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path: root/Editor/Scripting/Window/ContainerWindow.bind.cpp
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#include "Editor/GUI/EditorWindows.h"
#include "Runtime/Math/Math.h"

using namespace LuaBind;

LUA_BIND_REGISTRY(ContainerWindow)
{
	LUA_BIND_REGISTER_METHODS(state,
		{ "New", _New },
        { "SetTitle", _SetTitle },
        { "SetIcon", _SetIcon },
        { "DoPaint", _DoPaint },
		{ "GetSize", _GetSize }
    );
}

LUA_BIND_POSTPROCESS(ContainerWindow)
{
}

LUA_BIND_IMPL_METHOD(ContainerWindow, _SetTitle)
{
    LUA_BIND_PREPARE(L, ContainerWindow);

    cc8* title = state.GetValue<cc8*>(2, "");
    self->SetTitle(title);

    return 0;
}

LUA_BIND_IMPL_METHOD(ContainerWindow, _SetIcon)
{
    LUA_BIND_PREPARE(L, ContainerWindow);

    cc8* path = state.GetValue<cc8*>(2, "");
    self->SetIcon(path);

    return 0;
}

LUA_BIND_IMPL_METHOD(ContainerWindow, _GetSize)
{
	LUA_BIND_PREPARE(L, ContainerWindow);

	state.PushLuaObject(self->GetSize());

	return 1;
}

LUA_BIND_IMPL_METHOD(ContainerWindow, _DoPaint)
{
    LUA_BIND_PREPARE(L, ContainerWindow);
    self->DoPaint();
    return 0;
}

LUA_BIND_IMPL_METHOD(ContainerWindow, ContainerWindow::_New)
{
    LUA_BIND_STATE(L, ContainerWindow);
    LUA_BIND_CHECK(L, "TNTT");

    ContainerWindow* wnd = new ContainerWindow(state.GetVM());

    Rect rect = state.GetValue<Rect>(state, Rect());
    int showMode = state.GetValue<int>(2, 0);
    Vector2 min = state.GetValue<Vector2>(state, Vector2());
    Vector2 max = state.GetValue<Vector2>(state, Vector2());

    wnd->Init(rect, showMode, min, max);

    wnd->PushUserdata(state);

    return 1;
}