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path: root/Resources/Scripts/Editor/ProjectWindow.lua
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local GUI = GameLab.Editor.GUI
local GUILayout = GameLab.Editor.GUILayout

local ProjectWindow = {
	["name"] = "Project",
} 

ProjectWindow.OnGUI = function(self) 
	if GUILayout.Button("click") then 

	end 
end

ProjectWindow.OnUpdate = function(self)

end

GUI.RegisterEditorWindow("Project", ProjectWindow, "Custom/Project")