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local Debug = GameLab.Debug
local AssetBrowser = GameLab.Editor.EditorWindow.Extend("GameLab.Editor.AssetBrowser")
local GL = GameLab.Engine.GL
local Matrix44 = GameLab.Engine.Math.Matrix44
local Engine = GameLab.Engine
local IO = GameLab.IO
local inspect = require("inspect")
AssetBrowser.Ctor = function(self)
self.base.Ctor(self, "AssetBrowser")
end
local shader = nil
local tex
AssetBrowser.OnGUI = function(self)
if tex == nil then
tex = Engine.Resource.LoadTexture("./Resources/Images/tile.png")
--tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall_small.jpg")
end
if shader == nil then
-- local glsl = IO.ReadFile("./Resources/Shaders/Editor-Text.glsl", IO.EFileMode.Text)
-- shader = Engine.Rendering.Shader.New(glsl)
shader = Engine.Rendering.Shader.CreateFromFile("./Resources/Shaders/Editor-Text.glsl")
end
local ortho = Matrix44.New()
ortho:SetOrtho(0, 400, 400, 0, 0.1, 10)
Debug.Log("AssetBrowser.OnGUI()")
GL.ClearColor({0.13, 0.13, 0.13, 1})
GL.Clear(GL.EBufferType.ColorBuffer)
Engine.Rendering.UseShader(shader)
Engine.Rendering.SetMatrix44("gamelab_mat_mvp", ortho)
Engine.Rendering.SetVector2("gamelab_ui_position", {0, 0})
--Engine.Rendering.SetTexture("gamelab_main_tex", tex)
--Engine.Rendering.DrawUIQuad({0, 0, 200, 200})
_G["default_font"]:GetCharacters("你好世界!\nHello,World!\nProject Window Properties", 12)
--Engine.Rendering.DrawUI9Slicing(1, {25, 25}, {25, 25}, {80, 80}, {400, 50} )
end
AssetBrowser.OnFocus = function(self)
end
return AssetBrowser
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