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#include "EditorWindows.h" #include "WinUtils.h" std::vector<GUIWindow*> WindowManager::s_GUIWindows; GUIWindow* WindowManager::GetMouseOverWindow() { return NULL; } Internal::Vector2 WindowManager::GetMousePosition() { POINT pt; if (!GetCursorPos(&pt)) return Internal::Vector2(0, 0); return Internal::Vector2(pt.x, pt.y); }