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#ifndef EDITOR_WINDOW_H
#define EDITOR_WINDOW_H
#include <windows.h>
#include "Runtime/Math/Rect.h"
void RegisterWindowClasses();
// 一个containner window中有多个viewport
class ContainnerWindow
{
public:
enum ShowMode {
kShowNormalWindow = 0, // normal window with max/min/close buttons
kShowPopupMenu = 1, // popup menu - no title bar
kShowUtility = 2, // tool window - floats in the app, and hides when the app deactivates
kShowNoShadow = 3, // no shadow/decorations
kShowMainWindow = 4, // main Unity window. On Mac does not have close button; on Windows has menu bar etc.
kShowAuxWindow = 5, // Popup windows like the color picker, gradient editor, etc. Drawn with black background on Mac
};
ContainnerWindow();
~ContainnerWindow();
static LRESULT CALLBACK ContainerWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
void Init(Rectf size, int showMode, const Vector2f& minSize, const Vector2f& maxSize);
private:
HWND m_Window;
POINT m_Size;
ShowMode m_ShowMode; // 窗口类型
bool m_IsClosing;
bool m_InMenuLoop;
bool m_CloseFromScriptDontShutdown;
Rectf m_InternalRect;
POINT m_MinSize;
POINT m_MaxSize;
};
// 窗口内的单个子窗口,是事件相应、绘制、布局的单元
class GUIView
{
public:
static LRESULT CALLBACK GUIViewWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
void DoPaint();
private:
HWND m_View;
};
#endif
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