job)then
party = {3, i}
return party
end
end
end
end
-- removes the player from alliance list (i remove the player in i-esim position)
function Alliance:removePlayer(name)
name = name:lower()
--looks through the pts
local v = ''
local slot = nil
for k=1, #self.party1 do
slot = self.party1[k]
v = slot[2]
if(v~= nil)then
v = v:lower()
if v == name then
self.party1[k] = {slot[1]}
return
end
end
end
for k=1, #self.party2 do
slot = self.party2[k]
v = slot[2]
if(v~= nil)then
v = v:lower()
if v == name then
self.party2[k] = {slot[1]}
return
end
end
end
for k=1, #self.party3 do
slot = self.party3[k]
v = slot[2]
if(v~= nil)then
v = v:lower()
if v == name then
self.party3[k] = {slot[1]}
return
end
end
end
end
--save the current ally in an xml file
function Alliance:save()
--TODO (now creates only a string xml)
local a = '<?xml version="1.0" ?>\n'
a = a..'<alliance>\n'
a = a..'\t<party1>\n'
for i=1, #self.party1 do
slot = self.party1[i]
job = slot[1]
a = a..'\t\t<job'..i..'>'..job:upper()..'</job'..i..'>\n'
end
a = a..'\t</party1>\n'
a = a..'\t<party2>\n'
for i=1, #self.party2 do
slot = self.party2[i]
job = slot[1]
a = a..'\t\t<job'..i..'>'..job:upper()..'</job'..i..'>\n'
end
a = a..'\t</party2>\n'
a = a..'\t<party3>\n'
for i=1, #self.party3 do
slot = self.party3[i]
job = slot[1]
a = a..'\t\t<job'..i..'>'..job:upper()..'</job'..i..'>\n'
end
a = a..'\t</party3>\n'
a = a..'</alliance>\n'
end
return Alliance
|