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path: root/Data/Resources/Shaders/BaseColor.glsl
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#version 330 core

VSH_BEGIN

vec3 vPos;
vec3 vNormal;
vec4 vTangent;
vec4 vColor;
vec2 vUV;
vec2 vUV2;
vec2 vUV3;
vec2 vUV4;

uniform mat4 gamelab_mat_model;
uniform mat4 gamelab_mat_vp;
uniform vec4 gamelab_screen;
uniform vec4 gamelab_time;

uniform mat4 mvp;

out vec2 uv;

void main()
{
	vec4 clip = mvp * vec4(vPos, -1, 1.0);
	gl_Position = clip;
	uv = vUV;
}

VSH_END

FSH_BEGIN
uniform sampler2D uiTex;

in vec2 uv;

out vec4 FragColor;

void main()
{
	FragColor = texture(uiTex, uv);
}
FSH_END