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require "GameLab.Engine"
local json = require "LiteJson.json"
local Debug = GameLab.Debug
local GUI = GameLab.Editor.GUI
local app = GameLab.Editor.EditorApplication.New()
if app == nil then
Debug.LogError("app is nil")
end
local mainWindow = GUI.ContainnerWindow.New({400, 400, 800, 500}, GUI.EShowMode.MainWindow, {100, 100}, {700, 700})
mainWindow:SetTitle("GameLab")
mainWindow:SetIcon("./Icon/GameLab.ico")
app:SetMainWindow(mainWindow)
local guiWindow = GUI.GUIWindow.New()
guiWindow:SetContainnerWindow(mainWindow)
guiWindow:SetPosition({0,0, 500, 400})
Debug.Log(GameLab.Path.GetRootDirectory())
while true do
app:PullMessage()
end
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