1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
|
-- Display object
local texts = require('texts')
local Display = {
visible = true,
settings = nil,
tb_name = 'scoreboard'
}
local valid_fonts = T{
'fixedsys',
'lucida console',
'courier',
'courier new',
'ms mincho',
'consolas',
'dejavu sans mono'
}
local valid_fields = T{
'name',
'dps',
'percent',
'total',
'mavg',
'mrange',
'critavg',
'critrange',
'ravg',
'rrange',
'rcritavg',
'rcritrange',
'acc',
'racc',
'crit',
'rcrit',
'wsavg'
}
function Display:set_position(posx, posy)
self.text:pos(posx, posy)
end
function Display:new(settings, db)
local repr = setmetatable({db = db}, self)
self.settings = settings
self.__index = self
self.visible = settings.visible
self.text = texts.new(settings.display, settings)
if not valid_fonts:contains(self.settings.display.text.font:lower()) then
error('Invalid font specified: ' .. self.settings.display.text.font)
self.text:font(self.settings.display.text.font)
self.text:size(self.settings.display.text.fontsize)
else
self.text:font(self.settings.display.text.font, 'consolas', 'courier new', 'monospace')
self.text:size(self.settings.display.text.size)
end
self:visibility(self.visible)
return repr
end
function Display:visibility(v)
if v then
self.text:show()
else
self.text:hide()
end
self.visible = v
self.settings.visible = v
self.settings:save()
end
function Display:report_filters()
local mob_str
local filters = self.db:get_filters()
if filters:empty() then
mob_str = "Scoreboard filters: None (Displaying damage for all mobs)"
else
mob_str = "Scoreboard filters: " .. filters:concat(', ')
end
windower.add_to_chat(55, mob_str)
end
-- Returns the string for the scoreboard header with updated info
-- about current mob filtering and whether or not time is currently
-- contributing to the DPS value.
function Display:build_scoreboard_header()
local mob_filter_str
local filters = self.db:get_filters()
if filters:empty() then
mob_filter_str = 'All'
else
mob_filter_str = table.concat(filters, ', ')
end
local labels
if self.db:empty() then
labels = '\n'
else
labels = '%32s%7s%9s\n':format('Tot', 'Pct', 'DPS')
end
local dps_status
if dps_clock:is_active() then
dps_status = 'Active'
else
dps_status = 'Paused'
end
local dps_clock_str = ''
if dps_clock:is_active() or dps_clock.clock > 1 then
dps_clock_str = ' (%s)':format(dps_clock:to_string())
end
local dps_chunk = 'DPS: %s%s':format(dps_status, dps_clock_str)
return '%s%s\nMobs: %-9s\n%s':format(dps_chunk, ' ':rep(29 - dps_chunk:len()) .. '//sb help', mob_filter_str, labels)
end
-- Returns following two element pair:
-- 1) table of sorted 2-tuples containing {player, damage}
-- 2) integer containing the total damage done
function Display:get_sorted_player_damage()
-- In order to sort by damage, we have to first add it all up into a table
-- and then build a table of sortable 2-tuples and then finally we can sort...
