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path: root/Resources/Scripts/EditorApplication.lua
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local json = require "LiteJson.json"
local inspect = require "inspect"

local Debug = GameLab.Debug
local GUI = GameLab.Editor.GUI

local app = GameLab.Editor.EditorApplication.New()

if app == nil then 
	Debug.LogError("app is nil")
end 

local mainWindow = GUI.ContainerWindow.New({400, 400, 800, 500}, GUI.EShowMode.MainWindow, {100, 100}, {700, 700}) 
mainWindow:SetTitle("GameLab")
mainWindow:SetIcon("./Icon/GameLab.ico")

app:SetMainWindow(mainWindow)

local guiWindow = GUI.GUIWindow.New() 
guiWindow:SetContainerWindow(mainWindow)
guiWindow:SetPosition({0,0, 500, 400})


Debug.Log(GameLab.Path.GetRootDirectory())

Debug.Log(inspect{foo=1,2,3,4})

while true do 

	app:PullMessage()

end