summaryrefslogtreecommitdiff
path: root/Editor/Scripting/Window/Window.bind.cpp
blob: b720c984bbc6a8ec51852d007a02ae366bc61a5e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
#include "Editor/GUI/EditorWindows.h"
#include "Runtime/GUI/Font.h"
#include "Runtime/Graphics/Shader.h"
#include "Runtime/Debug/Log.h"
#include "Runtime/Graphics/GfxDevice.h"
#include "Runtime/Common/DataBuffer.h"
#include "Runtime/GUI/utf8.h"
#include "Runtime/Utilities/StaticInitiator.h"
#include "Runtime/GUI/UITextMesh.h"
#include "Runtime/Math/Math.h"
#include "Runtime/GUI/TextMeshGenerator.h"
#include "Runtime/Utilities/AutoInvoke.h"
#include "Editor/Win/Win.h"

using namespace LuaBind;
using namespace Win;

static std::vector<character::Unicode>* s_Codepoints;

InitializeStaticVariables([]() {
    s_Codepoints = new std::vector<character::Unicode>();
});

// Editor.GUI.Text(font, str, pixelSize, lineHeight, color, anchor, alignment, wordwrap, preferred, encoding)
static int Text(lua_State* L)
{
    LUA_BIND_STATE(L);

    Font* font = (Font*)state.GetUserdata<Font>(1);
    char* buf = (char*)state.GetValue<const char*>(2, "");
    int pixelSize = state.GetValue<int>(3, 12);
    int lineHeight = state.GetValue<int>(4, pixelSize + 3);
    Color32 color = state.GetValue<Color32>(5, Color32::white);
    int anchor = state.GetValue<int>(6, TextAnchor_UpperLeft);
    int alignment = state.GetValue<int>(7, TextAlignment_Left);
    bool wordwrap = state.GetValue<bool>(8, false);
    int preferred = state.GetValue<int>(9, 0);
    int encoding = state.GetValue<int>(10, EEncoding::Encoding_UTF8);

    s_Codepoints->clear();
    InvokeWhenLeave([]() {
        s_Codepoints->clear();
    });

    if (encoding == EEncoding::Encoding_UTF8)
    {
        while (*buf != 0) {
            int err;
            s_Codepoints->push_back(utf8::getu8c(&buf, &err));
            if (err != 0)
            {
                log_warning("Illegal utf8 bytes %d", err);
            }
        }
    }
    else if (encoding == EEncoding::Encoding_UTF16)
    {
        while (*buf != 0) {
            unsigned short* s = (unsigned short*)(buf);
            s_Codepoints->push_back(*s);
            buf += 2;
        }
    }
    else if (encoding == EEncoding::Encoding_ASCII)
    {
        while (*buf != 0) {
            s_Codepoints->push_back(*buf);
            buf += 1;
        }
    }

    font->RenderCharacters(*s_Codepoints, pixelSize);

    UnicodeString str;
    str.str = s_Codepoints->data();
    str.length = s_Codepoints->size();

    WipeGLError();

    const UITextMesh* tm = g_TextMeshGenerator.GetTextMesh(str, font, pixelSize, lineHeight, color, (ETextAnchor)anchor, (ETextAlignment)alignment, wordwrap, preferred);
    tm->Draw();

    return 0;
}

static int SetCursor(lua_State* L)
{
	LUA_BIND_STATE(L);
	LUA_BIND_CHECK(state, "N");

	int type = state.GetValue<int>(state, 1);
	Win::SetCursor((ECursor)type);

	return 0;
}

static luaL_Reg guiFuncs[] = {
    {"Text", Text},
	{"SetCursor", SetCursor},
    {0, 0}
};

// GameLab.Editor.Window
int luaopen_GameLab_Editor_Window(lua_State* L) 
{
	log_info_tag("Scripting", "luaopen_GameLab_Editor_Window()");

	LUA_BIND_STATE(L);

	state.PushGlobalNamespace();
	state.PushNamespace("GameLab");
	state.PushNamespace("Editor");
	state.PushNamespace("Window");

	state.PushNamespace("Internal");
    state.RegisterNativeClass<ContainerWindow>();
    state.RegisterNativeClass<GUIWindow>();
	state.PopNamespace();

	LUA_BIND_REGISTER_ENUM(state, "EShowMode",
		{ "NormalWindow", ContainerWindow::kShowNormalWindow },
		{ "ShowPopupMenu", ContainerWindow::kShowPopupMenu },
		{ "Utility ", ContainerWindow::kShowUtility },
		{ "NoShadow", ContainerWindow::kShowNoShadow },
		{ "MainWindow", ContainerWindow::kShowMainWindow },
		{ "AuxWindow", ContainerWindow::kShowAuxWindow }
	);

	LUA_BIND_REGISTER_ENUM(state, "ECursor",
		{ "AppStarting", Cursor_AppStarting },
		{ "Arrow", Cursor_Arrow },
		{ "Cross", Cursor_Cross },
		{ "Help", Cursor_Help },
		{ "IBeam", Cursor_IBeam },
		{ "NO", Cursor_NO },
		{ "SizeAll", Cursor_SizeAll },
		{ "SizeNESW", Cursor_SizeNESW },
		{ "SizeNS", Cursor_SizeNS },
		{ "SizeNWSE", Cursor_SizeNWSE },
		{ "SizeWE", Cursor_SizeWE },
		{ "UpArrow", Cursor_UpArrow },
		{ "Wait", Cursor_Wait }
	);

    state.RegisterMethods(guiFuncs);

	return 1;
}