local GUI = GameLab.Editor.GUI
local GUILayout = GameLab.Editor.GUILayout
local ProjectWindow = {
["name"] = "Project",
}
ProjectWindow.OnGUI = function(self)
if GUILayout.Button("click") then
end
end
ProjectWindow.OnUpdate = function(self)
end
GUI.RegisterEditorWindow("Project", ProjectWindow, "Custom/Project")