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#include <windows.h>
#include <vector>
#include "GUI/EditorWindows.h"
#include "Runtime/Scripting/LuaBind.h"
static int MainMessageLoop()
{
BOOL returnValue;
MSG msg, lastMsg;
msg.message = WM_NULL;
std::vector<MSG> messages;
PeekMessage(&msg, NULL, 0U, 0U, PM_NOREMOVE);
bool isQuitSignaled = msg.message == WM_QUIT;
while (!isQuitSignaled)
{
MSG msg;
while (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE) != 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
if (msg.message == WM_QUIT)
isQuitSignaled = true;
}
}
return (INT)msg.wParam;
}
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
{
RegisterWindowClasses();
ContainnerWindow* wnd = new ContainnerWindow();
Vector2f min = Vector2f(100, 100);
Vector2f max = Vector2f(700, 700);
wnd->Init(Rectf(400, 400, 500, 500), ContainnerWindow::kShowMainWindow, min, max);
MainMessageLoop();
return 0;
}
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