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#include "InputEvent.h" InputEvent::InputEvent(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { } void InputEvent::CastToTable(LuaBind::State& state) { lua_newtable(state); int table = state.GetTop(); // "type" lua_pushnumber(state, type); lua_setfield(state, table, "type"); // "mousePosition" }