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#include "Editor/GUI/EditorWindows.h"
// GameLab.Editor.GUI
int luaopen_GameLab_Editor_GUI(lua_State* L)
{
log_info("Scripting", "luaopen_GameLab_Editor_GUI()");
LUA_BIND_STATE(L);
state.PushGlobalNamespace();
state.PushNamespace("GameLab");
state.PushNamespace("Editor");
state.PushNamespace("GUI");
state.RegisterNativeClass<ContainerWindow>();
state.RegisterNativeClass<GUIWindow>();
return 1;
}
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