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path: root/Editor/Scripting/GUI/EditorGUI.bind.cpp
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#include "Editor/GUI/EditorWindows.h"
#include "Runtime/GUI/Font.h"
#include "Runtime/Graphics/Shader.h"
#include "Runtime/Debug/Log.h"
#include "Runtime/Graphics/GfxDevice.h"
#include "Runtime/Common/DataBuffer.h"
#include "Runtime/GUI/utf8.h"
#include "Runtime/Utilities/StaticInitiator.h"
#include "Runtime/GUI/UITextMesh.h"
#include "Runtime/Math/Math.h"
#include "Runtime/GUI/TextMeshGenerator.h"
#include "Runtime/Utilities/AutoInvoke.h"
#include "Editor/Win/Win.h"

using namespace LuaBind;

int luaopen_GameLab_Editor_GUI(lua_State* L)
{
    log_info_tag("Scripting", "luaopen_GameLab_Editor_GUI()");

    LUA_BIND_STATE(L);

    state.PushGlobalNamespace();
    state.PushNamespace("GameLab");
    state.PushNamespace("Editor");
    state.PushNamespace("GUI");

    return 1;
}