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#pragma once
#include <windows.h>
#include <vector>
#include "Runtime/Math/Rect.h"
#include "Runtime/Lua/LuaBind/LuaBind.h"
#include "Runtime/Lua/LuaHelper.h"
#include "Runtime/Utilities/Singleton.h"
#include "Runtime/Debug/Log.h"
#include "Runtime/Graphics/OpenGL.h"
#include "Runtime/Utilities/UtilMacros.h"
#include "Editor/Utils/HelperFuncs.h"
#include "Runtime/Math/Math.h"
#include "Runtime/Utilities/Exception.h"
// 一个containner window中有多个viewport
class ContainerWindow
: public LuaBind::NativeClass<ContainerWindow>
{
public:
static LRESULT CALLBACK ContainerWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
enum ShowMode {
kShowNormalWindow = 0, // normal window with max/min/close buttons
kShowPopupMenu = 1, // popup menu - no title bar
kShowUtility = 2, // tool window - floats in the app, and hides when the app deactivates
kShowNoShadow = 3, // no shadow/decorations
kShowMainWindow = 4, // main Unity window. On Mac does not have close button; on Windows has menu bar etc.
kShowAuxWindow = 5, // Popup windows like the color picker, gradient editor, etc. Drawn with black background on Mac
};
ContainerWindow(LuaBind::VM* vm);
~ContainerWindow();
void Init(Rect size, int showMode, const Vector2& minSize, const Vector2& maxSize, std::string name = "");
void SetTitle(const char* title);
void SetIcon(LPCSTR iconName);
void SetAsRenderContext();
void DoPaint();
void Close();
Vector2f GetSize();
GET_SET(std::string, Name, m_Name);
GET(HWND, WindowHandle, m_Window);
GET(HDC, DC, m_DC);
void OnSizeChanged();
void OnActivateApplication(bool active);
private:
bool SetRenderContext();
//--------------------------------------------------------
std::string m_Name;
POINT m_Size;
ShowMode m_ShowMode; // 窗口类型
bool m_IsClosing;
bool m_InMenuLoop;
bool m_CloseFromScriptDontShutdown;
Rect m_InternalRect;
POINT m_MinSize;
POINT m_MaxSize;
HWND m_Window;
HDC m_DC;
LuaBind::MemberRef m_Script;
//--------------------------------------------------------
LUA_BIND_DECL_CLASS(ContainerWindow);
LUA_BIND_DECL_METHOD(_New);
LUA_BIND_DECL_METHOD(_SetTitle);
LUA_BIND_DECL_METHOD(_SetIcon);
LUA_BIND_DECL_METHOD(_DoPaint);
LUA_BIND_DECL_METHOD(_GetSize);
};
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