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path: root/Data/Resources/Shaders/Editor-Text.glsl
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#version 330 core

CMD_BEGIN
Cull Off
Blend SrcAlpha OneMinusSrcAlpha
DepthTest Off
CMD_END

uniform mat4 gamelab_mat_mvp;
uniform sampler2D uiTex;
uniform vec2 uiText_ST;

VSH_BEGIN
layout (location = 0) in vec2 vPos;
layout (location = 1) in vec2 vUV;

out vec2 uv;

void main()
{
	vec4 clip = gamelab_mat_mvp * vec4(vPos, -1, 1.0);
	gl_Position = clip;
	uv = vUV;
}
VSH_END

FSH_BEGIN
in vec2 uv;

out vec4 FragColor;

void main()
{
	vec2 uv = vec2(uv.x, 1 - uv.y);
    vec4 sampled = vec4(1,1,1,texture(uiTex, uv).r);
    FragColor = sampled;
}
FSH_END