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#include "TextMeshGenerator.h"
UITextMesh* TextMeshGenerator::GetTextMesh(const UnicodeString& str, Font* font, int pixelSize, int lineHeight, Color32 col32, ETextAnchor anchor, ETextAlignment alignment, bool wordwrap, float preferred)
{
for (int i = 0; i < m_TextMeshes.size(); ++i)
{
UITextMesh* tm = m_TextMeshes[i];
}
}
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