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#include "EditorManager.h"

#ifdef GAMELAB_DEBUG
const std::string EditorDefine::kResourceRoot = "";
#else 
const std::string EditorDefine::kResourceRoot = "./";
#endif


void EditorManager::SetMainWindow(ContainnerWindow* wnd)
{
	m_MainWindow = wnd;
}

ContainnerWindow* EditorManager::GetMainWindow()
{
	return m_MainWindow;
}