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path: root/Data/Scripts/Editor/AssetBrowser.lua
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local Debug = GameLab.Debug
local AssetBrowser = GameLab.Editor.GUI.EditorWindow.Extend("GameLab.Editor.AssetBrowser")
local GL = GameLab.Engine.GL
local Matrix44 = GameLab.Engine.Math.Matrix44
local Engine = GameLab.Engine
local IO = GameLab.IO

local inspect = require("inspect")

AssetBrowser.Ctor = function(self)
	self.base.Ctor(self, "AssetBrowser")
end

local shader = nil
local tex

AssetBrowser.OnGUI = function(self)

	if tex == nil then 
		tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall.jpg")
	end

	if shader == nil then 
		-- local glsl = IO.ReadFile("./Resources/Shaders/Editor-Text.glsl", IO.EFileMode.Text) 
		-- shader = Engine.Rendering.Shader.New(glsl)
		shader = Engine.Rendering.Shader.CreateFromFile("./Resources/Shaders/Editor-Text.glsl")
	end 

	local ortho = Matrix44.New() 
    ortho:SetOrtho(0, 400, 0, 400,  0.1, 10)

	Debug.Log("AssetBrowser.OnGUI()")
	GL.ClearColor({0.1,0.1,0.1,1})
	GL.Clear(GL.EBufferType.ColorBuffer)

	Engine.Rendering.UseShader(shader)
	Engine.Rendering.SetMatrix44("gamelab_mat_mvp", ortho)
	--Engine.Rendering.SetTexture("gamelab_main_tex", tex)
	--Engine.Rendering.DrawUIQuad({0, 0, 10, 20})
	_G["default_font"]:GetCharacters("你好世界!Hello,World! Project Window Properties", 12)
	Engine.Rendering.ResetUniformState()
end

AssetBrowser.OnFocus = function(self)

end

return AssetBrowser