local mob, players
local player_total_dmg = T{}
if self.db:empty() then
return {}, 0
end
for mob, players in self.db:iter() do
-- If the filter isn't active, include all mobs
for player_name, player in pairs(players) do
if player_total_dmg[player_name] then
player_total_dmg[player_name] = player_total_dmg[player_name] + player.damage
else
player_total_dmg[player_name] = player.damage
end
end
end
local sortable = T{}
local total_damage = 0
for player, damage in pairs(player_total_dmg) do
total_damage = total_damage + damage
sortable:append({player, damage})
end
table.sort(sortable, function(a, b)
return a[2] > b[2]
end)
return sortable, total_damage
end
-- Updates the main display with current filter/damage/dps status
function Display:update()
if not self.visible then
-- no need build a display while it's hidden
return
end
if self.db:empty() then
self:reset()
return
end
local damage_table, total_damage
damage_table, total_damage = self:get_sorted_player_damage()
local display_table = T{}
local player_lines = 0
local alli_damage = 0
for k, v in pairs(damage_table) do
if player_lines < self.settings.numplayers then
local dps
if dps_clock.clock == 0 then
dps = "N/A"
else
dps = '%.2f':format(math.round(v[2] / dps_clock.clock, 2))
end
local percent
if total_damage > 0 then
percent = '(%.1f%%)':format(100 * v[2] / total_damage)
else
percent = '(0%)'
end
display_table:append('%-25s%7d%8s %7s':format(v[1], v[2], percent, dps))
end
alli_damage = alli_damage + v[2] -- gather this even for players not displayed
player_lines = player_lines + 1
end
if self.settings.showallidps and dps_clock.clock > 0 then
display_table:append('-':rep(17))
display_table:append('Alli DPS: ' .. '%7.1f':format(alli_damage / dps_clock.clock))
end
self.text:text(self:build_scoreboard_header() .. table.concat(display_table, '\n'))
end
local function build_input_command(chatmode, tell_target)
local input_cmd = 'input '
if chatmode then
input_cmd = input_cmd .. '/' .. chatmode .. ' '
if tell_target then
input_cmd = input_cmd .. tell_target .. ' '
end
end
return input_cmd
end
-- Takes a table of elements to be wrapped across multiple lines and returns
-- a table of strings, each of which fits within one FFXI line.
local function wrap_elements(elements, header, sep)
local max_line_length = 120 -- game constant
if not sep then
sep = ', '
end
local lines = T{}
local current_line = nil
local line_length
local i = 1
while i <= #elements do
if not current_line then
current_line = T{}
line_length = header:len()
lines:append(current_line)
end
local new_line_length = line_length + elements[i]:len() + sep:len()
if new_line_length > max_line_length then
current_line = T{}
lines:append(current_line)
new_line_length = elements[i]:len() + sep:len()
end
current_line:append(elements[i])
line_length = new_line_length
i = i + 1
end
local baked_lines = lines:map(function (ls) return ls:concat(sep) end)
if header:len() > 0 and #baked_lines > 0 then
baked_lines[1] = header .. baked_lines[1]
end
return baked_lines
end
local function slow_output(chatprefix, lines, limit)
-- this is funky but if we don't wait like this, the lines will spew too fast and error
windower.send_command(lines:map(function (l) return chatprefix .. l end):concat('; wait 1.2 ; '))
end
function Display:report_summary (...)
local chatmode, tell_target = table.unpack({...})
local damage_table, total_damage
damage_table, total_damage = self:get_sorted_player_damage()
local elements = T{}
for k, v in pairs(damage_table) do
elements:append('%s %d(%.1f%%)':format(v[1], v[2], 100 * v[2]/total_damage))
end
-- Send the report to the specified chatmode
slow_output(build_input_command(chatmode, tell_target),
wrap_elements(elements:slice(1, self.settings.numplayers), 'Dmg: '), self.settings.numplayers)
end
-- This is a table of the line aggregators and related utilities
Display.stat_summaries = {}
Display.stat_summaries._format_title = function (msg)
local line_length = 40
local msg_length = msg:len()
local border_len = math.floor(line_length / 2 - msg_length / 2)
return ' ':rep(border_len) .. msg .. ' ':rep(border_len)
end
Display.stat_summaries['range'] = function (stats, filters, options)
local lines = T{}
for name, pair in pairs(stats) do
lines:append('%-20s %d min %d max':format(name, pair[1], pair[2]))
end
if #lines > 0 and options and options.name then
sb_output(Display.stat_summaries._format_title('-= '..options.name..' (' .. filters .. ') =-'))
sb_output(lines)
end
end
Display.stat_summaries['average'] = function (stats, filters, options)
local lines = T{}
for name, pair in pairs(stats) do
if options and options.percent then
lines:append('%-20s %.2f%% (%d sample%s)':format(name, 100 * pair[1], pair[2],
pair[2] == 1 and '' or 's'))
else
lines:append('%-20s %d (%ds)':format(name, pair[1], pair[2]))
end
end
if #lines > 0 and options and options.name then
sb_output(Display.stat_summaries._format_title('-= '..options.name..' (' .. filters .. ') =-'))
sb_output(lines)
end
end
-- This is a closure around a hash-based dispatcher. Some conveniences are
-- defined for the actual stat display functions.
