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#pragma once
#include <vector>
#include "Runtime/Threading/Job.h"
#include "Runtime/Lua/LuaHelper.h"
#include "Runtime/Threading/JobSystem.h"
struct ImageDataBridge
{
void* pixels;
int width;
int height;
int channels;
};
// in: string
// out: ImageData
class ReadImageFileJob : public Job
{
public:
ReadImageFileJob(LuaBind::VM* vm, int indexOfCallback, const char* path);
~ReadImageFileJob();
void Dispacth(void* param) override;
void Process() override;
bool IsFinished() override;
private:
std::string path;
bool isFinished;
ImageDataBridge bridge;
LuaBind::StrongRef callback; // 完成后的回调函数
};
// in: string[]
// out: ImageData[]
class ReadImageFilesJob : public Job
{
};
// in: DataBuffer[]
// out: ImageData[]
class DecodeImageFilesJob : public Job
{
};
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