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path: root/Data/Resources/Shaders/Editor_UI.glsl
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uniform float2 screenSize;


VERTEX_SHADER_BEGIN

in vec2 position;
int vec2 uv;

out vec4 clipPos;

void main() 
{
	
}

VERTEX_SHADER_END

FRAGMENT_SHADER_BEGIN 
out vec4 outColor; 

void main() 
{	
	outColor = vec4(1,1,1,1);
} 

FRAGMENT_SHADER_END