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-- 编辑器用到的资源
local find = GameLab.Find
local Shader = find "GameLab.Engine.Rendering.Shader"
local Texture = find "GameLab.Engine.Rendering.Texture"
local Rendering = find "GameLab.Engine.Rendering"
local SHADER = function(path)
local file = 'Resources/Shaders/' .. path
return Rendering.CreateShaderFromFile(file)
end
local TEXTURE = function(path)
-- local file = define.builtInPath .. '/Resources/Images/' .. path
-- return Rendering.CreateShaderFromFile(file)
end
local res = {}
local loadRes = function()
res.shaders = {
["EditorShape"] = SHADER "Editor-Shape.glsl",
["EditorText"] = SHADER "Editor-Text.glsl",
["EditorUI"] = SHADER "Editor-UI.glsl",
}
end
GameLab.onApplicationStart:Add(loadRes)
return res
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