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path: root/Runtime/GUI/UILine.cpp
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#include "UILine.h"

struct UILineLayout
{
	Vector2 position;
};

static CustomVertexLayout layout;

InitializeStaticVariables([]() {
	VertexAttributeDescriptor POSITION = VertexAttributeDescriptor(0, 2, VertexAttrFormat_Float, sizeof(UILineLayout));

	layout.attributes.push_back(POSITION);
});

void UILine::Draw()
{
	const int nVerts = 2;
	const int nIndices = 2;

	float pos[] = {
		m_From.x, m_From.y,
		m_To.x, m_To.y,
	};

	uint16 indices[] = {
		0, 1
	};


	uint8* vb;
	uint16* ib;

	g_SharedVBO.GetChunk(sizeof(UILineLayout), sizeof(uint16), nVerts, nIndices, Primitive_Line, (void**)&vb, (void**)&ib);

	UILineLayout* dst = (UILineLayout*)vb;

	for (int i = 0; i < nVerts; ++i)
	{
		dst[i].position.Set(pos[2 * i], pos[2 * i + 1]);
	}

	for (int i = 0; i < nIndices; ++i)
		ib[i] = indices[i];

	g_SharedVBO.ReleaseChunk(nVerts, nIndices);
	g_SharedVBO.DrawChunk(layout);
}