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path: root/Editor/Scripting/EditorScripting.cpp
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#include "EditorScripting.h"
#include "Runtime/Debug/Log.h"

extern int luaopen_GameLab(lua_State* L); // GameLab

extern int luaopen_GameLab_Debug(lua_State* L); // GameLab.Debug
extern int luaopen_GameLab_IO(lua_State* L); // GameLab.IO
extern int luaopen_GameLab_Path(lua_State* L); // GameLab.Path

extern int luaopen_GameLab_Engine(lua_State* L); // GameLab.Engine
extern int luaopen_GameLab_Engine_Rendering(lua_State* L); // GameLab.Engine.Rendering
extern int luaopen_GameLab_Engine_Event(lua_State* L); // GameLab.Engine.Event
extern int luaopen_GameLab_Engine_Networking(lua_State* L); // GameLab.Engine.Networking
extern int luaopen_GameLab_Engine_Animation(lua_State* L); // GameLab.Engine.Animation
extern int luaopen_GameLab_Engine_GL(lua_State* L);// GameLab.Engine.GL
extern int luaopen_GameLab_Engine_Resource(lua_State* L); // GameLab.Engine.Resource
extern int luaopen_GameLab_Engine_GUI(lua_State* L);

extern int luaopen_GameLab_Editor(lua_State* L); // GameLab.Editor
extern int luaopen_GameLab_Editor_Window(lua_State* L); // GameLab.Editor.Window
extern int luaopen_GameLab_Editor_Resource(lua_State* L); // GameLab.Editor.Resource
extern int luaopen_GameLab_Editor_Profiling(lua_State* L); // GameLab.Editor.Profiling
extern int luaopen_GameLab_Editor_Animation(lua_State* L); // GameLab.Editor.Animation
extern int luaopen_GameLab_Editor_Build(lua_State* L); // GameLab.Editor.Build
extern int luaopen_GameLab_Editor_Event(lua_State* L); // GameLab.Editor.Event
extern int luaopen_GameLab_Editor_NetWorking(lua_State* L); // GameLab.Editor.NetWorking
extern int luaopen_GameLab_Editor_Rendering(lua_State* L); // GameLab.Editor.Rendering
extern int luaopen_GameLab_Editor_Scripting(lua_State* L); // GameLab.Editor.Scripting

#define openlib(cfunc) \
	lua_pushcfunction(L, cfunc);\
	lua_call(L, 0, 0);

bool SetupGameLabEditorScripting(lua_State* L)
{
	log_info_tag("Scripting", "SetupGameLabEditorScripting()");

    openlib(luaopen_GameLab);

    openlib(luaopen_GameLab_Debug);
	openlib(luaopen_GameLab_Path);
	openlib(luaopen_GameLab_IO);

	openlib(luaopen_GameLab_Engine_Rendering);
	openlib(luaopen_GameLab_Engine_GL);
    openlib(luaopen_GameLab_Engine_Resource);
    openlib(luaopen_GameLab_Engine_GUI);

    openlib(luaopen_GameLab_Editor);
    openlib(luaopen_GameLab_Editor_Window);

	return true;
}