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local Debug = GameLab.Debug
local AssetBrowser = GameLab.Editor.GUI.EditorWindow.Extend("GameLab.Editor.AssetBrowser")
local GL = GameLab.Engine.GL
local Matrix44 = GameLab.Engine.Math.Matrix44
local inspect = require("inspect")
AssetBrowser.Ctor = function(self)
self.base.Ctor(self, "AssetBrowser")
end
AssetBrowser.OnGUI = function(self)
Debug.Log("AssetBrowser.OnGUI()")
GL.ClearColor({0,0,0,1})
GL.Clear(GL.EBufferType.ColorBuffer)
GL.Color({1,1,0,1})
GL.LoadPixelMatrix(-250, 250, -300, 300)
GL.Begin(GL.EPrimitiveType.Triangles)
GL.Vertex({0,0,-1})
GL.Vertex({0,300,-1})
GL.Vertex({250,0,-1})
GL.End()
end
AssetBrowser.OnFocus = function(self)
end
return AssetBrowser
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