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path: root/Runtime/Graphics/CustomVertexLayout.h
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#pragma once

#include <vector>
#include "../Utilities/UtilMacros.h"
#include "../Shaders/ShaderChannel.h"
#include "OpenGL.h"
#include "GPUDataBuffer.h"
#include "VertexAttribute.h"

struct CustomVertexLayout
{
	GLuint buffer;
	std::vector<VertexAttributeDescriptor> attributes;
};