Display.show_stat = function()
return function (self, stat, player_filter)
local stats = self.db:query_stat(stat, player_filter)
local filters = self.db:get_filters()
local filter_str
if filters:empty() then
filter_str = 'All mobs'
else
filter_str = filters:concat(', ')
end
Display.stat_summaries[Display.stat_summaries._all_stats[stat].category](stats, filter_str, Display.stat_summaries._all_stats[stat])
end
end()
-- TODO: This needs to be factored somehow to take better advantage of similar
-- code already written for reporting and stat queries.
Display.stat_summaries._all_stats = T{
['acc'] = {percent=true, category="average", name='Accuracy'},
['racc'] = {percent=true, category="average", name='Ranged Accuracy'},
['crit'] = {percent=true, category="average", name='Melee Crit. Rate'},
['rcrit'] = {percent=true, category="average", name='Ranged Crit. Rate'},
['wsavg'] = {percent=false, category="average", name='WS Average'},
['wsacc'] = {percent=true, category="average", name='WS Accuracy'},
['mavg'] = {percent=false, category="average", name='Melee Non-Crit. Avg. Damage'},
['mrange'] = {percent=false, category="range", name='Melee Non-Crit. Range'},
['critavg'] = {percent=false, category="average", name='Melee Crit. Avg. Damage'},
['critrange'] = {percent=false, category="range", name='Melee Crit. Range'},
['ravg'] = {percent=false, category="average", name='Ranged Non-Crit. Avg. Damage'},
['rrange'] = {percent=false, category="range", name='Ranged Non-Crit. Range'},
['rcritavg'] = {percent=false, category="average", name='Ranged Crit. Avg. Damage'},
['rcritrange'] = {percent=false, category="range", name='Ranged Crit. Range'},}
function Display:report_stat(stat, args)
if Display.stat_summaries._all_stats:containskey(stat) then
local stats = self.db:query_stat(stat, args.player)
local elements = T{}
local header = Display.stat_summaries._all_stats[stat].name .. ': '
for name, stat_pair in pairs(stats) do
if stat_pair[2] > 0 then
if Display.stat_summaries._all_stats[stat].category == 'range' then
elements:append({stat_pair[1], ('%s %d~%d'):format(name, stat_pair[1], stat_pair[2])})
elseif Display.stat_summaries._all_stats[stat].percent then
elements:append({stat_pair[1], ('%s %.2f%% (%ds)'):format(name, stat_pair[1] * 100, stat_pair[2])})
else
elements:append({stat_pair[1], ('%s %d (%ds)'):format(name, stat_pair[1], stat_pair[2])})
end
end
end
table.sort(elements, function(a, b)
return a[1] > b[1]
end)
-- Send the report to the specified chatmode
local wrapped = wrap_elements(elements:slice(1, self.settings.numplayers):map(function (p) return p[2] end), header)
slow_output(build_input_command(args.chatmode, args.telltarget), wrapped, self.settings.numplayers)
end
end
function Display:reset()
-- the number of spaces here was counted to keep the table width
-- consistent even when there's no data being displayed
self.text:text(self:build_scoreboard_header() ..
'Waiting for results...' ..
' ':rep(17))
end
return Display
--[[
Copyright © 2013-2014, Jerry Hebert
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Scoreboard nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL JERRY HEBERT BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
|