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path: root/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
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#include "Editor/GUI/EditorWindows.h"

// GameLab.Editor.GUI
void luaopen_GameLab_Editor_GUI(lua_State* L) 
{
	LUA_BIND_STATE(L);

	state.PushGlobalNamespace();

	state.PushNamespace("GameLab");
	state.PushNamespace("Editor");
	state.PushNamespace("GUI");

	state.RegisterFactory<ContainnerWindow>();

	state.PopNamespace();// EditorGUI
	state.PopNamespace();// GameLab
	state.PopNamespace();// Editor
	state.PopNamespace();// Global

}