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#pragma once
#include <windows.h>
#include <vector>
#include "Runtime/Math/Rect.h"
#include "Runtime/Lua/LuaBind/LuaBind.h"
#include "Runtime/Lua/LuaHelper.h"
#include "Runtime/Utilities/Singleton.h"
#include "Runtime/Debug/Log.h"
#include "Runtime/Graphics/OpenGL.h"
#include "Runtime/Utilities/UtilMacros.h"
#include "Editor/Utils/HelperFuncs.h"
#include "Runtime/Math/Math.h"
#include "Runtime/Utilities/Exception.h"
#include "WindowBase.h"
// GUI窗口,事件相应、绘制、布局的单元
class GUIWindow
: public WindowBase
, public LuaBind::NativeClass<GUIWindow>
{
public:
static LRESULT CALLBACK GUIViewWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
static void RepaintAll();
GUIWindow(LuaBind::VM* vm, std::string name = ""); //throw WindowException
void DoPaint();
void SetContainerWindow(ContainerWindow* wnd);
void Focus();
void SetPosition(Rect position);
void SetAsRenderContext();
void OnFocus();
void OnLostFocus();
void OnPaint();
GET_SET(std::string, Name, m_Name);
GET(HDC, DC, m_DC);
private:
void ProcessEventMessages(UINT message, WPARAM wParam, LPARAM lParam);
bool SetRenderContext();
//-----------------------------------------------------------------
std::string m_Name;
LuaBind::MemberRef m_Script;
BOOL m_MouseTracking;
DWORD m_MouseHoverTime;
HWND m_Handle;
HDC m_DC;
//-----------------------------------------------------------------
LUA_BIND_DECL_CLASS(GUIWindow);
LUA_BIND_DECL_METHOD(_New);
LUA_BIND_DECL_METHOD(_DoPaint);
LUA_BIND_DECL_METHOD(_Focus);
LUA_BIND_DECL_METHOD(_SetContainerWindow);
LUA_BIND_DECL_METHOD(_SetPosition);
};
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