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path: root/Data/Scripts/EditorResources.lua
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-- 编辑器用到的资源
local find = GameLab.Find 
local Shader    = find "GameLab.Engine.Rendering.Shader"
local Texture   = find "GameLab.Engine.Rendering.Texture"
local Rendering = find "GameLab.Engine.Rendering"

local SHADER = function(path) 
    local file = 'Resources/Shaders/' .. path
    return Rendering.CreateShaderFromFile(file)
end 

local TEXTURE = function(path)
    -- local file = define.builtInPath .. '/Resources/Images/' .. path
    -- return Rendering.CreateShaderFromFile(file)
end 

local res = {} 

local loadRes = function()
    res.shaders = {
        ["EditorShape"] = SHADER "Editor-Shape.glsl",
        ["EditorText"] = SHADER "Editor-Text.glsl",
        ["EditorUI"] = SHADER "Editor-UI.glsl",
    }
end 

GameLab.onApplicationStart:Add(loadRes)

return res