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#version 330 core
VSH_BEGIN
vec3 vPos;
vec3 vNormal;
vec4 vTangent;
vec4 vColor;
vec2 vUV;
vec2 vUV2;
vec2 vUV3;
vec2 vUV4;
uniform mat4 gamelab_mat_model;
uniform mat4 gamelab_mat_vp;
uniform vec4 gamelab_screen;
uniform vec4 gamelab_time;
uniform mat4 mvp;
out vec2 uv;
void main()
{
vec4 clip = mvp * vec4(vPos, -1, 1.0);
gl_Position = clip;
uv = vUV;
}
VSH_END
FSH_BEGIN
uniform sampler2D uiTex;
in vec2 uv;
out vec4 FragColor;
void main()
{
FragColor = texture(uiTex, uv);
}
FSH_END
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