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local json = require "LiteJson.json"
local inspect = require "inspect"
local Debug = GameLab.Debug
local GUI = GameLab.Editor.GUI
local app = GameLab.Editor.EditorApplication.New()
if app == nil then
Debug.LogError("app is nil")
end
local mainWindow = GUI.ContainerWindow.New({400, 400, 800, 500}, GUI.EShowMode.MainWindow, {100, 100}, {700, 700})
mainWindow:SetTitle("GameLab")
mainWindow:SetIcon("./Icon/GameLab.ico")
app:SetMainWindow(mainWindow)
local guiWindow = GUI.GUIWindow.New()
--guiWindow:SetContainerWindow(mainWindow)
--guiWindow:SetPosition({0,0, 500, 400})
guiWindow.a = 10
guiWindow = nil
collectgarbage()
Debug.Log(GameLab.Path.GetRootDirectory())
Debug.Log(inspect{foo=1,2,3,4})
local wnd = GUI.EditorWindow.New()
Debug.Log(inspect(mainWindow._type))
local v = GameLab.Engine.Math.Vector4.New(1,2,3,4)
Debug.Log(inspect(v))
local V4 = GameLab.Engine.Math.Vector4.Extend("V4", "GameLab.Engine.Math")
while true do
app:PullMessage()
end
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